Developer Titan Forge Video games and writer Hello-Rez Studios have introduced Smite 2, a sequel to Smite that's rebuilding the third-person motion MOBA from the bottom up in Unreal Engine 5. There is no launch date for the sequel, however Titan Forge Video games says it is coming to PlayStation 5, Xbox Sequence X/S, and PC through Steam and the Epic Video games Retailer. Closed early alpha testing will start this spring.
The workforce says Smite 2 will characteristic a various roster of Gods from all types of mythological pantheons all over the world, and whereas some playable gods will keep true to how they carry out in Smite, others “may have new animations, FX, and even reimagined skills.”
Try the Smite 2 announcement trailer for your self beneath:
Alongside in the present day’s information, Titan Forge Video games has additionally revealed Hecate, the primary God unique to Smite 2. “She brings a sublime playstyle to Smite 2 together with her ranged magical skills, and her magic permits her to succeed in by way of dimensions and even journey inside the liminal house itself,” the studio writes in a tweet.
Introducing Hecate, the primary all new God unique to SMITE 2!
She brings a sublime playstyle to SMITE 2 together with her ranged magical skills, and her magic permits her to succeed in by way of dimensions and even journey inside the liminal house itself! pic.twitter.com/6wqc6DdLB8
— SMITE (@SMITEGame) January 12, 2024
Elsewhere in in the present day’s reveal, Titan Forge Video games says Relics (as gamers know them) are not any extra, and as an alternative, your total six-slot merchandise stock can probably have an activated impact triggered by a button press. Plus, Smite 2 will characteristic new Stealth Zones, game-changing buffs as gamers defeat Gold Fury, and new minion formations to grasp. And, in fact, the Jungle map will evolve from Smite, and gamers can “work together with the map like by no means earlier than.”
Over on VideoGamesChronicle, Smite 2 government producer Travis Brown speaks to the workforce’s resolution to not switch Smite skins to the sequel. Brown says, “Current content material from Smite 1 is not going to straight translate to Smite 2, however don’t fear; simply because your content material doesn’t straight switch doesn’t imply we’re not rewarding our loyal gamers in Smite 2 for his or her time, cash, and accomplishments.”
VGC says Titan Forge Video games claims every pores and skin takes roughly two months to switch from Smite, which runs on Unreal Engine 3, to Smite 2, which is being developed in Unreal Engine 5. With greater than 1600 skins, bringing every one over to Smite 2 would take 246 years, in accordance with the workforce, VGC stories.
Smite 2 hits PlayStation 5, Xbox Sequence X/S, and PC a while sooner or later. Closed alpha testing is predicted to start this spring.
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Supply: Sport Informer
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