Throughout my go to to BioWare in its Edmonton, Canada, workplace earlier this 12 months for the present Recreation Informer cowl story on Dragon Age: The Veilguard, I heard a sentiment repeated all through the day from the sport’s leads: in previous Dragon Age video games, BioWare stumbled onto nice companions, however with Veilguard, it is the primary sport the place the studio feels it purposefully and deliberately created nice companions. As such, these companions are key to every thing taking place in Veilguard.
With such a big emphasis on these characters, I spoke to a number of the sport’s results in study exactly about BioWare’s philosophy on companions in Veilguard.
“No, that’s the case,” BioWare common supervisor Gary McKay tells me after I ask if he agrees with the stumbled-onto-greatness sentiment. “I might first begin with Dragon Age – every installment on this franchise has been totally different, so we did not got down to make a sport that was a sequel or the identical sport as earlier than. We actually wished to do one thing totally different and we did push the envelope in a few areas, companions being considered one of them. As soon as we acquired knee deep into it, we actually realized we had one thing particular with these companions, once more, across the motivations, the story arc, and it actually began to develop into the centerpiece for this sport.”
The Philosophy Behind Dragon Age: The Veilguard’s Companions

Recreation director Corinne Busche agrees, including that Veilguard’s companions are “probably the most absolutely realized complicated companions we have ever crafted.” She additionally believes they’re the Dragon Age sequence’ finest. “They’re sophisticated, they’ve sophisticated issues, and that is what’s fascinating,” she continues. “As a lot as I am keen on the companions and the journeys I have been on with them in previous Dragon Age titles – beforehand, it looks like companions are occurring an journey with me, the primary character, whether or not it is the Hero of Ferelden or Hawke, you identify it. However in [Veilguard], in some ways, the companions are so fleshed out that it feels as if I am occurring a journey with them. I am exploring how they assume and really feel; I am serving to them by means of their issues. We’re working by means of their distinctive character arcs. They really feel like my expensive buddies, and I completely adore them.”
Busche says these companions take part within the sport’s darker and extra optimistic components. “We have actually moved into a spot the place you possibly can have the best of highs, and it may be colourful, it may be optimistic, but in addition, you possibly can have the bottom of lows the place it will get gritty, it will get painful, it will get fairly darkish. However all through all of it, there’s a sense of optimism. And it creates this pleasant throughline all through the sport.”
Once I ask inventive director John Epler about BioWare’s philosophy behind Veilguard’s companions, he reveals a phrase the studio makes use of: Dragon Age is about characters, not causes.
“What which means for us is […] let’s take the Gray Wardens, for instance – the Gray Wardens are an fascinating faction however by themselves, they do not inform a narrative, however there are characters inside that faction that do,” he tells me. “And the identical factor with different characters within the story. They signify these factions, they present the face of the opposite components of Thedas and of the storytelling we actually wish to do, which, once more, exhibits Thedas as this huge, numerous residing world that has issues occurring whenever you’re not there.”

Epler says considered one of BioWare’s ideas when creating Veilguard was that the world exists even whenever you – Rook – aren’t round. There are issues, historic conflicts, grudges, and extra, that occur even when Rook is not taking part in them, he says.
“You sort of are available in ‘in media res’ in a few of these, in order that’s the place we wished to go along with the companions,” he says. “They’ve tales of their very own. The place can Rook come into these tales, and what fascinating methods can these tales develop not simply primarily based on themselves but in addition primarily based on Rook’s presence inside them?”
Dragon Age sequence artwork director Matt Rhodes provides that companions are the load-bearing pillars for every thing in Veilguard, so “whenever you’re designing them, it is not simply designing a personality; they’re the face for his or her faction, the face for, in [some cases like Bellara Lutara], a whole space of the world.” From his aesthetic-forward a part of creating companions in Veilguard as the sport’s artwork director, he tells me Veilguard’s characters are (hopefully) going to offer cosplayers a problem.
“The earlier artwork director had the mindset we must always make issues simpler for [cosplayers], which I believe is a misunderstanding of cosplayers,” Rhodes says. “We have seen the sort of challenges they’re keen to tackle, and so we have gone for, in some circumstances, a stage of complexity and element that I hope a number of them are excited to rise to the problem for.”
A Fast Detour: Neve Gallus

Companions, In And Out Of Fight

Rook’s companions in Veilguard have roles each out and in of fight, however since I solely noticed a number of hours of this sport (which is bound to be a number of dozens of hours lengthy), I wished to ask Busche about these roles and the way they play out. Here is what I discovered:
In Fight
Bushce: “So companions as realized characters, now we have to take that premise once we discuss how they present up in fight. These are their very own individuals. They’ve their very own behaviors; they’ve their very own autonomy on the battlefield; they’re going to choose their very own targets. As their plots progress, they’re going to discover ways to use their talents extra competently, and it actually feels such as you’re preventing alongside these realized characters in battle. So I really like that, I really like the believability of it. It looks like we’re all in it collectively.
“However then when it comes time for the technique, and the development I would add, that is the place a way of teamwork comes into play because the chief of this occasion as Rook. Once I open the power wheel, I virtually really feel like we’re huddling up. We’re arising with a sport plan collectively. I see all the skills that Harding has, and I see all that Bellara is able to, and generally I am utilizing vulnerabilities synergistically. Possibly I am slowing time with Bellara in order that I can unleash devastating assaults with Harding, flattening the enemy, after which me as Rook, speeding in and capitalizing on this setup they’ve created for me. It’s a sport about creating this natural sense of teamwork.
“Now, there are extra specific synergies as properly. We very a lot have intentional combos the place your companions can play off one another, you possibly can queue up talents between them, and every of these talents will go off and have their impact. But it surely outcomes on this huge detonation the place you get enhanced results, debuff all the battlefield, all due to planning and teamwork. What makes it actually cool is you possibly can introduce Rook into that equation as properly. One among my favourite issues to do is improve a few of Harding’s talents so she’s going to routinely use a few of these talents that usually I might must instruct her to do. And he or she’ll really set my character as much as execute that combo that, once more, has that detonation impact.”
Exterior Fight
Busche: “It is considered one of my favourite subjects. I talked about the concept these are absolutely realized characters, that they are very genuine and relatable. So exterior of fight, what which means is they’ll have their very own considerations, fears, distractions, and certainly, even their very own sanctuaries, their very own private areas. In our base of operations this time, our participant hub, the Lighthouse, every of the companions has their very own room. And what I really like about it’s it turns into a mirrored image of who they’re. The extra time you spend with them, as the sport develops as you’re employed by means of their arc, their room and their personalities will evolve and flourish and develop into extra full as they belief you extra and also you perceive them higher.
“What’s fascinating, you talked about romance, the companions additionally develop romantically and I am not simply speaking about with the primary character Rook; I am speaking about one another. There are moments within the sport the place two of our companions fell in love with one another and I needed to make some fairly difficult decisions because it associated to the search we’re on. And it broke my coronary heart, it completely did [Editor’s Note: I get the sense Busche is talking about a specific playthrough of Veilguard here – not a definitive sequence of events for every playthrough].
“So I might say, as you are adventuring with them, as you are returning to the Lighthouse and attending to know them – all these selections and conversations and belongings you find out about them – it endears them to you in a approach that I truthfully have not skilled earlier than. And generally that fills me with pleasure and generally it breaks my coronary heart.”
For extra concerning the sport, together with unique particulars, interviews, video options, and extra, click on the Dragon Age: The Veilguard hub button under.