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Gotta say for the value level I used to be pleasantly shocked by this good entry into the RTS subject. Whereas at occasions the controls can really feel awkward and the interface might use a little bit extra QOL (killing a construct in your queue, for instance) it greater than makes up for it within the simplicity of the “shield” possibility, the place you may ship ships/your fleet to orbit a station or asteroid you’re mining with a easy contact. Works nice to supply a pleasant unfold or focus of ships in a zone. There are two sources you’ll be scavenging for, steel and water, that are used to construct and improve ships. Make sure you suck each final drop of water and scrap of steel on every degree, as you’ll be taking it with you in addition to your surviving ships to the subsequent degree after you’ve efficiently met the mission parameters . You’ll even be spending it to meta improve between ranges. There’s a full marketing campaign that’s damaged into areas that open as you play, together with a “resupply” space that may be farmed. I haven’t hit the higher restrict of fleet numbers but (why waste the sources?) however so far as ships, there are; probes, fighters, miners, cruisers, science and restore pods plus half a dozen or so satellites, together with a science station that upgrades models, so there actually isn’t all that a lot when it comes to choices, however the recreation is extra about managing the sources and never essentially spamming your enemies, although that can be an possibility. The whole lot that survives could be recruited for the subsequent degree, so retaining ships alive is pretty necessary. Controls are the one actual problem, if I’m gonna level something out, that and some High quality of Life issues like having the ability to save throughout a mission, or that there isn’t a recreation pace adjustment added so locusing a zone turns into a chore mid recreation. However even with these small problem (which hopefully will get an replace) I’m nonetheless very a lot shocked by how a lot there may be for the small worth level. I’d say it is a cool and largely realized recreation that performs effectively, seems nice and has some fascinating options to some normally tough mechanics. I’m hoping the Dev stays energetic and provides new content material (squadron formations or lengthy vary bomber models maybe?) and maybe tightens the already intelligent mechanics. Strong RTS! submitted by /u/munkeypunk |