If you wish to know Find out how to get Tusk Act 4 in YBA and what this Stand is able to, then you’ve got discovered the proper information! We inform you how one can improve your Tusk Act to its fourth stage, and what talents are ready for you inside this highly effective version.
Your Weird Journey is the hit Roblox MMORPG based mostly on the massively fashionable anime, JoJo’s Weird Journey. Enter a world the place you might be challenged by real-time gamers as you attempt to change into the strongest. Enhance your energy by gathering religious talents often known as stands and expertise the immersive storyline.
In case you’re a fan of YBA, why not take a look at our different guides? YBA NU Codes and our YBA Tier Checklist. Or, delve into a special anime-inspired sport and get a head begin with Peroxide Resurrection Tier Checklist. After all, we will’t overlook the sport itself which you’ll try right here on Roblox.
How To Get Tusk Act 4 In YBA
So, let’s get into the information!
Tusk Act 4
As anticipated this isn’t the primary model of the Tusk Act. So, you’ll have to have beforehand obtained Tusk Act 3 earlier than getting Tusk Act 4. To make this part clearer we’ll bullet level every model of the Tusk Act. Together with data on the way you acquire it finalizing on Tusk Act 4!
- Tusk Act 1 – There’s a likelihood this Stand might be obtained when utilizing the Rib Cage of the Saint’s Corpse and not using a prior Stand.
- Tusk Act 2 – Obtained through the use of the Left Arm of the Saint’s Corpse with Tusk Act 1 and having a Spin Preventing Fashion.
- Tusk Act 3 – Chat with the Jesus NPC who randomly spawns across the sport map. You should be the primary participant to speak to him to evolve the Stand.
- Tusk Act 4 – Obtained through the use of the Pelvis of the Saint’s Corpse with Tusk Act 3.
Tusk Act 4 Movesets
Onto the strikes! We are going to listing the default key bind following the names of every transfer included with this Stand evolution.
- Passive Potential – Infinite Rotation: When this Stand is summoned, all assaults that are carried out by it can’t be mirrored or redirected. On high of this, with the Stand lively it is possible for you to to maneuver by Time Cease for a quick second.
- E – Stand Barrage: Unleases a rush of punches at a goal.
- R – Sturdy Punch: The Stand performs a heavy punch which may break blocks.
- T – Nail Photographs: This transfer permits your “fingernails” to be imbued with Spins to fireside off as bullet projectiles.
- Y – Golden Rectangle Nail: Excessive DMG projectile which focuses on a singular nail. The ability is sufficient to ragdoll foes.
- H – Tea Time: Drink a cup of natural tea and regen a few of your HP.
- G – Arigato, Gyro: Unleash a excessive DMG punch placing the goal right into a strenuous beatdown (Execution transfer)
- Z – Fingernail Glide: Your fingernails are imbued with Spin permitting you to glide throughout surfaces.
- X – Wormhole Nails: The Stand repurposes missed photographs and wormholes them at a goal.
- C – Wormhole Uppercut: The Stand enter a wormhole and emerges beneath the goal dealing a strong uppercut following a small barrage assault.