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How AppHarbr puts a stop to bad ads before your users can see them | Podcast

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  • Latest studies discovered that just about 60% of cellular players have encountered creatives that blatantly misrepresent gameplay
  • Greater than half of all video games are uninstalled inside 30 days
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Misleading and disturbing adverts are gutting your sport. Latest studies discovered that just about 60% of cellular players have encountered creatives that blatantly misrepresent gameplay and greater than half of all video games are uninstalled inside 30 days.

And increasingly more folks, each within the business and the customers themselves, need one thing carried out about it as – merely put – dangerous adverts are dangerous for enterprise. 

Alex Yerukhimovich, head of AppHarbr, likens finding and blocking these creatives as a sport of whack-a-mole – exhausting, time-consuming, and finally one thing you possibly can’t win by yourself. However, to get you out of the spiral and again into the driving force’s seat, AppHarbr manages and eliminates these adverts for you earlier than they even hit the display.

Alex takes the mic this week to inform Peggy Anne-Salz and Brian Baglow how AppHarbr’s SDK and advert administration platform, powered by GeoEdge, offers energy again to the publishers, permitting them to regulate which adverts seem alongside their video games.

He is joined by Vincent Février, CMO at TapNation and collectively, the 2 break down the differnt varieties of dangerous adverts, how they have an effect on sport efficiency, and the way AppHarbr helps publishers to police and put a cease to poor-quality adverts earlier than a consumer sees them.

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What’s inside:

00:00 – Intro 
03:20 – Forms of dangerous adverts
07:32 – Most dangerous adverts for publishers
12:12 – Negative effects of dangerous adverts
20:25 – How AppHarbr helps publishers to police
26:40 – Placing your foot down
30:05 – AppHarbr’s providers to battle dangerous adverts
32:47 – Easy methods to create adverts coverage and audit
35:55 – Video games studios ought to make video games
37:56 – Alex’s recommendation to publishers
40:10 – Favorite video games Q&A

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