The title of Midnight Munchies’ newest recreation – ONE BTN BOSSES – is successfully all it’s essential to learn about what to anticipate. It’s an outline of the problem, an evidence of the person expertise, and a promise of accessibility.
An authentic ONE BTN BOSSES demo was revealed to Newgrounds and itch.io. Since then, the builders have partnered with Amongst Us creators Innersloth by their Outersloth funding initiative.
Midnight Munchies are actually in a position to ship us the absolutely realized imaginative and prescient of that minimalistic boss rush title. The industrial launch of ONE BTN BOSSES will be discovered on Steam, right here and is launching on August 6.
We had been fortunate sufficient to listen to from the group at Midnight Munchies. Alongside some hands-on time with the sport forward of its launch subsequent month.
‘A One Dimensional Boss Struggle’

In case you’re not already conscious of ONE BTN BOSSES’ core gameplay, then our job of describing it to you is made all the better by the sport’s title. You’re a triangular spaceship, in a boss rush title, circling round a equally polygonal boss encounter whereas regularly firing.
Oh, and you’ll solely do one factor – press a single button which modifications your path.
The boss fights do change into incrementally extra complicated, with differing projectiles and planes of motion on your three-sided ship. Nonetheless, whereas your engagement with the sport stays constant all through – by that one, single button – the sport transforms round you.
Brin Žvan is a Sport Designer at Midnight Munchies. They consider that – by limiting participant motion to 1 dimension – avid gamers can extra readily discover their errors, and enhance on their runs;
“It’s quite a bit simpler for you the participant to see that – to identify the place the optimization can are available in. I feel that’s part of the enjoyable … that occurs in a microcosm of 5 minutes if you’re doing the identical battle again and again”
Brin Žvan, Sport Designer – Midnight Munchies
The “focus of the sport is the one-button gameplay,” Žvan detailed to us. Gamers can use their seemingly easy system of management to play by two distinct, but equally essential recreation modes. From the specifically designed, considerably linear, marketing campaign to the rouguelite ‘Rifts’ mode.
A ‘Handcrafted Marketing campaign’

The roughly four-hour marketing campaign – of which we’ve got solely skilled an introductory part – follows you, the participant, as you accompany Ace, an anthropomorphic cat. In your championing of Ace, you endeavor to unravel the company greed of the bosses. These bosses have seemingly cheated Ace out of their trustworthy paycheck – and we’re right here to assist them get it again!
The bosses are tackled on a considerably linear path, with some forks within the street to permit for a number of routes. Whereas the demo we engaged with had solely 4 obligatory boss fights, the third engagement was cut up in two – to deal with both ‘QU4D’ or ‘STAR’ earlier than continuing to ‘THE FUTURE’.
We’ve seen what can occur if you place gameplay on the forefront of your recreation’s mission. Nintendo has struggled greater than others to craft partaking narratives for practically forty years. As such, I didn’t anticipate Midnight Munchies’ gameplay focus to be levied by such a genuinely humorous and fascinating narrative premise.
But, the Midnight Munchies group has admitted that the plot of ONE BTN BOSSES’ marketing campaign got here comparatively late into growth. Žvan states that; “It began out as a recreation with out a story … however the extra we saved working with the sport, the extra we felt like it might be good if it had character to it.”
Whereas the time period ‘boss’ is ubiquitous within the trade now, the truth that the title got here from our real-life counterparts has lengthy since been misplaced on many avid gamers. Nonetheless, it looks like Midnight Munchies is gearing up to make use of ONE BTN BOSSES’ style to inform a story of capitalistic corruption and employee revolt.
I’m certain no person is anticipating a Pink Faction-like story when the sport is launched. Nonetheless, the real try and weave some type of partaking narrative is one that’s a lot appreciated. Particularly when the gameplay loop of the title may stand so proudly with out one.
Roguelite R&D (‘Rifts and Developments’)

Persevering with with its company naming conventions – the roguelite R&D (‘Rifts and Developments’) mode is the second pillar of ONE BTN BOSSES’ gameplay package deal.
Nonetheless, it firmly establishes itself as a core aspect of the title. ONE BTN BOSSES’ ‘Rifts’ should not only a last-minute addendum to seize the booming roguelike indie scene.
Gamers accustomed to roguelike parts will probably be accustomed to the upfront presentation of the mode. Hoever, Rifts are greater than only a enjoyable time-sink. Gamers can strategically problem more durable foes to earn extra elaborate upgrades to their ship, restricted to every run, or decide up well being and upgrades on choose tiles.
These power-ups – referred to as ‘Discoveries’ – alter and optimize your playstyle. From rising your most velocity to altering your ship’s firing in an effort to solely shoot medium-sized bullets.
Nonetheless, like every little thing in ONE BTN BOSSES, Rifts have seemingly been meticulously balanced across the participant expertise. Rifts exist as concurrently an endgame area of limitless prospects and a coaching floor for marketing campaign development.
We had been solely in a position to have interaction with a single flooring of the R&D mode. Nonetheless, it has been confirmed that the mode is 5 flooring lengthy as “all people is aware of that, after the fifth flooring, there isn’t a R&D division.” On the finish of this boss rush roguelite mode, your gathered rating will then be uploaded to a leaderboard.
Accessibility ‘By no means Felt Like a Concession’

Even earlier than talking with Midnight Munchies, their concentrate on accessibility is evident earlier than even booting up the sport. ONE BTN BOSSES is a promise of accessibility. Not solely by its single-input gameplay however by its presentation of the boss rush and roguelike genres to a brand new viewers.
With just one button to press, Midnight Munchies have stripped away the complexities of boss fights. As such, they’re in a position to current a concentrated expertise with successfully no barrier to entry. The place Pokemon may very well be seen as an entry-level Function Taking part in Sport, ONE BTN BOSSES presents boss fights and roguelikes to inexperienced persons.
Accessibility has remained comparatively low on the record of priorities for a lot of builders. In distinction, Midnight Munchies has been centered on making a title that’s open to anybody curious about it;
“[Accessibility] was extra seen to us as a design problem. It’s additionally one thing, for us as a group, that we realized over the time that we had been making the sport how huge of an affect these types of issues will be.”
Brin Žvan, Sport Designer – Midnight Munchies
Nonetheless, accessibility doesn’t finish with avid gamers’ bodily engagement with the title and its genres. Whereas they inhabit the world of ONE BTN BOSSES, avid gamers will work together with agendered characters, whereas occupying the position of a minimalistic triangle. Any participant, no matter talent stage or private identification, can have interaction absolutely with Midnight Munchies’ recreation methods.
It’s ‘a Little Little bit of a Rhythm Sport’

Music may not be one thing that each title wants. Nonetheless, when you had been to mute ONE BTN BOSSES’ synthwave soundtrack it might be dearly missed. Past that, it might be proven how integral it’s to the gameplay expertise.
Composer James Evans’ has labored prolifically with the Midnight Munchies group earlier than, on titles equivalent to FWD and /Tilt/. In ONE BTN BOSSES, this collaboration bore fruit by the creation of the sport’s distinctive visible and audio spectacle.
Žvan conceded that the core identification of ONE BTN BOSSES is its tight and accessible gameplay. Nonetheless, they proudly said that the soundtrack of the title works in tandem with the visible results and its boss-rush style. He detailed that: “I feel ONE BTN BOSSES is slightly little bit of a rhythm recreation. Partially due to the music – as a result of it’s only a banger soundtrack – and partially due to the truth that it performs like a rhythm recreation in its meta loop.”
Thumping basslines intensify the tempo of boss assaults, and ringing church-like bells create an ethereal ambiance. All whereas hundreds of projectiles head your approach. Even the restricted soundtrack of the demo is transformative. There’s little doubt it’ll more than likely be enormously expanded upon within the title’s full launch.
‘A Sport That’s Very Simple to Add Content material To’

It’s considerably untimely to be trying post-launch for ONE BTN BOSSES. Nonetheless, Midnight Munchies is happy about what the long run may maintain for his or her multi-layered minimalist magnum opus.
Žvan couldn’t decide to post-launch help for the title, however was extraordinarily optimistic concerning the potential for added content material. They teased that; “We wish to do lots of issues, however my mouth will keep sealed for now – it’s a recreation that’s very simple to consider new permutations for … it looks like a recreation that’s very simple so as to add content material to.”
Midnight Munchies has additionally expressed its need to increase ONE BTN BOSSES’ attain to as many gamers as attainable. Whereas that need has been molded into the sport’s accessibility, the group additionally has one eye on porting the title to as many platforms as they will. With its minimal user-input requirement and pixel-art aesthetic, ONE BTN BOSSES may very well be on as many units as DOOM;
“We had our musician, sooner or later, run the prototype on a sensible fridge … however for actual, we need to put it on consoles as properly … it’s nonetheless one thing that’s within the dialog – we need to do it, however we simply have to determine easy methods to do it.”
Brin Žvan, Sport Designer – Midnight Munchies
The quantity of content material we’ve had our arms on with ONE BTN BOSSES may have lasted us hours if we had been eager to have interaction with the sport’s gameplay loop of regularly enhancing our scores. But the promise of a extra rounded-out expertise – with seemingly greater than 5 occasions the content material – is an immense draw in the direction of the total launch.
With haphazard core gameplay, a group should pull off some growth wizardry to maneuver their title from a muddling mess to a masterpiece. Nonetheless, Midnight Munchies has not solely offered a tightly wound gameplay expertise however has additionally expressed an earned confidence of their gameplay methods. Past that, ONE BTN BOSSES’ narrative marketing campaign has – in underneath quarter-hour of play – enticed me extra to a future launch than many different titles in latest occasions.
ONE BTN BOSSES will be discovered on Steam, right here – and is launching on the platform on August 6.