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Baldur’s Gate 3 was so big that Larian has developed a ‘Simpsons did it’ problem: ‘Whenever we’re talking about things, we say we did that in BG3’

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Larian is following up Baldur’s Gate 3 with not one however two new RPGs. And, unsurprisingly, they’re going to seemingly be huge ‘uns. That is simply Larian’s type, however it does include some issues, particularly after they’re following a recreation as large and elaborate as Baldur’s Gate 3. 

One of many challenges inherent in following up a large RPG with extra beefy RPGs is discovering unique concepts to fill them with. Chatting with writing director Adam Smith for Baldur’s Gate 3’s first anniversary (take a look at the total interview on Larian’s previous, current and future), he tells me that this is a matter Larian’s at present bumping up in opposition to. 



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