HomeFeatured NewsRevisiting Final Fantasy 8's Junction System

Revisiting Final Fantasy 8’s Junction System

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With the vital acclaim that it has earned, it will be churlish to say that Closing Fantasy 8 is a foul JRPG. What it actually is, nevertheless, is a flawed and barely controversial one, each throughout the context of the collection and with out. One of many largest components of the sport that gamers have had points with is the junction system.



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I actually began to develop my ardour for gaming throughout the PS1 period, and so Closing Fantasy 7, 8, and 9 grew to become the primary huge RPGs I ever dove into. I nonetheless play every of them on an annual foundation, however I’ve at all times discovered Squall’s journey to be somewhat harder to strategy than the others. For the sport’s twenty fifth anniversary (and I really feel historical simply acknowledging that Closing Fantasy 8 is 25 years previous this 12 months), I revisited it, decided to get pleasure from it and recognize its strangeness. How? By actually embracing the junction system, Guardian Power talents, magic drawing, restricted inventory of spells and every thing else that has at all times felt just a bit bit ‘mistaken’ to me earlier than. It is not the beloved Materia system from the final sport and its remake.



What Is Junctioning Anyway?

Final Fantasy 8 Remastered The Tonberry Card Highlighted On Card Mod Screen

The junction system is simply the sport’s approach of dealing with gear. Every occasion member’s weapon will be upgraded a number of instances at Junk Retailers, however except for that, there’s no number of armor and equipment to equip them with. To spice up stats and be taught particular talents, they’re outfitted by way of junctioning. Guardian Forces are junctioned to particular occasion members, and by incomes AP, be taught the skills required to junction magic spells to explicit stats. Consider it as equipping Ifrit not solely as a summon monster, however as a fiery, livid extension of the outfitted character themselves, thereby ‘awakening’ sure talents in that occasion member. It’s a bit just like the not-so-fun-loving Clive Rosfield’s expertise in Closing Fantasy 16, however with out the cursing or such a excessive ESRB ranking (that poor chocobo).


With Guardian Forces outfitted and the related junction capability realized (Str-J to junction magic to Power as an illustration), you may then slot any spell from that character’s stock to that particular stat. To accumulate that magic, you’ll must Draw it from enemies or Draw Factors or refine it from gadgets. Each processes will be lengthy and painstaking in their very own methods, as the primary requires taking a flip in battle to Draw (probably repeating that many instances over to get 100 of the spell in query) and the latter can consign you to numerous hours spent enjoying Triple Triad in an effort to get the fitting playing cards to Card Mod into the fitting gadgets for the related spells.


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Sure, increase a full inventory of efficient spells for every stat can take a really very long time, as can farming all of the AP required to be taught these abilities within the first place. Doling out Guardian Forces amongst occasion members to make sure that no person’s lacking an important stat junction will be very irritating too, notably with no information as in-game tutorials solely clarify the very fundamentals. If merely grinding ranges as you may in different RPGs, you’ll quickly end up at an obstacle: Enemy encounters match your stage they usually’ll sometimes have a large benefit in uncooked stats.

As we’ll see, it’s additionally all too attainable to go in the wrong way and make your self extremely overpowered, and really early within the sport too. There’s an actual lack of steadiness and an exploitability that makes the junction system so infamous too, however you actually do need to go far out of your technique to actually break your occasion. You may get all final weapons however Irvine’s on “disk one” (in PS1-speak), but when ready 15 Triple Triad matches for Dr. Kadowaki to play that darn Elnoyle card since you want one more copy of it (to mod into Power Crystals for Pulse Ammo, wanted for the Lion Coronary heart gunblade) appears like a drag, that’s as a result of it’s.


Beforehand, I’ve loved the sport despite the junction system quite than due to it, because it doesn’t actually match with the best way I are inclined to play RPGs. I’m probably not a stage one playthrough participant, nor am I a lot of a grinder. I’m extra the sort that prefers to remain roughly on the ‘meant’ stage, merely successful each battle as they come up and never usually working from any, with out way more battle technique than spamming the Assault command. Through the years, my wider engagement with the system has boiled right down to utilizing the Auto command to make my Power as excessive because the accessible magic allowed. For this huge twenty fifth anniversary playthrough, although, it was time to junction like I’ve by no means junctioned earlier than.

The Wacky Adventures Of Squall, Zell, And Selphie

Final Fantasy 8 Remastered Squall Introduces Rinoa To Zell And Selphie


Closing Fantasy 8’s forged consists of a few of my favourite characters within the collection. The distinction between the introverted, brooding Squall and the excitable, bubbly Selphie and sizzling tempered Zell makes for some sensible moments. What I needed to do is attempt to specific this dynamic in battles too, whereas placing within the time to customise character builds by way of junctioning so as to take action. Right here’s how I went about it.

As an enjoyer of self-imposed challenges, I made a decision that no two occasion members in my staff of three might have the identical stat junctioned. This meant that just one staff member might refine 10 Tents into 100 Curagas for an absurd early-game HP increase, just one might refine Abyss Worm Playing cards into Twister spells for an unlimited Power enhance, and just one might equally buff their Magic. This left two powerhouse characters, and one with much more HP than the others. It made sense, then, for the latter to be the one to extend their defenses, so Vitality and Spirit have been additionally the main target for them.


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In the long run, I made Zell my bodily powerhouse, boosted by Ifrit’s Power-oriented talents, and Selphie his magic-wielding counterpart. It’s attainable to get some very potent spells akin to Regen, Meltdown, Blizzaga and Thundaga early on by means of Card Mod (the Blitz card being the supply of the latter although the Dynamo Stone and T-Magazine RF as an illustration), so I had two very totally different glass cannons. Lastly, there was Squall, with base Power (and every thing else) however monumental early-game HP, Vitality, and Spirit. His gameplan, then, is to make use of Cowl, Defend, Defend, Shell (and different property I’ve sorely underutilized in earlier video games) and in any other case assist his defensively feeble allies.


I added Doom and Loss of life to our hero’s repertoire for a enjoyable technique to take down sure enemies and circumvent his missing harm. Additionally as a result of the previous’s animation of the enemy’s soul form of leaving its physique on the finish of the countdown is way, far too steel to not recognize. With Darkside too, he grew to become one thing of a Darkish Knight, an homage to the collection’ job system and an ideal match for Squall.

The tip results of all of that is that I’ve a removed from sensible however tremendous enjoyable occasion setup. In each battle, I wish to think about Zell screaming furiously (beneath the Berserk standing after all) and attempting to obliterate enemies, Selphie enthusiastically shouting “look what I can do!” and leaping in with magic, whereas a facepalming Squall revives, defends, helps, and in any other case tries to maintain them in examine. You recognize, like a real squad chief.

Final Fantasy 8 Remastered Zell Shouts At Seifer


The title’s distinctive mechanics make it troublesome to find out the ‘meant’ stage the occasion must be at throughout any given stage of the sport. As an alternative of worrying about that this time, as I often would, I attempted some gentle game-breaking farming (fortuitously I fairly get pleasure from Triple Triad and farming AP from the Fastitocalons on the seaside close to Balamb isn’t too obnoxious for me) and tweaked the GFs and junctions to suit my theme.

The uncommon multi-hitting strikes within the sport are positive to offer me a very dangerous time enjoying this manner, with two such susceptible characters, nevertheless it’s all value it: I’m having fun with junctioning and Closing Fantasy 8 on the whole greater than I ever have. PlayStation methods proceed to play host to some great JRPGs, and even when you’ve performed them earlier than, there are nonetheless new methods to expertise them.

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