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With simply 4 days in Seoul, South Korea, I stuffed my maps app with pins of eating places, Buddhist temples, must-see sights, scenic parks, market streets, and extra to go to. I clocked round 10 miles of strolling each day and suppose I noticed as a lot of this large metropolis as attainable with my allotted time. My journey from east to west, north to south of Seoul was solely attainable by town’s expansive public transportation community of buses and trains. And whereas I listened to “Magnetic” by Okay-Pop group ILLIT extra occasions than I’ll admit (when in Korea, proper?) via headphones on these trains and buses, I spent a lot of my time observing how others hung out ready for his or her cease.
Maybe unsurprisingly, everyone seems to be glued to their telephones, myself included. However in contrast to me, doom scrolling on X (previously Twitter) earlier than switching to Instagram earlier than switching again to X, lots of people have been enjoying video games I acknowledged, like League of Legends’ auto chess spin-off, Teamfight Ways. However there we additionally loads of different video games I didn’t know, like Mild of the Stars, Soul Strike, and extra. Whereas touring certainly one of Nexon’s Seoul-based studios, Magnum Studio, I requested its head, Beomjun Lee, if cellular gaming is as fashionable as my public transportation travels had me consider. His reply was a fast sure. A research printed by Statista Analysis Division in February concludes that, in keeping with its 2022 survey, 63 % of South Koreans play cellular video games, with the market having an estimated price of 14 trillion South Korean Gained (or $10.2 billion) that 12 months.
Nexon, the corporate that invited me to its studio, has loads of cellular hits, like FIFA Cell and MapleStory M, and an excellent quantity on PC, too. Based mostly on what number of PC cafes I noticed in Seoul, I’d guess PC is the most important gaming market in South Korea or shut behind cellular. However its staple of console releases options simply two up to now: KartRider: Drift and final 12 months’s The Finals. With its PC and cellular gaming on lock, Nexon is slowly aiming West, seeking to break into international markets and specializing in console releases alongside its regular output to take action. And what higher approach to do this than with a free-to-play (simple entry), third-person (ripe for personalization), looter-shooter (a style popularized by the likes of Future and Warframe that continues to dominate a big mindshare of video games)?
Ambitions In Albion

Ambitions In Albion
The First Descendant is simply that, and although I used to be weary of one other free-to-play sport, and one other looter shooter at that, after an hour of hands-on time, I’m excited, antsy even, for its launch this summer time once I can play extra.
Revealed final August as a part of Gamescom 2023, The First Descendant is in improvement at Nexon’s Magnum Studio with its sights set on a Summer season 2024 launch. I pushed for a extra precise launch date, however the workforce wasn’t able to share; it’s clear it’s working exhausting to shine it up in these previous couple of months, and for good purpose, too – the workforce has lofty ambitions with The First Descendant.
“The primary function of The First Descendant is the PvE co-op component,” Lee, who can be the lead producer of the sport, tells me via a translator. “It’s an internet shooter RPG, and we think about it the following technology of looter shooters.”
That time period caught me without warning. It’s a daring assertion, nearly braggadocious, however after speaking with Lee and artistic director Minseok Joo and enjoying the sport for an hour, I perceive the place the workforce is coming from. In my early hands-on impressions, the First Descendant seems like a mish-mash of different greats within the style. Taken actually, it’s additionally a looter shooter made completely for the “subsequent technology” of consoles because it’s coming to PlayStation 5 and Xbox Collection X/S alongside PC, with crossplay and cross-progression, too.
Going Fingers-On

Going Fingers-On
Dropped to an Earth-like sci-fi world the place humanity is on its final leg in a metropolis known as Albion, my chosen character, Viessa, is looking for one thing known as the Ironheart. She’s joined by an ally named Bunny (sure, her go well with’s silhouette is that of a bunny). Instantly, weapons are crunchy and tactile. I sense each bullet within the controller and the on-screen recoil, and it feels nice. It helps that the whole sport, developed from the bottom up in Unreal Engine 5, is beautiful. I joke with Lee that I’m completely happy the workforce is making a console model of the sport as The First Descendant will soften my PC, which is admittedly due for an improve. Seeing phrases like “body technology,” “ray reconstruction,” and “ray tracing” within the choices confirms my perception.
The weapons aren’t something particular, although. In my play session, I encounter machine weapons, submachine weapons, shotguns, grenade launchers, and long-range snipers. All of them really feel nice, however The First Descendant isn’t doing something new right here. Every character’s magical powers are what makes fight distinct. Viessa has entry to ice, with a passive talent that creates spheres of ice round her physique to wreck and sluggish enemies that get too shut, and 4 energetic abilities that do area-of-effect injury, improve operating pace and protect, and extra. She will be able to even place a snowstorm onto the playfield, damaging and immobilizing these caught inside.
Her skills are wildly completely different from Valby, the water-based character I’d play as later. Valby consumes much less mana when standing in water and has strikes to create puddles, making for a rewarding capacity loop. She will be able to even liquify the realm round her, permitting her to maneuver via enemies with elevated protection and pace. Viessa’s strikes are extra easy, however Valby’s is extra rewarding as a part of a co-op expertise, even when it takes longer to get my sea legs.
As I progress via the prologue, I encounter Karel, The First Descendant’s large unhealthy. He instantly, seemingly, kills Bunny, and it’s clear he’s not mincing phrases. He’ll do no matter he should to acquire the Ironheart.
Sadly for Viessa, on the able to avenge Bunny, Karel dips, leaving a Gravewalker tank boss behind. This boss combat (and the Gorgeous Magnificence boss I’ll tackle later whereas enjoying as Valby alongside a developer from Magnum Studio) is the spotlight of my time with The First Descendant. Every boss has its personal set of strikes and mechanics to observe, together with checks that require extra strategic work, however how I, the participant, combat them most intrigues me.
The First Descendant is quick. The characters transfer swiftly, and talents, which fly loosely, enable them to zip round in fight. I can think about the magical chaos that ensues with a full workforce of 4. However the grapple hook excites me most in regards to the prospects of The First Descendant’s fight.
Whereas combating enemies, I scan by clicking the appropriate stick to seek out weak factors highlighted in blue. After taking pictures them sufficient, they flip yellow, that means it’s time for my favourite a part of the sport: grappling as much as the yellow half and ripping it off. It’s an superior mechanic and takes an expertise I’ve performed a whole bunch of occasions in looter shooters – shoot the boss a bunch – and makes it extra dynamic. It’s not nearly taking pictures; it’s about blasting a weak level lengthy sufficient that I can grapple to it after which work to yank it proper off, shedding the boss’ layers as I do.
Crafting Your Descendant

Crafting Your Descendant
Exterior of fight, the sport presents loads of customization that powers free-to-play experiences, although I don’t know the way microtransactions will play into the sport. You’ll be able to customise loadouts for each character, every with their very own weapons and talents. There are a ton of costumes, starting from maid outfits to fireside brigade uniforms and extra, and you may customise numerous areas of your character with distinctive chest items, Fortnite-style again items, and extra. You’ll be able to take a look at out all of this in Albion’s Lab, a take a look at area with customizable dummies to verify your loadout’s injury output, really feel, and extra. Chatting with the workforce’s dedication to the sport and its neighborhood, this Lab was lately added following suggestions from a current beta.
“That is my first time seeing it,” Lee says whereas displaying it to me, indicating simply how lately it was added. He says gamers can anticipate the sport to alter and develop with the neighborhood on this approach.
I’m at all times nervous about free-to-play video games and the related monetization, but when The First Descendant sticks to cosmetic-focused microtransactions, versus letting gamers pay to carry out higher in fight, for instance, Magnum Studio is heading in the right direction with the wealth of choices I see for character customization.
I like that every character up to now feels fairly completely different, and leveling every up individually, as a substitute of specializing in a single character for months or years, looks like a wise name in distinction with the style. Understanding that three buddies enjoying may have numerous Descendants to select from, permitting for a number of methods in how we strategy missions, is thrilling.
As for retaining gamers engaged past the sport’s preliminary launch, Lee says the workforce is taking a seasonal strategy, with new battle passes in every drop. As is now the usual within the live-service style, every battle cross will include season-specific cosmetics, and also you’ll have to play via the brand new content material to acquire them.
With an hour of The First Descendant playtime behind me, together with a studio tour and interview with the workforce’s leads, I’m (im)patiently ready for its launch this summer time. Regardless of my preliminary love of Future and makes an attempt in Warframe at one level in my gaming historical past, each (and plenty of others within the style) have handed me by. Leaping again into them is simply too daunt- ing and too complicated right now. However The First Descendant is giving me what I would like from these video games, with variations on the formulation, too. I nonetheless have questions, however Nexon nonetheless has time to reply them. For now, I’m crossing my fingers I get into the following beta.
This text initially appeared in Situation 366 of Sport Informer.