We truthfully thought that taking part in and loving Nintendo’s 64-bit racer was a prerequisite for serving on the USS Nintendo Life, however we have checked the crew handbook and, shockingly, it is not talked about as soon as. Which should be how each Alana and Jim in some way made it by the academy and on board with out having as soon as steered the Blue Falcon round Mute Metropolis 1.

Time to handle a startling oversight, then. Let’s meet this month’s away crew earlier than heading to the commentary lounge for the debriefing:
- Capt. Gavin Lane – F-Zero X veteran, N64 analogue stickler
- Cmdr. Ollie Reynolds – F-Zero X veteran, Large Blue addict
- Ens. Alana Hagues – F-Zero X recruit, “Please sir, can we decelerate?”
- Ens. Jim Norman – F-Zero X recruit, Simply needs to personal a Fireplace Stingray IRL
Gavin: Greetings, crew. Are all of us current and proper?
Ollie: Aye, Captain.
Alana: Prepared and prepared, sir.
Jim: Is… is that this factor on?
Gavin: It’s on, Ensign. Let’s proceed. I’d wish to preface this convention with the truth that we’re all colleagues right here — pals, even — so something that will come throughout as indignation within the transcript is alleged with the utmost respect and love. Most likely.

F-Zero X, then. A basic piece of interactive leisure from 1998. Let’s start with an apparent query: How have you ever managed to make it by the final two-and-a-half many years with out sampling its appreciable delights?
In a means, it is sensible why Nintendo hasn’t correctly revisited the collection in so lengthy; these older video games are borderline racing perfection.
Alana: I truthfully don’t know! I believe, as a result of we missed it again on the N64, and didn’t even play F-Zero on SNES till 2002 or ‘03, the N64 model simply handed me by. I’ve performed GX too, and at that time I used to be simply… nicely, I didn’t wish to shell out for X. It’s been on Swap On-line for 2 years now, and nonetheless I haven’t made the time to play it till now. Glad I managed to sneak onto the crew with that in my again pocket.
Gavin: A lucky administrative oversight for everybody concerned. How about you, Ensign Norman?
Jim: I’ve no excuse for not taking part in it on NSO up to now two years, sir. For these studying this, sure, I’m hanging my head in disgrace. I do, nonetheless, have a reasonably good purpose for lacking it the primary time round: I wasn’t born.
Gavin: No must really feel ashamed – that’s why we’re right here. And as excuses go, not present is not a foul one. How about you, Commander Reynolds? Do you keep in mind the primary time you performed this one?
Ollie: Vividly! I missed it upon its authentic launch, however I picked it up round 2004 or 2005 after turning into hopelessly hooked on F-Zero GX on the GameCube; I had to return and pattern the sooner titles. So F-Zero X was the primary on my listing and, as anticipated, I grew to become hopelessly hooked on that one, too.
Gavin: They’re extremely addictive video games if you get into the zone. X was my first, which most likely clouds my judgement, nevertheless it feels refined to me in a means that no different entry does. Extra on that later. First, what did you count on earlier than you performed, and did it meet these expectations? Ensign Hagues, if you’ll.
Alana: Sir! I anticipated one thing between the SNES and the GameCube video games – an aggressive, quick racer. What I bought was that in a means, however one thing that really demanded precision and mastery; tight controls, and an actual really feel of pace. I didn’t count on I’d be as impressed as I’m with how easy the entire thing feels even right now. I can’t think about what it was like selecting up F-Zero X again in 1998 and considering, “Darn, this is a 3D racer.”
Gavin: Norman?
Jim: *Clicks heels collectively* I’d echo a lot of what Alana mentioned, sir. I believe I anticipated issues to be a bit of extra janky — racers are so usually constructed on heat-of-the-moment selections and I used to be involved that issues wouldn’t be fairly as snappy right now. From the primary loop-the-loop, I might see I used to be very a lot mistaken. What a thrill journey!
Gavin: Nintendo EAD stripped again the visuals to the naked necessities so nothing would disturb that sense of ‘Holy moly!’ How about you, Commander – does the sport maintain up for you in 2024, in comparison with your rose-tinted reminiscences?
Ollie: Oh, it completely does. It’s such as you say, the visuals are fairly primary, all issues thought of, however this actually allowed it to lean into that outstanding sense of pace. You evaluate it to the unique Wipeout on PS1 — which, granted, is a bit older than F-Zero X — and the distinction is night time and day. In a means, it is sensible why Nintendo hasn’t correctly revisited the collection in so lengthy; these older video games are borderline racing perfection.
Gavin: How did you discover the issue? I’m not ashamed to confess that my response instances have diminished considerably because the late ’90s, which grew to become obvious on firing the sport up by way of NSO.
Jim: I used to be far and wide in my first few races. I’ve by no means been that good at racers, however I can usually, , keep on the observe for a full lap. It has a stage of precision that I merely wasn’t anticipating — the drifting, the collisions, even the nook dealing with — which definitely took some getting used to. Heck, even after taking part in most evenings for the previous week, I nonetheless can’t truthfully say that I’ve utterly ‘bought it’.

Alana: The drifting took me ages to nail, for some purpose. Is perhaps as a result of I’m not utilizing an N64 controller – tut tut – however that basically threw me off on just a few later programs. However my first ‘oh my god’ second got here on Sand Ocean, within the pipe. At first I used to be, “Ahhh that is cool,” after which in first place on lap three I simply yeeted myself off of the course. I completely forgot that I needed to readjust. It was fairly humorous. I managed to win a good few races, however the totally different course gimmicks definitely threw me for a loop and meant I needed to strategy each course a bit of in a different way.
I discovered I preferred barely increased pace with the Blue Falcon. I toyed with acceleration however I nearly all the time did worse with that
Ollie: It positively takes a little bit of getting used to; significantly should you’ve grown up taking part in the likes of Mario Kart the place the issue actually lies within the trial and error of the weapon system. I actually just like the stability with F-Zero, although, how you have to control your ship’s well being whereas utilising the increase mechanic to inch your solution to first place. It’s an actual thrill journey if you correctly become familiar with the controls and an enormous a part of what made it so addictive for me.
Gavin: If I could, what controllers did you employ this time?
Jim: NSO N64 pad, for me.
Alana: Handheld, the Hori cut up pads.
Ollie: Simply handheld with the Pleasure-Con; I’ve but to select up any fancy NSO controllers, sadly.
Gavin: Superb, Norman. Hagues and Reynolds, converse to the armourer, they’ll type you out with the correct tools. I really feel that with this recreation, particularly, nothing however regulation package will do — the precision of the spindly N64 analogue stick is crucial. I believe it’s one thing to do with the (presumably imagined) further distance it offers from the pivot level which helps you to carry out the smallest of tweaks to your racing line. It simply feels proper with the basic three-pronged pad.
Talking of tweaks, is there something you assume could possibly be improved if the sport have been launched right now?
Ollie: Probably not. For what it’s, it’s just about precisely what I would like from this type of recreation. If I need one thing with shinier visuals, then F-Zero GX exists… Someplace… However yeah, it’s nice as it’s.
Alana: I perceive the stripped-back visuals however early on I discovered it actually laborious to even keep in mind the names of a lot of the programs! Apart from the gimmicks, there have been just a few tracks that hardly distinguish themselves. However I believe ‘nicer visuals’ is a bit of boring. Maybe, once more, it is because I’m not utilizing the genuine package, however the spin assault felt awkward. I might need been actually unhealthy at utilizing it, however I felt prefer it had little influence on different drivers, and generally it’d spin my driving off a bit of bit. Simple to appropriate, however yeah, it didn’t really feel tremendous nice to make use of.
Jim: Oof, I’ve to disagree with that final one. Maybe it’s the NSO setup on a non-N64 controller, as you say, however I discovered the ol’ hold-and-double-tap strategy immensely satisfying. I can also’t keep in mind the names of most programs, however I took nice pleasure utilizing it on skinny barrier-less sections, significantly on the primary lap. As for enhancements, I truthfully assume the one visible change I’d like could be to see extra of the observe forward of me. Not a case of it essentially needing extra element, however it might be good to find out about a number of the sharper corners a bit of earlier.
Gavin: Oddly, I’m someplace within the center in the meanwhile relating to the spin. I’ve nice reminiscences of destroying fools with it, as you mentioned, Jim — thinning the pack and placing my labelled ‘RIVAL’ out of competition. However I discovered it difficult to attach with different racers this time. Extra observe required to regain my chops, most likely.
One very last thing earlier than wrapping up: Did any of you fiddle along with your machine’s pace/acceleration settings?
Alana: Positive did! I discovered I preferred barely increased pace with the Blue Falcon. I toyed with acceleration however I nearly all the time did worse with that, so I simply assumed that I used to be higher at sustaining the upper pace than build up good pace.
Gavin: A priceless ability for any pilot. Reynolds?
Ollie: Yeah, I’m the identical. When you get by the primary lap and acquire the increase potential, having a barely increased max pace is a bit higher than the upper acceleration. Give me all of the pace!

Gavin: Jolly good. Okay, it appears we’re all roughly in settlement – a nice end result for this primary mission collectively. Time to wrap up this report. Congratulations in your promotions, Lieutenants.
As is customary, I shall now relinquish command and one in all right now’s decrease deckers will take the chair subsequent time as we proceed to discover unusual new previous video games. Do you’ve gotten one thing in thoughts for subsequent time, Hagues?
Alana: I do! And I believe we’re going to return a bit of additional than the 64-bit days and sit back within the jungle. How does some extra precision-based gameplay sound with DK and Diddy in Donkey Kong Nation?
Gavin: That sounds acceptable. I consider each myself and Reynolds have in some way missed that one, is that appropriate?
Ollie: Till pretty just lately, sure! I’m wanting ahead to this one, although. Beam me up, Diddy!
Gavin: Superb. I’ll have the conn begin computations for time warp again to the 16-bit period. Till then, comfortable, everybody. And nicely executed.
F-Zero X – Recruit Report
Promoted Officer: | Lt. Alana Hagues | Lt. Jim Norman |
---|---|---|
Finest bit: | Cylinder & half pipe programs | Actually any loop-the-loop |
Worst bit: | Spinning! | “You bought increase energy!” [Hmm. – Capt.] |
Would play once more? | Most likely, however extra seemingly with pals | Eh, most likely not [I can always keep this pip, you know. – Capt.] |