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Larian CEO reveals the studio ‘had to do a bit on crunch’ on Baldur’s Gate 3, but it was ‘certainly less’ than previous projects it has worked on

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Larian Studios’ CEO Swen Vincke has revealed the developer needed to do “a little bit of crunch” to complete its beloved RPG Baldur’s Gate 3, however the quantity was “actually much less” than the studio has achieved on earlier initiatives.

As reported by GamesRadar, Vincke was queried about crunch throughout a Q&A session following a chat he gave on the Digital Dragons convention in Poland final week. “We did not overly crunch,” Vincke mentioned in his response. “However we did must do a little bit of crunch, and I feel, to be sincere, you’ll all the time have a bit of bit if you’re making an attempt to complete one thing, particularly when there’s a lot complexity that must be introduced collectively.”



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