HomePopular GamesBiomorph's Combat Proved 'Challenging' To Figure Out, Says Developers

Biomorph’s Combat Proved ‘Challenging’ To Figure Out, Says Developers

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Highlights

  • Remodeling into defeated enemies in Biomorph posed design challenges like fight changes and hitbox concerns.
  • The flexibility to vary form added complexity to fight and required balancing enemy design for each combating and enjoying as them.
  • Builders of Biomorph confronted sudden challenges with contact harm, hitboxes, and making certain fight felt honest and enjoyable.

Amongst Metroidvanias, Biomorph developer Lucid Goals confronted extra advanced design challenges as a result of ‘Kirby-like’ potential of the protagonist Harlo to show into enemies they’ve defeated.


A capability that permits the player-controlled character to vary form brings with it extra fight concerns like a altering hitbox, contact harm and motion.

In an interview with Recreation Rant, Lucid Goals’ co-founders Maxime Grégoire and Francis Lapierre mentioned a few of the distinctive challenges related to Biomorph’s titular mechanic.


Steampunk Kirby

Contact harm is the identify given to the widespread gaming mechanic whereby the participant is harm by touching off an enemy’s hitbox. When a recreation consists of contact harm, hitboxes and collision need to be very tight to make sure the sport feels honest.


“One other problem we didn’t see coming however turned instantly obvious was that we made the sport with contact harm,” the pair start. “In Biomorph, you may have greater monsters, and smaller monsters, so the harm on contact with the contact distance was difficult to drag off as a result of with large monsters, we had so as to add bonuses to the contact distance in order that they’d clear enemies as a result of they’ve a much bigger hitbox. So, fight was sophisticated to drag off and produce to a state the place you may have precise enjoyable with all of the monsters with out feeling too constrained.”

The transformation mechanic additionally added an vital aspect to enemy design in Biomorph; the enemies not solely needed to really feel enjoyable to battle towards however needed to be enjoyable to play as, too.

Biomorph Steampunk Environment


“For the reason that participant turns into the monster and makes use of the monster’s assaults, with some tweaks, we needed to be cautious to steadiness the issue and the talents to be enjoyable to battle towards, but in addition so that you simply’ll need to kill it and take its form and see if you are able to do it your self,” they clarify. “So first, we began the monster to make them enjoyable, after which we took the monster and ported it to the participant, altering the weapons skills in order that they nonetheless felt just like the monster, however had been enjoyable for the participant to manage.”

Biomorph has obtained a combined important response, holding a median rating of 68 on assessment aggregator Metacritic.

Biomorph was launched in the beginning of April and is at the moment obtainable on Steam, Nintendo Change, PlayStation 5 and Xbox Collection X/S.

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