Lords of the Fallen developer Hexworks has carried out a spread of fixes for the fantasy-RPG as a part of its newest replace, together with some PS5-specific fixes. Learn all about them within the Lords of the Fallen replace 1.1.598 patch notes.
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As we speak’s Highlights:
Pieta Bossfight & HUB Efficiency Optimization
Chances are you’ll discover that in your option to struggle Pieta, there may be some building work occurring in Mournstead, that is to permit Pieta sufficient time to get totally battle-ready in your upcoming duel.
AMD Stability Enchancment
We’ve extensively labored with our companions over at AMD to establish and resolve crashes skilled by gamers with AMD-specific {hardware}.
Ending Blocker Mounted
From gamers’ studies by way of our assist we had been in a position to uncover and resolve a uncommon blocker that prevented ending the sport. This subject ought to now be fastened. In the event you come throughout some other points inside Lords of the Fallen, please attain out through [email protected]. Large due to Kal1ber_ for working with us on this, and sending of their save file, this aided within the swift decision.
PVP Balancing
As alluded to above, on this patch now we have turned our consideration to numerous PVP balancing, to extend general participant satisfaction in multiplayer.
- PVP injury multiplier diminished 0.5 > 0.25 – Out of your suggestions and our personal experiences, we felt that time-to-kill was disproportionate to optimum fight. In consequence, now we have decreased the PVP injury multiplayer by half, this could permit all gamers the chance to have interaction in additional gratifying fight.
- Stabs PVP injury multiplier elevated general (1.0 > 2.0 for all weapons besides UGS, which is 1.0 > 1.25) – Missing a sure oomph that we felt stabbing in fight deserved, now we have elevated the general PVP injury multiplier by 2x (besides UGS). This could enhance the will to carry out efficient stabs while in PVP fight.
- Harrower Dervla’s Crossbow PVP injury general diminished 1.0 > 0.33 – Now we have seen a preferred combo dominate PVP fight in latest weeks, which we felt wanted some slight balancing to extend the number of play. As such, now we have diminished the PVP injury for Harrower Dervla’s Crossbow from 1.0 to 0.33.
- Varied spell PVP rebalancing – Now we have made an general balancing go of spells, elevating some spells that would do with a rise in injury, while lowering the injury of different spells that appeared too sturdy.
- PVP Standing Impact buildup multiplier 0.66 > 0.5 – Attributable to information noticed on our finish, we concluded that the PVP standing impact buildup was too sturdy, because of this, now we have decreased the buildup multiplier.
- Twin wield standing impact buildup diminished 1.0 > 0.7 – Lastly, now we have decreased the Twin wield standing buildup impact to positively impression the well being of participant fight.
PS5
Umbral soulflay crash & blocker fastened – After some investigations on our finish, now we have uncovered the trigger for a sure crash on PS5 after utilizing Soulflay, and consequently fastened.
Surroundings
- Mounted a visible glitch with rock belongings within the enviornment with the elective boss encounter with the Lightreaper.
- Mounted a visible glitch with rock belongings on the primary path in Defiled Sepulchre.
- Mounted a difficulty that allowed gamers to look out of the world on the roof of a constructing near the boss enviornment in Abbey of the Hallowed Sisters.
- Mounted a difficulty that allowed gamers to look out of the sport world as a result of a gap within the surroundings close to the Vestige of Rosamund.
- Mounted a difficulty that would trigger blood splatter results to solely be seen up shut in entrance of the boss enviornment with the Hushed Saint.
- Mounted a difficulty that would trigger sure belongings to visibly disappear when shifting away from the Vestige of Lydia the Numb Witch.
Multiplayer
- Adjusted matchmaking to solely permit connections between gamers utilizing the identical sport model.
- Mounted a difficulty that would trigger the “New Merchandise” badge to reappear after becoming a member of a multiplayer session.
- Mounted a difficulty in multiplayer that would trigger purchasers to not be affected by frostbite and different results summoned by the Hole Crow.
- Mounted a difficulty in multiplayer that would trigger the host’s character to be inivisible for a coop accomplice within the first scene of the pre-fight cinemantic with the Hushed Saint.
- Mounted a difficulty that would trigger sure holy weapons to deal extra magic injury in invasions.
- Mounted a uncommon crash in multiplayer, that would trigger purchasers to crash when the host’s tombstone appeared.
UI
- Mounted a difficulty that wrongly displayed the Darkish Crusader class unlock immediate upon defeating a lategame boss in Higher Calrath.
- Mounted a difficulty that would trigger the Vestige menu choice to mechanically bounce again to “Relaxation” when shopping the Vestige menu whereas in search of a multiplayer match.
- Mounted a difficulty that wrongly displayed well being bars above the Sacred Resonance of Tenacity.
Efficiency
- Adjusted degree streaming to enhance sport efficiency in Skyrest Bridge.
- Adjusted degree streaming to enhance sport efficiency close to the boss encounter with the Sundered Monarch.
Umbral
- Mounted a difficulty that would trigger Umbral belongings to visibly load in on the boss enviornment with Crimson Rector Percival.
- Mounted a difficulty that would trigger Umbral belongings to visibly load in close to the Vestige of the Pale Butcher.
Different
- Mounted a difficulty that would trigger the Hushed Saint to knock the participant out of the boss enviornment with sure assaults.
- Mounted a uncommon blocker that would stop gamers from ending the sport as a result of lacking interplay prompts after the boss encounter with the Sundered Monarch.
- Mounted a difficulty that prevented the Darkish Crusader class to be unlocked when ending the corresponding quest.
- Mounted a difficulty that would trigger fireplace VFX to remain on the display screen even after the affected enemy has died from “Infernal Weapon.”
[Source – Lords of the Fallen Patch Notes]