Colossal Order has introduced what it calls an “necessary choice” concerning the rollout of Cities: Skylines 2 modding.
Beforehand, Colossal Order has mentioned being arduous at work on the Cities: Skylines 2 editor, and that is nonetheless the case, however the studio has now determined that modding options will not all be made out there directly.
As an alternative, based on the most recent Phrase of the Week column, modding help “will roll out step by step because the options enter beta”, so creators will get to check them little by little.

In sensible phrases, which means that mod creators will achieve entry to modding instruments “as quickly because the code modding and Paradox Mods are prepared for testing”.
Following this, public betas for each options will turn out to be out there, with Map and Asset enhancing remaining beneath development, so to talk, “as they require a bit extra consideration nonetheless”.
The Asset enhancing function is, based on Colossal Order, “affected by technical points”, and whereas fixes are being deliberate, “it would take months within the worst case”.
On the entire, Colossal Order says it is trying to get out of the beta stage for mod help “through the Finnish fall”, so it would take a short while earlier than you can begin working in your Cities: Skylines 2 mods in earnest.

Within the Phrase of the Week column, Colossal Order additionally shares extra info on the progress of Cities: Skylines 2‘s console variations.
The studio says work on these ports is “ongoing” and is “gated by the modding help”, however that progress is being made. No launch window is offered but, nonetheless, as a result of there are “too many unknowns”.
One other patch can be on the way in which, and it will embrace fixes for deserted canine and caught autos, in addition to air pollution correctly affecting land worth.
Cities: Skylines 2 is at the moment out there for PC. It is also on the way in which for PlayStation 5 and Xbox Sequence X|S. Keep tuned for more information.