HomeFeatured NewsPayday composer Simon Viklund on his tough ‘try and fail’ process

Payday composer Simon Viklund on his tough ‘try and fail’ process

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Whether or not Simon Viklund because the composer of the Payday franchise’s emblematic dubstep/EDM/techno soundtracks or because the voice of Bain in the identical sequence, his identify is all the time related to heavy-hitter motion video games. He’s identified for his work on Bandits: Phoenix Rising, Bionic Commando, Lifeless by Daylight, and naturally, Payday: The Heist and Payday 2.

For Polygon FM — our weeklong take a look at the best way music and gaming interweave with one another — Viklund discusses his early inspirations and why wonky rhythms make good online game music.

Polygon: Was there a sport soundtrack or track that impressed you to pursue creating sport music? Are you able to set the scene of what that felt like for you, and why the music was so efficient?

Simon Viklund: I used to be considerably obsessive about NES music after I was a child, to the purpose the place I recorded Megaman 1-3 music off the TV to cassette tape in order that I might take heed to it after I wasn’t taking part in. The music on the NES was extraordinarily efficient as a result of the primitive sound chip compelled the composers to rearrange economically and depend on nice harmonies and melodies. My scorching take is that the music within the 16-bit period wasn’t nearly as good as a result of the tech sounded extra like precise devices however not fairly — it was just like the uncanny valley of sampled devices — and composers began to over-rely on the instruments.

Are you able to break down one in every of your individual songs and its influences? Was it impressed by sport soundtracks, different music, or one thing else?

I made a observe referred to as “Inject” that was written particularly for the identify reveal trailer for Den of Wolves, a techno thriller heist co-op sport we’re engaged on at 10 Chambers. We wished the trailer to go away the viewer with a way of “oh hell yeah, that’s bad-ass,” and I listened to half-tempo bass music for inspiration.

There’s this observe referred to as “Arbiter” by Draeden, which has what I’d name a trap-inspired beat, and I’m not likely into lure however I liked what Draeden did and drew closely from that exact observe. “Inject” is principally drums and one synth melody, with a lot of the bass coming from an 808 that goes with the kick drum. In different phrases, there’s not so much [of] layers to it, and so every part actually has to shine. I spent a whole lot of time making the kick very punchy, the snare snappy, and so on.

One other facet was my thought to make the music sound type of “wonky” and never pitch good or quantized (i.e. not rhythmically good). My thought was that it will assist the music turn out to be a bit extra ear-wormy beacuse it will type of really feel “off.” I spent a whole lot of time making the groove sloppy timing-wise, and the synths screech and wobble a bit prefer it wasn’t intentional despite the fact that it was. I had a whole lot of enjoyable exploring new concepts, pushing out of my consolation zone and studying new tips whereas making “Inject”!

What are the principle devices used to file the soundtrack for the Payday sequence? How did you select these devices?

Payday has a whole lot of drum loops and distorted synths, however each as soon as in awhile there’s some actual electrical guitar and bass in there. After we had been creating Payday: The Heist again in 2010-2011, my intestine feeling mentioned the selection for the music was between leaning into the sport’s Hollywood film inspiration with cinematic music, or leaning into the “outlaw energy fantasy” with one thing extra rock ‘n’ roll. I went with the latter.

Is there anything we must always find out about your method to composing online game music?

It doesn’t come simple for me. It’s exhausting. I don’t use venture templates, though in all probability I ought to. Each time I sit right down to make one other observe, it’s a clear slate, and I am going “How do you do that once more?” There are such a lot of instructions a soundtrack or a person observe can go, it’s simple to get alternative paralysis. I would like time, I must attempt to fail, and I would like different individuals on the venture to assist me by way of the method — with course and assist by way of endurance. So the method is difficult, however I like doing it!



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