“The Caged Justice of the Peace” is considered one of a number of quests you obtain from Captain Brant within the early levels of Dragon’s Dogma 2. Brant tells you about one Justice of the Peace Waldahr, somebody who has stood his floor in opposition to Disa and refused to alter the Code of Vermund to her profit when requested, resulting in him now sitting in a cell in Vernworth jail — ahem, gaol.
So Captain Brant has one quite simple request of you: set Justice of the Peace Waldahr free. He’ll offer you a gaol key so you may let your self into his cell, however you’ll discover that Waldahr wants some convincing first.
On this Dragon’s Dogma 2 information, we’ll stroll by means of the complete “Caged Justice of the Peace” quest, together with the place to seek out Justice of the Peace Waldahr and how you can set him free.
The place to seek out the Justice of the Peace in Dragon’s Dogma 2
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Picture: Capcom by way of Polygon
Enter the palace grounds and head to the target marked in your map. That is the doorway to Vernworth Citadel Gaol Tower. Otto will greet you and permit you thru, so make your manner downstairs and other than a few rooms to discover and loot, the principle space right here is the lengthy hall with pillars within the center and cells on both sides, for a grand whole of eight.
Justice of the Peace Waldahr is within the first cell on the right-hand facet, as quickly as you enter. Wait till the 2 guards are going through away from you then use the Gaol Key given to you by Captain Brant to unlock the cell.
Head in and speak to Waldahr, then when the choice arises, urge him to flee. He explains that he’s completely joyful within the cell as a result of he can spend his days “perusing the Code and deciphering previous texts.” Nevertheless, if you’ll find “a spot with a mountain of tomes,” Waldahr will rethink escaping. Go away the gaol and return to Captain Brant.
The place to seek out ‘a spot with a mountain of tomes’ in ‘The Caged Justice of the Peace’
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Picture: Capcom by way of Polygon
Brant suggests speaking to a chap named Kendrick, discovered by The Gracious Hand within the slums. He’s a balding chap carrying a blue gown, wandering across the tents and dilapidated homes on the outskirts of Vernworth. He’ll ask you for a charitable donation of gold, so pay up and he’ll clarify an area boy named Malcolm has gone lacking.
This begins a wholly separate quest named “The Heel of Historical past,” the place you need to discover Malcolm by talking to the kids of the slums. Look for a lady referred to as Aimee who will probably be someplace close by and he or she’ll let you know Malcolm went into the vaults beneath the slums. Return to Kendrick and the pair of you’ll enter the vaults to seek out the runaway child.
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Picture: Capcom by way of Polygon
Discover the vaults of their entirety and also you’ll discover Malcolm, adopted by an enormous underground library. Kendrick makes Malcolm promise to maintain his mouth shut concerning the discovery, however you may return to Waldahr within the gaol and inform him about this excellent place the place he can examine in peace. Escort Waldahr out of his cell and to the slums, then return to Captain Brant in your reward: 7,000 gold and a ferrystone.
Be sure you additionally return to Waldahr within the vaults a couple of days later, as he’ll have one other quest for you: “A Magisterial Amenity,” which entails discovering his confiscated spectacles.
For extra Dragon’s Dogma 2 walkthroughs, right here’s who to present the Jadeite Orb to, if you can purchase the Ornate Field, how you can purchase a home in Vernworth, the place to seek out Rodge, and one of the best order for Captain Brant’s quests.