Night Star’s new 3D platformer Penny’s Large Breakaway obtained off to a strong begin when it arrived final month, however notably was capped at 30FPS. Fortuitously, that is set to vary within the subsequent replace, with developer Christian Whitehead confirming the upcoming console replace will unlock the Change body charge.
It will enable gamers to decide on between 30FPS and a 60FPS possibility. It is going to be much like Bomb Rush Cyberfunk (which might imply this body charge might not essentially keep silky-smooth efficiency), however it would a minimum of be an possibility. This replace can even add anti-aliasing to 30FPS.
The console model of the newest patch is awaiting “first social gathering approvals” earlier than it might probably go dwell. In meantime, this is a have a look at the newest PC patch notes, which ought to a minimum of present an concept of what to anticipate when the Change replace does arrive.
In short, gamers can count on some fixes for Penny, YoYo, enhancements and even some repairs (which embrace extra fixes). This is the total rundown through Steam (observe patch notes might include spoilers):
Penny’s Large Breakaway v1.2 Patch Notes (PC)
Right now, we launched a patch that fixes a number of points. It additionally consists of updates and enhancements to current capabilities. Please be sure that to replace your recreation to the newest model. In lieu of the modifications beneath, we will likely be resetting the leaderboards for 4-2. This patch introduces a repair to a bug that existed on this degree which allowed gamers to skip a big portion of the extent. We are going to proceed to watch the sport for future fixes and patches, however within the meantime, thanks for enjoying Penny’s Large Breakaway!
Penny has been working towards her performances! She is going to not…
- Get caught on wall ledges and different objects.
- Infinitely fall to her demise within the World’s Edge boss encounter.
- Slide up slopes that aren’t the bottom.
- Get caught in a brief infinite skid.
- Get disconnected from YoYo throughout Whirl.
- Lose all momentum when beginning a yoyo experience from a distance.
- Infinitely tumble.
- Lose all her velocity when transitioning from Sprint to Experience after YoYo retraction.
- Get caught on the finish of a zipline when holding Experience or Throw till launched.
Moreover, YoYo has been coaching and can…
- Cease going via as many partitions when thrown.
- Now speed up extra constantly whereas swinging in larger body charges.
- Be appropriately sized on the Zipline.
- Ledge Seize on extra surfaces.
- Cease releasing Penny from Edge Seize too early.
We’ve additionally requested the denizens to do some repairs and upgrades on this planet. Right here’s what they’ve been engaged on…
IMPROVEMENTS:
- Omitted video settings from cloud saves – they’re solely saved regionally now!
- Added Fullscreen video possibility.
- Any further, we are going to reset the worldwide cycle timer when restarting or dropping out
- Point out all-time cleared Present Items/Dilemmas for a scene in Pause menu.
- Added a fast restart characteristic to Time Assault – Simply maintain the highest face button!
- Made Gusto reset to max when dropping out in Time Assault.
- Recreation components will behave extra deterministically once you’re navigating Time Assault (by utilizing a constant international random seed when restarting or dropping out).
- Reminded the denizens to not begin the timer till Penny leaves Begin Platform in Time Assault.
- Scrapbook images will now be full display screen when viewing in menu!
- Added the flexibility to delete Scrapbook unlock progress.
- Added Depth of Area video possibility.
- Tinkered with the Turnstile so Penny is constantly launched from the supposed launch level.
- Adjusted the Rolling Log to not trigger tumble when impacting sloped floor.
REPAIRS:
- Repaired the Suction Pipe so that it’ll now all the time eject Penny with the supposed movement.
- Politely requested the Peng Balloon to not trigger a delicate lock on the finish of Pengoville 2 when falling on Penny after touchdown on the Busker Stage.
- Reminded the Scatter Birds that their shadows mustn’t disappear for a body earlier than flying away.
- Turned across the Whirl Screw within the Closing Act in order that it screws within the right path.
- Fastened the HUD so it would not draw after transitioning offscreen.
- When opening pause menu the identical body Penny drops out, the stage will now play music correctly.
- Fastened the water splash VFX.
- Fastened visible points with the Fail Transition.
- Corrected the Cannon object in order that it not factors to invalid goal object references.
- Whacked the facet of the boombox in order that the SFX challenge after defeating spoiler Decide Rufus not happens.
- Oiled the grease on the ball bearings in order that vertical digital camera motion now all the time tracks on the right pace (digital camera slack delta time scaling).