HomePCLast Of Us Lead Says AI Will Push Game Storytelling Boundaries

Last Of Us Lead Says AI Will Push Game Storytelling Boundaries

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We already know that The Final of Us developer Naughty Canine has at the least another recreation within the post-apocalyptic collection floating across the studio. Nonetheless, we additionally know that’s not the following recreation the PlayStation-owned studio is placing out. Whereas the staff hasn’t stated what the brand new recreation is, studio head Neil Druckmann has some lofty hopes for it, primarily based on statements he made in an inside interview with Sony. Nonetheless, it’s onerous to even take into consideration that given among the AI apologia he says on this interview.

The PlayStation firm is rolling out an enormous marketing campaign about the way forward for know-how and video video games, and a part of that was interviewing Druckmann about his ideas on the way forward for online game storytelling. Disappointingly sufficient, Druckmann spends chunks of the interview hyping up AI know-how as a cost-cutting measure. As an individual who’s a fan of The Final of Us’ writing when it’s written by folks like Half II’s narrative lead Halley Gross, it’s an enormous fucking bummer to see him even entertaining that AI could possibly be used to put in writing dialogue, whilst he passively mentions “moral points” with zero observe up. He says that so long as one can “exactly direct” AI instruments, they could possibly be used to create “nuanced dialogues and characters.” Had been the beloved ones you and your staff created with their hearts, minds, and expertise not sufficient?

“AI is basically going to revolutionize how content material is being created, though it does carry up some moral points we have to deal with,” Druckmann stated. “With applied sciences like AI and the flexibility to do movement seize proper from residence, we’re decreasing each prices and technical hurdles, opening the door for us to tackle extra adventurous tasks and push the boundaries of storytelling in video games. This evolution is actually empowering creators to carry their visions to life with out the normal obstacles.”

No matter your emotions on The Final of Us, the collection has been thought of one of the crucial essential narrative franchises in AAA video video games of the previous decade (and for those who overlook, somebody engaged on the franchise will remind you, don’t fear). To listen to the person behind that advocate for AI as a method to put in writing characters and dialogue, fairly than standing up for the human ingredient that introduced your studio a lot status below brutal working circumstances, is clown shit. Irresponsible, even.

Past that, Druckmann does speak about Naughty Canine’s subsequent mission. He says it’s “maybe essentially the most thrilling” recreation the studio has ever put out and that he’s “keen” to see how the sport resonates with followers following the success of TLOU. He additionally indicators off by saying this thriller recreation “may redefine mainstream perceptions of gaming.” I suppose that at the least confirms Naughty Canine’s hyperbolic hubris continues to be intact.

Whereas we don’t know when Naughty Canine’s subsequent recreation will come out, Druckmann can also be engaged on The Final of Us’ live-action present, which is at present taking pictures its second season.

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