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Remastered for Modern Platforms – TouchArcade

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After I interviewed Dave Oshry from New Blood, that coated one out of two studios I had on my checklist for all issues boomer shooters. The second was Nightdive Studios. The celebs lastly aligned, and I’ve had an opportunity to interview Nightdive Studios twice for a two-part interview. The primary half right here will give attention to the newly-announced The Factor: Remastered for contemporary platforms. The unique recreation debuted again in 2002, and the third-person survival horror shooter was a sequel to the 1982 movie. I hadn’t even heard of the sport earlier than the remaster was introduced, and I used to be glad to talk with Larry Kuperman (Director of Enterprise Improvement) about what we are able to anticipate from the superlative studio’s subsequent remaster.

Remastered for Modern Platforms – TouchArcade

TouchArcade (TA): What made you wish to revisit The Factor out of all older video games?

Larry Kuperman (LK): Many people at Nightdive aren’t simply followers of the unique recreation by Laptop Artworks but additionally of the 1982 film and the horror style total. We knew {that a} remaster of this recreation could be deeply appreciated by IP and style followers all over the world.

TA: I hadn’t heard of this till you introduced the remaster. A pal of mine is a giant fan of it. I needed to know what we should always anticipate from the discharge except for Nightdive’s typical wonderful visible and management enhancements.

LK: We’ve been lucky sufficient to work with two of the unique members of the Laptop Artworks group: Mark Atkinson and Ron Ashtiani. Anticipate that the remastered model might be very true to the unique and look and play the best way that your creativeness remembered it. Enhancements to character fashions, textures, and animations have been hand-crafted not simply upscaled.

TA: How lengthy have you ever been engaged on this challenge?

LK: Near a yr. Throughout that point, our group was additionally engaged on a number of different initiatives, reminiscent of PO’ed and Killing Time, in addition to some unannounced video games.

TA: What learnings from previous Nightdive remasters have helped with The Factor: Remastered?

LK: You may anticipate to see extra content material restored and, wherever potential, the unique imaginative and prescient of the event group realized.

TA: Will we be capable to play with unique visuals and controls?

LK: Not deliberate at the moment.

Nightdive Studios’ Steam retailer web page for the sport confirms options like anti-aliasing, per pixel lighting, 4K decision, and as much as 144 fps gameplay help.

I’d wish to thank Larry Kuperman, CJ Melendez, and Sean Walsh for his or her time and assist right here.

Keep tuned for our second interview protecting extra of Nightdive’s initiatives together with System Shock.

You may sustain with all our interviews right here together with our latest ones with Peter ‘Durante’ Thoman about PH3 and Falcom right here, M2 discussing shmups and extra right here, Digital Extremes for Warframe cell, Workforce NINJA, Sonic Dream Workforce, Hello-Fi Rush, Pentiment, and extra. As typical, thanks for studying.



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