Nightdive has shared the total patch notes of the most recent replace, which reveal all kinds of fixes, some enhancements, and far more. Here is the total rundown (through Steam):
Turok 3: Shadow of Oblivion Remastered Replace
Hiya Everybody! We now have a brand new patch accessible for Turok 3, and Steam will mechanically obtain it for you. Listed below are the Patch Notes:
– Elevated Joshua’s motion velocity to be the identical as Joseph
– Raptor now begins with the Razor Wind and may use the Minigun and Napalm Cannon
– Elevated Raptor Claws harm radius to be the identical because the Tomahawk and Knife in addition to harm the identical floor varieties
– The participant will now not survive when a cutscene is lively and the silo countdown sequence timer runs out
– Modified weapon ammo consumption for: Shredder from 2 to three, Fireswarm from 5 to 4, Sniper from 1 to five
– Mounted Minigun consuming extra ammo than it ought to have
– Cerebral Bore crosshair now flashes when locked on to an enemy to match the unique behaviour. Added a half second delay earlier than the Burst/Possessor may be detonated
– Mounted Vampire Gun having infinite vary. Elevated velocity of well being drain. Mounted mannequin animations
– PSG modifications: New Shockwave impact. Barely elevated shot delay. Eliminated crosshair to match unique. Now not kills all enemies within the degree when it explodes
– You possibly can now not hearth weapons if you do not have the minimal quantity of required ammo
– Mounted caught arrows inflicting gathered harm
– Mounted difficulty with FOV slider not displaying the proper worth
– Credit display screen now performs a number of music tracks
– Mounted some participant collision points
– corrected some english subtitles
– Mounted scope and evening imaginative and prescient goggle inputs when enjoying at 30fps
– Mounted grapple projectile trails from getting actually large when it related to a grapple sphere when enjoying at 30fps
– Weapon Wheel can’t be enabled whereas transitioning from or to a degree
– Mounted water fog bug when possessed enemy dies underneath water
– Mounted bug with possessing an enemy whereas digicam view is lively
– Lava clogger in Alpha Fireborn degree can’t be triggered till the boss seems
– Renamed Previous Man to Otto as that was the identify given to him present in an Acclaim design doc
– Night time Imaginative and prescient and Weapon Scope are deactivated when a cinema begins
– Mounted horizontal alignment of boss well being bar and psg elements within the standing menu
– Prolonged Oblivions chest mouth collision field. Oblivion’s well being is diminished to 1 when he enters his Regen state. Mounted bug that may trigger a crash whereas combating Oblivion
– Mounted Joshua from enjoying one in every of his loss of life animations each time he went idle. He’ll now randomly play one in every of his loss of life animations while you defeat him
– Added menu possibility to vary weapon on pickup
– Mounted a save bug when the participant dies
– Mounted a bug the place the sport wouldn’t save after enjoying sure cinemas
– Any stock gadgets dropped from enemies will respawn if the participant would not have them they usually re-enter the extent
– Mounted up collision across the corners of the guard tower rooms within the degree “The Navy Base”
– Mounted a bug that may make the brief ladder within the Boiler room of the extent “Surprising Assist” onerous to climb
– Fixes to climbable surfaces on the ladders within the ranges “Staging Space”, “Energy Outage”, and “Seal The Breach”
– Added lights in entrance of stopped subway automobile in “Energy Outage”
– Mounted a geometry difficulty in “The Breach”. You can see the sky from contained in the elevator
– Mounted minor geometry and collision points in “To the Subway”
– The very gradual shifting platforms in “The Gauntlet” now transfer 40% sooner, and the Demise Gaurds in that part now lead their photographs
– Modified the warhead disarmed levers floor kind from flesh to metallic
– Adjusted Oblivion Gunship intro and loss of life animation positioning
– Enemies that had a 1 body “shocked” animation now have correct animations once they get brain-drilled or electrocuted
– Corrected Joshua’s “scary” eyes in cinemas
– Mounted Dani’s higher physique stuttering animation within the porch cinema
– Mounted Oblivion larva not reacting to “The Mild” when it is killed in the long run recreation cinema
– Diminished collision dimension of the Oblivion spinny machine that was positioned within the subsequent room proper after you defeat Oblivion
– The compys that would spawn infinitely on the ramp in “Generator Room” will now solely spawn as much as 6
– Mounted indoor/outside prepare sounds within the degree “Practice Trip”
– Elevated the contact radius of the elevator button within the degree “Rec Room”
– Added sound for the Magmite enemies once they assault or die
– Restored some lacking grunt results throughout Oblivion’s transformation cinema
– Mounted the atmosphere sound not enjoying throughout Dani and Joseph’s intro cinemas
– Repair for Alpha Fireborn falling out of the world
– Sport is now saved after defeating Joshua and the save slot will now present an icon indicating you’ve got accomplished the sport
– Mounted incorrect well being silhouette displaying for a quick second initially of a degree
– ammo counter now slides up with the well being show initially of the extent
– Mounted the door within the degree “The Again Alleys” from not opening in Josephs path in case you open it and re-enter the extent
– The scared workplace civilian within the degree “The Again Alleys” will not run out till the participant has entered the room
– Subway crash cinema will now save the gamers variety of deaths
– Mounted sceptre face statue from displaying the sceptre after it has been collected and re-entering the “Temple of the Damned” degree
– Lowered Opisthors Well being to match the n64 throughout his first 4 phases. And the “Blocked” signal texture now animates
– Mounted Opisthor from attacking whereas the participant was touching the button and he was beginning to submerge
– Useless Ligatrixs’ will now not spawn their gibs initially of the extent
– Mounted Magmites and Legionnaires not with the ability to enter or exit the lava water in ranges such because the “Burning Passage”
– Mounted a bug that prevented enemies from seeing you throughout the water within the degree “Temple of the Damned”
– Pale out lightning sfx transition a lot sooner throughout Joshuas ending cinema so you possibly can hear him saying “Hey, Sis…”
– The Warlord will now keep away from the entice door and be capable of assault the participant if already standing within the set off space when he seems
– The Warlords well being is ready to 1 when he enters his Regen state and his well being bar is now displayed accurately when re-entering his space
– The elevator within the degree “Seal The Breach” will now attain the underside on it is first cycle
– Elevated warp level radius in ranges “Energy Outage”, “Hit The Lights”, and “Slim Passage”
– When enemies turn into seen it now additionally checks in the event that they’re within the gamers view earlier than creating the spawn particle impact
– Corrected Scientist/Civilian low-resolution face fashions
– Modding: Loading fashions and RaxInfo by means of kpf recordsdata will now work accurately, and up to date the belongings.7z file
– Modding: Prolonged scripting options
– Stage Editor: Now you can change the UI Scale, higher object choice choices, in a position to insert mild object, added tooltips, creating maps with new ids now not require a restart
We hope you benefit from the replace! We might be keeping track of the boards so please tell us what you consider the replace. Thanks on your continued assist! Daniel G. Nightdive Studios.
Have you ever tried out Turok 3 on the Nintendo Swap but? How are you discovering it to this point? Inform us under.
[source steamcommunity.com]