HomeFeatured NewsHades 2: All Bosses Guide

Hades 2: All Bosses Guide

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Every boss in Hades 2 is an impediment that have to be overcome to succeed in Chronos, the ultimate boss. When you do get stronger after gathering assets and upgrading your stats, weapons, and Grasp, studying the movesets of Hades 2’s bosses will make your runs final far longer than discovering the proper Boon combos.

Hecate, Witch of the Crossroads

Hecate, Witch of the Crossroads, will probably be your first boss who will check your readiness for the subsequent few zones. One tip for this struggle is that for the reason that area has timber scattered all through the world, you may deal terrain harm to Hecate by destroying a tree when she’s proper subsequent to 1.

She’s going to begin the struggle with a floor AoE that expands after which retracts after reaching its most vary. Whereas Hecate does this, take the chance to hit her with ranged assaults or Omega assaults. The Witch’s Workers particular assault is finest for getting free harm.

One among Hecate’s primary assaults is a ranged arc projectile, which she’s going to do twice. After she does this assault, she’s going to stay nonetheless for a number of seconds, supplying you with sufficient time to deal some harm to her. Ensure that to observe Hecate since she’s going to wind up for this assault.

Hecate can create two illusionary clones that may copy the identical spell she casts. Use a ranged assault to search out the true boss, as hitting the clones will make them shimmer inexperienced like a hologram.

When you attain practically half of Hecate’s well being bar, she’s going to teleport to the center of the world and turn out to be invulnerable. On this stage, she’s going to summon witch minions and can forged floor AoE blasts beneath you. You could kill all of the witch minions within the area to drop Hecate’s invulnerable state and proceed the struggle as regular.

Reaching this stage will add a brand new spell to Hecate’s moveset referred to as Hex. She’s going to forged a fast-moving homing orb, which can flip you right into a sheep, stopping you from attacking and slowing you. You’ll be able to sprint proper via the orb since Melinoe’s sprint has i-frames.

As soon as she reaches under half well being, she’s going to forged a number of small arc projectiles that shoot out at a large angle. These projectiles will return to her afterward, so attempt to maintain your distance whereas she goes via this assault.

Scylla and the Sirens

Scylla is the boss of the Oceanus zone and will probably be accompanied by two different mini-bosses who will act as her band. One among them is a stationary drummer, whereas the opposite is a guitarist. Regardless of them being separate entities, all of them share one well being bar.

The drummer must be your first precedence, as this enemy will launch AoEs on the bottom, which can restrict the area you may struggle on. She won’t transfer, so use her lack of mobility to your benefit.

The guitarist is your subsequent goal; she will be able to stun you and knock you again along with her water projectiles. She will additionally do a cost assault and an AoE that expands and retracts again to her.

Lastly, Scylla has a number of harmful strikes in her package. Her fundamental assault is a straightforward jab projected by a crimson gentle from her microphone. She’s going to do a short-range scream that offers steady harm. She additionally has a laser assault that rotates counter-clockwise. Lastly, she’s going to launch a slow-tracking projectile that offers excessive harm.

As soon as all 3 band members are incapacitated, this begins Section 2 of the struggle. One band member will probably be chosen because the Featured member, which empowers them with new assault patterns. As soon as once more, deal with the drummer first for more room. This time, defeating a band member will take them out of the world for the remainder of the struggle.

Infernal Cerberus

Infernal Cerberus is a semi-stationary boss with loads of AoE assaults to fret about. Cerberus would be the first boss to enact two or three assaults concurrently, requiring you to remain on the transfer. Since Cerberus typically stops monitoring you when doing particular assaults, you need to use this chance to get behind him and wail at him along with your melee assaults.

For his primary moveset, many of those are projected by the crimson vines on the bottom. Merely steer clear of these markers to keep away from getting hit. His most harmful transfer is his double-fisted slams, which have a delayed blast that may catch anybody off guard. This assault is conveyed by Cerberus elevating each his arms. For his most exploitable transfer, Cerberus will breathe out a line of fireplace that has a gradual flip price. You need to use this assault to get a number of free hits on him.

Not solely that, however he’ll spit out three fireballs that journey very slowly however will explode in a big radius after a brief length. He can even spit out a barrage of tiny projectiles that may scatter across the area. You’ll be able to monitor the place the projectiles will land by the shadows they forged on the bottom. From time to time, Cerberus will launch a wave of fireplace, which will be dashed via simply.

When you deliver his well being all the way down to half, Cerberus will go underground and summon armored minions to struggle you. He’ll solely emerge as soon as all enemies are defeated. On this part, Cerberus will add new patterns for his AoE assaults. One among his new assaults is making the outer area explode, then making his speedy space explode after, each of that are marked by crimson auras on the bottom.

Chronos, Titan of Time

The large unhealthy of Hades 2, Chronos, would be the true check of your construct and expertise. This boss isn’t any stroll within the park, as not solely does he have some devastating assaults, however he’s consistently supported by minions, including extra to the chaos of the struggle. He received’t even will let you pause the sport mid-fight since he can management time on a whim.

He has six assaults to fret about. The primary is a short-range melee assault that slashes the bottom. That slash will then explode after a number of seconds. Second, he can throw his scythe like a boomerang, which can return to him. His third assault will make him spawn projectiles that orbit round him. His fourth assault will pull Melinoe in the direction of him, which he’ll then comply with up with a slash projectile. The fifth is a ahead sprint that leaves behind a path that explodes. Lastly, Chronos will teleport to a random location within the area, forsaking a time bubble that may cease you in place if you’re caught in it.

He’ll often pull up a defend and summon minions to struggle you. Like all the opposite bosses, you have to defeat all of them to proceed the struggle.

When you beat him, he’ll stand again up and provoke Section 2, the place you’ll struggle in his personal area.

Chronos will introduce new assaults to his arsenal. He’ll begin by making the entire area explode, aside from a small circle deemed as a secure area. Use your dash to run towards the small, secure area, as standing exterior of it’s going to immediately kill you. Within the meantime, you may hit him along with your ranged Particular assaults whereas standing within the secure zone to whittle down his well being a bit. He may summon a round AoE that begins on the fringe of the world after which closes in on the middle.

Chronos will unleash a barrage of time bubbles that may scatter across the area.

Generally, glowing clock fingers will seem on the world, which can stun you in the event you contact them. As for projectiles, his clock ones will orbit round him and cascade outwards and return to him.

What makes this part very tough is that he’ll consistently use totally different assaults to stress you. Maintain calm, play extra defensively, and you’ll finally achieve taking down Chronos.

The Cyclops Polyphemus

One of many first bosses you’ll struggle when you unlock the floor ranges, the one-eyed Cyclops is a gradual and heavy hitter. Whereas he has little in the best way of mobility, he can deal heavy harm to you even together with his extra fundamental assaults.

First, Polyphemus can bounce into one other space, which can trigger a small AoE quake wherever he lands. For those who get too shut, he’ll shortly slam the speedy space together with his fists, additionally with an AoE impact. He may seize a boulder from the bottom, which he’ll then try and slam dunk on you, which can even ship shockwaves in numerous instructions. Lastly, if you’re distant, Polyphemus will stomp together with his foot, sending out an earthquake in an arc. 

Polyphemus has a seize assault, which he reveals by spreading his arms out. Watch out to not get caught by this, as he’ll immobilize you and deal fixed harm if you are grappled. If he grabs any sheep within the area, he’ll eat it to revive some well being. Whereas consuming, he’ll keep in place,, supplying you with time to burst down his well being earlier than he can heal.

Eris, Strife Incarnate

She is the key boss of the floor world and will be very deadly in the event you take your time along with her. Her distinctive mechanic is that she’s going to acquire a 100% harm buff as her well being goes down, making even her weakest assaults harmful.

She’s going to first attempt to shoot you repeatedly along with her Adamant Rail. Dash and sprint round her to keep away from this assault. She will additionally shoot her arrows in a shotgun sample, making this lethal whenever you’re in melee vary.

Eris will typically take to the air and bombard you with gasoline bombs, which will probably be projected by crimson circles with crosses on them.

Eris’ most harmful assault is her missile barrage, which present up as giant crimson hazard markers on the bottom. You’ll be able to spam sprint out of the zones to securely keep away from them. She will additionally goal a high-tracking shot, which is marked by the purple arrow marker aiming at you. To keep away from her monitoring shot, duck behind one of many two pillars within the area to dam the projectiles. However bear in mind that these pillars are destructible, so take care to not hit them because the struggle goes on.



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