Let’s get this straight: to me, Senua’s Saga: Hellblade 2 is a letdown, although it is a true technological marvel. Whereas it isn’t essentially the most disappointing sport I’ve ever performed, this extremely anticipated and largely pointless sequel falters in all the important thing areas that made the unique so good. It is as if Ninja Idea failed to know what made the primary installment distinctive and opted for a special course as an alternative, retaining its signature parts that now appear misplaced and seem irrelevant.

Hellblade 2 Should not Rely On Photorealism To Win Gamers Over
Realism is one in every of many legitimate artwork kinds and never the one recipe for fulfillment.
Hellblade 2’s “epic” plot, which incorporates a number of characters and menacing giants, solely loosely connects to Senua’s character. It fails to delve into her psychotic situations, exhibiting little curiosity in doing so. The internal voices, as soon as integral to the expertise, now seem pointless and distracting, robbing gamers of deeper interpretations. Moreover, the puzzles, largely unchanged from the unique, proved ill-suited to the sport’s photorealistic visuals.
About one-third into Hellblade 2, I started to really feel that the builders ought to have strayed from merely replicating the mechanics of the primary title — and sadly, this impression by no means left.
A Story That Misplaced Its Distinctive Perspective
Hellblade 2’s story, together with the fundamental motivation to finish raids by slavers, is reasonably impersonal. It reduces Senua to a spectator of others’ fates, disconnected from her personal journey. The theme of “turning into a pacesetter” within the sequel feels compelled, particularly for a personality like Senua, who struggles with psychological well being points and does not appear suited to such duty.

I Hope Hellblade 2 Is As Impactful For Me As The Unique
Senua’s Sacrifice was a cathartic psychological journey. Can the sequel do the identical?
What’s even worse is that this plot takes a completely totally different course — precisely the type many anxious about previous to launch. In pursuit of scope and epicness, this story stretches past Senua’s internal ideas, trauma and feelings, revolving round seemingly actual monsters and previous gods. This primarily leaves us with none layer of questioning the precise nature of issues — one thing that labored exceptionally properly earlier than. In Hellblade 2, all of Senua’s hallucinations, representing her personal internal demons, abruptly get diluted by actual individuals who verify that every one the wild issues occurring round her are certainly actual.
The story additionally felt fairly indifferent from Senua and what makes her a particular and distinctive protagonist, as an alternative attempting to show her right into a traditional international hero who got here to avoid wasting this troubled land. Why not depart all that, together with the entire giant-killing factor, to somebody like Kratos? Regardless of some actually nice performances within the sequel, there’s simply no place to discover Senua’s situations extra deeply or give attention to themes that made the unique Hellblade so intimate.
The Voices Decreased To Background Noise
By making the story extra grounded in the actual world and embracing the truth that Senua has made peace together with her Furies (voices in her head), studying to coexist with them, Senua’s Saga: Hellblade 2 primarily makes a mistake. Now, the voices seem as a pointless gimmick, serving nearly no objective and continuously distracting and denying gamers any quiet moments they could need.

I Hope Hellblade 2 Can Match Alan Wake 2’s Mastery Of FMV
Treatment’s simply raised the bar in mixing in-engine graphics with FMV, so now it is as much as Ninja Idea to embrace it.
The voices are at all times there, completely ignored by Senua, and providing no perception into her character. They only continuously touch upon the obvious issues, typically interrupting different characters’ strains in dialogues and cutscenes. At instances, it is nearly like watching a Let’s Play video on YouTube with somebody being excessively chatty.
It is irritating to confess, however there have been quite a few events the place I needed I might disable them within the choices — a thought that by no means crossed my thoughts with the unique, the place voices had been an integral a part of the expertise from the very first seconds. The standard, cinematic narrative appears to conflict with this distinctive perspective, turning the franchise’s distinct and emotional characteristic right into a pointless impediment with no impression by any means, evoking no feelings past annoyance.
Messy Puzzles Misplaced In The Visible Splendor
Hellblade 2’s remaining sin to me is its method to puzzles — not the brand new sort, like altering realities akin to Alan Wake 2’s Angel Lamp (these are positive, however too easy), however the previous and acquainted process of scouring the surroundings for visible runic symbols. This characteristic undoubtedly wasn’t essentially the most thrilling a part of the unique, nevertheless it felt becoming and labored as supposed. Nonetheless, as a result of follow-up’s photorealistic visuals (critically, it is the prettiest sport on the market for those who nonetheless fancy ‘realism’ in gaming), trying to find these patterns turns into an sudden problem.
Not solely is it fairly arduous to identify the precise a part of the rune amidst these blended environment, however traversing the equivalent rocky landscapes in the hunt for the proper angle turns into an unbearable chore. Senua’s motion is fairly restricted, with fixed, non-obvious blocks dictating the place you may and can’t go, in addition to unclear separations in ledge heights that she will or can not attain. Because of this, even once you one way or the other handle to establish the place the wanted image may emerge, you typically end up caught within the atmosphere, struggling to succeed in the exact spot you want to entry.
I am not suggesting that the flamboyant visuals hinder the puzzle mechanics; reasonably, what I imply is that as builders, Ninja Idea ought to have acknowledged this problem and put effort into smoothing out this facet of the sport to make it much less of a slog. Alternatively, the group may simply give us a bit extra freedom in motion throughout such exploration sections.
Finally, these three errors talked about above solely solidified my impression of the superfluous nature of Hellblade’s sequel. With inadequate improvements and lack of robust points, except for the technical facet, Senua’s Saga: Hellblade 2 can maintain your consideration for the a number of hours wanted to beat it, nevertheless it by no means feels important.

Senua’s Saga: Hellblade 2
- Developer
- Ninja Idea
- Platforms
- Xbox Sequence X/S and Microsoft Home windows