Eleventh Hour Video games has ended the primary Cycle for Final Epoch, now bringing a ton of latest options and content material for gamers to chew by means of. After receiving a ton of participant suggestions from the neighborhood, the sport’s second Cycle sees extra methods and mechanics coming into play for Harbingers of Destroy. This patch will even see some overhauls and adjustments to current methods to supply a much better person expertise and accessibility. We are going to talk about every new mechanic intimately and what it means for Final Epoch.
Central to this patch is the arrival of Aberoth, the servant of Orobyss, and the numerous Harbingers that observe his command. They additional Orobyss’ purpose of swallowing each single Timeline into the Void, unmaking Eterra within the course of.
New Class-Agnostic Ability: Evade
Now that the majority fashionable ARPGs have a devoted dodge roll or evade button that provides a measure of ability in boss fights, Final Epoch has adopted by means of with the neighborhood’s request for the same characteristic. Very similar to its contemporaries, Final Epoch’s evade ability permits gamers to simply dodge boss assaults and AoEs. Nevertheless, this evade does NOT have invulnerability frames, nor does it present harm mitigation, as gamers can nonetheless take harm whereas in mid-animation. The Evade will begin with two prices, with a 4 second cooldown
Since this ability can be out there to all lessons at stage 1, Eleventh Hour Video games hopes to offer gamers a greater expertise by having a default motion capability for lessons that unlock their traversal expertise later. For lessons with no highly effective traversal ability, the Evade will step by step have extra cooldown discount as their character will increase in stage. Evade shouldn’t be confused with Dodge, as Dodge is a passive stat that determines the chance of a personality taking harm when hit.
Whereas Evade doesn’t include its personal ability tree, new Affixes can be added to the sport that may increase it with new results and bonuses to it.
New Enemy Sort: Nemesis
Beforehand, the one endgame supplied in Final Epoch was the Shade of Orobyss combat for his Distinctive loot. After finishing his combat within the Empowered Timeline, there was nothing else to do. To be able to present gamers with a boss challenges whereas nonetheless within the leveling course of, Harbingers of Destroy has launched the Nemesis enemy sort.
The Nemesis is a boss that may randomly spawn within the stage the participant is at the moment in. These bosses can have highly effective talents and can introduce a deterministic loot system as soon as they’ve been slain.
Interacting with a Nemesis’ corpse will show the loot it’s going to drop and supply three completely different choices: Banish, Problem, and Empower.
- If the participant chooses to Problem the Nemesis, it’s going to come again to life and combat once more. As soon as its killed once more, it’s going to drop all of the loot that was proven on the corpse’s menu.
- If the participant as a substitute chooses to Banish the Nemesis, it will completely kill it, however its loot won’t drop. This feature is for gamers who need to reroll for a brand new loot pool from a special Nemesis.
- If the participant opts to Empower the Nemesis, not solely will it come again to life, however can be full of rage, making it extra highly effective the following time you see it. Once you select this selection, its loot will even be enhanced with larger Affix Tiers, Legendary Potential, or Forging Potential. That is for gamers who need to improve an already highly effective loot pool and need to min-max their rewards. Empowering could be finished twice at most and as soon as the Nemesis is defeated, the following one can be reset to base energy.
One distinctive merchandise that Harbringers can drop is the Egg of the Forgotten. This Egg could be transformed right into a random Distinctive merchandise when a participant challenges a Nemesis whereas its within the loot pool. Alternatively, the Egg could be changed with a Distinctive merchandise in your stock that has no Legendary Potential or Weaver’s Will. It is a option to spend money on a Distinctive merchandise to make it extra highly effective by means of the Empower mechanic by means of the Nemesis.
The Forgotten Knight Faction, Harbingers, and Aberoth
The Forgotten Knight, beforehand an NPC with a small function within the story, will now have her personal faction that ties into the brand new Pinnacle boss, Aberoth. To hitch this faction, gamers should first clear a stage 90 timeline within the Monoliths of Destiny. After defeating the boss of that timeline, a Harbinger will seem, beginning one other boss combat. The Harbingers can have their very own talents and expertise that actually make them difficult to face. When you defeat your first Harbinger on an alt account, it will unlock Empowered Timelines for you.
After slaying a Harbinger, gamers can take its Eye and return to the Forgotten Knight to formally be a part of her faction.
To face Aberoth, chief of the Harbingers, gamers might want to do an Empowered Timeline and clear every one in all them by killing the Harbinger related to that timeline. The primary 10 Harbingers will assure a drop of its Eye, which is the forex required to enter the portal to Aberoth’s combat. As soon as that is finished, subsequent Eye drops can be by probability.
Aberoth, very similar to the Shade of Orobyss, can have completely different boss mechanics that change relying on the Period that you just combat him in. He’ll fondly be out there to On-line gamers first, however as soon as defeated, he can be out there for each On-line and Legacy mode.
Overhauls to the Dynamic Injury Resistance System
One main criticism that gamers had for Final Epoch was the introduction of the Dynamic Injury Resistance system. This primarily gives bosses with a hidden harm resistance stat that scales to a participant’s DPS, stopping most bosses from being killed rapidly. This technique artificially extends boss fights whatever the construct gamers use.
To make this technique extra clear and intuitive, this technique is changed with the Boss Ward system. When gamers attain sure thresholds of a boss’s well being, it’s going to acquire a Ward that absorbs harm., which could be seen as a blue spotlight on its well being bar. This Ward will decay as time passes, accelerating the longer it stays up. The Boss Ward will nonetheless incentivize excessive DPS builds whereas giving low DPS characters an opportunity to go previous its Ward.
This technique will nonetheless give bosses sufficient longevity to unleash their bevy of assaults and mechanics, however it’s going to additionally present visible suggestions to gamers, making their mix-max builds extra satisfying. As a result of this alteration in harm reductions, bosses will now be extra proof against stun and freeze, stopping them from getting CC’ed an excessive amount of.
New Glyph: Glyph of Envy
A part of this replace is the introduction of the Glyph of Envy. This glyph can have two completely different results: First, it’s going to improve the present affix that’s chosen. Nevertheless, it will utterly reroll all different affixes, implicits, subtype and stats of the merchandise, aside from its merchandise sort.
For instance, if a participant makes use of the Glyph of Envy on a Broadsword to improve a Frost Injury affix, that merchandise will flip right into a Falchion with a Frost Injury affix. Which means that it’s going to stay a sword with Frost Injury, however the whole lot else in regards to the merchandise is considerably completely different.
The second impact is that the merchandise can be destabilized, which transfers it into the Timeline that you’ve got lately entered. If it impacts a Regular TImeline that hasnt reached full Stability but, will probably be absolutely stabilized by the point you re-enter it, permitting to to instantly combat the ultimate boss for that Timeline.
This glyph will drop from Elites and Harbingers in stage 100 zones to stability the distribution of energy.
New Idol: Harbinger’s Needle
When operating the Monoliths of Destiny, one risk-reward system that gave gamers extra entry to highly effective loot was the Gaze of Orobyss stacks. When gamers defeat the Shade of Orobyss, this provides Corruption to the timeline, making enemies extra highly effective, however enhancing loot drops much more. The Gaze of Orobyss additionally permits the Shade to drop distinctive gear primarily based on the variety of Gaze stacks. This mechanic was a reasonably prolonged course of to endure, particularly on Regular Timelines. With this newe replace to Final Epoch, gamers can expedite the Gaze of Orobyss course of through the use of a Harbinger’s Needle.
This merchandise is consumed whenever you kill a Timeline Boss whereas the Monolith is above 90 Corruption. It will grant that timeline 3 extra Gaze of Orobyss stacks, making farming for objects like Omnis, Apathy’s Maw, Shattered Chains and Stymied Destiny sooner to begin.
Extra Distinctive Gear
After all, no main replace to an ARPG is full with out the addition of latest loot to chase. There are 30 extra Distinctive objects to look out for, with some being unique to sure Harbingers and executives. These uniques embrace:
- Section Level Quiver
- X% Elevated Dodge Score
- X% probability to achieve Nightfall Shroud on Dodge
- X% probability to achieve a Black Arrow on Dodge
- 1 Bow Void Injury per Nightfall Shroud when utilizing Black Arrow
- Occasion Horizon Two-Handed Mace
- X% Penetration Towards All Resistances
- Hittin an enemy with a melee assault grants a stack of Dilation
- 15% extra melee harm per DIlation stack
- 5% much less assault and casting velocity per Dilation stack
- 5% much less motion per Dilation stack
- All DIlation stacks are misplaced on Evade
- X% Elevated Motion Velocity
- X% extra harm to Slowed Targets
- Aberroth’s Command Sceptre
- Void Cleave is an instantaneous solid and now not counts as a motion ability
- Void Cleave now not requires a sword
- Ravaging Auras created by Void Cleave final 8 second slonger and have 40% Void Penetration
- X% Elevated Injury over Time
- X% Elevated Space for All Expertise
- Wall of Nothing Physique Arrmour
- X% probability to take 0 harm when hit
- X% of Endurance Threshold added as Ward Decay Threshold
- Nihilis Amulet
- X% of present Well being and Ward are misplaced whenever you use Evade
- X seconds of Frenzy whenever you use Evade
High quality of Life Modifications
Whereas we gained’t get into element with the QoL updates for Final EPoch, we’ll listing down every replace for gamers to look ahead to sooner or later: These are the next:
- Timeline Blessings can now be saved at devoted Blessing stashes
- New Stage Ladder, together with enhancements to current Ladders
- Search bar and filters added for Timelines
- Extra filtering choices added for loot filters
- Updates to Service provider’s Guild and Circle of Fortune rank rewards
- Modifications to Gaze of Orobyss mechanics, mitigating stack loss on loss of life
- Channeled expertise now not halt mana regeneration, permitting for longer uptime
- Runemaster’s Disintegrate ability now is available in phases, ramping up harm
- Sentinel’s Defend Bash now will get cooldown discount for each enemy surprised
- Shaman’s Avalanche is now not channeled; as a substitute, a single-cast AoE
- Passive adjustments for Forge Guard, Sorcerer, and Shaman
- Modified to Ward Era and Ward Decay components
The sport is reaching its first official replace to the sport after its full launch from Early Entry. Final Epoch will proceed to obtain much more assist from Eleventh Hour Video games, guaranteeing that this would be the definitive fashionable ARPG to this point. Even with this information, there can be much more QoL adjustments within the close to future.