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Dead Cells’ Final Update Is Now Live, Here Are The Full Patch Notes

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Movement Twin and Evil Empire have as we speak launched the ultimate replace for Lifeless Cells, wrapping issues up after six years of DLC, content material drops and patches. As the good Samwise Gamgee as soon as stated, “Sure, Mr Frodo, it is over now.”

Replace 35, fittingly titled ‘The Finish is Close to’, refuses to exit with a whimper. The ultimate replace is filled with new additions like contemporary weapons and curses, bonus customisation and a handful of latest accessibility choices to carry us again for only one extra run.

The complete replace 35 patch notes had been shared by the builders on Steam and we’ve gathered them collectively so that you can take a look at under.

Lifeless Cells Replace 35 (nineteenth August 2024)

TLDR:

  • New additions based mostly on one in all our most iconic mechanics, Curse: 3 new mobs, 3 new weapons, 3 new mutations and a brand new biome impact so that you can select whether or not you might be gonna take the danger for extra rewards or not.
  • New legendary affixes.
  • 40+ new heads for personalization choices.
  • New routing: now you can go to each Return to Castlevania biomes in a single run.
  • Extra accessibility choices.

New Curse Additions:

3 new mobs:

  • Sore Loser: a cutie who can’t damage you however is tremendous clingy and annoying, at all times attempting to be near you and sprint via you. While you kill it, you get cursed.
  • Doom Bringer: each melee assault from it gained’t trigger harm, however will apply 2 stacks of curse and stun you, and you’ll immediately die if you already have 50 stacks of curse. Sounds fairly honest proper?
  • Curser: it launches a gradual homing projectile that may undergo the partitions. For those who “unintentionally” get caught by this projectile, you are taking harm and 5 stacks of curse. Another shock! For those who get near it, it should bonk you with its workers.

Please be aware that cursed mobs gained’t spawn randomly in your run! (yeah, we all know mobs giving curses sounds a bit scary and even annoying)
There’s a new biome impact, Cursed Biomes, which options the brand new cursed mobs in alternate for additional rewards. You possibly can select to enter it with its rewards, or go to the opposite biomes that don’t have any scary cursed mobs.

Right here is extra information about how Cursed Biome works in your run:

  • Cursed biomes solely spawn in runs with a Boss Cell stage 2 or larger (boss struggle biomes gained’t be cursed).
  • Identical to biome incentives, there can be a selected icon above the exit to a cursed biome, so that you could have the selection of taking this problem or simply going to the opposite regular biomes.
  • A cursed biome at all times comprises 9 (+/-2) cursed mobs randomly chosen from Curser, Sore Loser and Doom Bringer.
  • There may be, in fact, a reward for that threat: all of the gadgets dropped in a cursed biome will drop 1 gear stage larger, no matter their supply (store, loots, and so forth.). The spawn likelihood of cursed chests additionally will increase by 10% in such biomes.
  • There’s a cap to the variety of cursed biomes which you can undergo in your route, relying on the BC stage, set as follows: from BC 2 to five respectively: 2, 3, 5 and eight (i.e. in 5BC, there isn’t any cap).
  • This cover solely limits the variety of Cursed Biomes which you can go to in a run, it doesn’t imply that you need to undergo that many Cursed Biomes to complete your run.
  • After you have hit the cap, no extra cursed biomes will seem in that run. Till you may have hit the cap, cursed biomes will proceed to look.
  • So long as you haven’t reached the cap, biomes at all times have a 25% likelihood of being cursed. There’ll at all times be at the very least 1 biome with out cursed mobs at any level in your run, no exceptions.

With new infested monsters, we in fact ready extra highly effective weapons and mutations for you:

3 new weapons:

  • Anathema: rip a Mushroom Boi’s coronary heart out to fireplace a heavy oblique projectile dealing AOE harm. Nevertheless, there’s a value for being an utter savage – you’re going to get cursed in case your assault hits something. Yep, you solely get cursed in case you hit one thing. Whoever is creating these curses does not care what number of mushrooms you tear aside, simply in case you hit something afterwards. Makes you suppose…
  • Indulgence: Calls down a ray of vengeful mild on the closest enemy dealing vital harm if you’re not cursed. Targets killed by the ray purge you of three stacks of curse as an alternative of 1. Fires 1 further ray per 5 stacks of curse you may have (max: 5 per solid).
  • Misericorde: inflicts crits if the sufferer has lower than 50% HP. Curses you if the crit does not kill its goal.

3 new mutations (all colorless):

  • Cursed Flask: your well being flask has infinite costs but in addition curses you 20 occasions every time you utilize it. However are you able to survive from these 20 stacks of curse? TAKE CARE, my associates…
  • Damned Vigor: upon being dealt deadly harm, you keep alive at 1 HP for two seconds. For those who kill any enemy whereas underneath this impact, you’ll be saved. In any other case, when the impact disappears otherwise you get hit whereas underneath it, you immediately die with none kind of safety relevant.
  • Demonic Power: Injury will increase by 30% if you’re cursed. This bonus is elevated by 2% per curse stack you may have. Cursed Sword counts as 1 stack for this impact (no particular bonus for it, however you possibly can nonetheless stack curses on prime of it).

Additionally, after digesting a bunch of ideas from you guys, we’ve achieved a bunch of remodeling and rebalancing on the legendary weapons that wanted it.

New legendary affixes:

  • Flawless: NEW Virtually Good: Killing an enemy inside one second after getting hit permits you proceed inflicting crits.
  • Gold Digger: NEW Filthy Wealthy: Crit multiplier will increase together with your gold.
  • Punishment: NEW Punish Combo: Recasts the AOE impact if it kills at the very least one goal.
  • Rampart: NEW Mirror Coating: Displays harm of assaults acquired whereas underneath the impact of the defend’s pressure discipline. This harm scales with the assault acquired (i.e., the stronger the assault is, the extra harm the defend displays).
  • Cocoon: NEW Parry Streak: Every consecutive parry reduces Cocoon’s cooldown the following time it begins.
  • Emergency Door: NEW Armoured Door: The door cannot be destroyed by enemies (aside from bosses).
  • Bone: NEW Whirlwind: Will increase the final assault’s whirlwind length by 2 sec with each enemy it kills.
  • Wrenching Whip: NEW Retiarus: The primary assault throws 3 crow’s ft in entrance of you (with the identical inner cooldown because the grenade affix).
  • Explosive Decoy: NEW Foolproof: The cooldown of the merchandise is immediately reset if its explosion does not hit at the very least one goal.
  • Barrel Launcher: Triple Bullet (i.e. not a brand new affix, however we modified the one it had earlier than).
  • Leghugger: NEW Mitosis: Summons 2 Leghuggers as an alternative of 1.
  • Assault Protect: NEW Charged Sprint: Holding the defend button will cost a stronger model of the sprint, which may then be utilized by releasing the button.
  • Ice Shards: NEW Bouncy: Projectiles bounce on the bottom twice earlier than disappearing.
  • Fast Bow: NEW Sharpshooter: Crucial hits will refill one ammo.
  • Bladed Tonfas: NEW Lacerator: Solely makes use of the primary assault of the combo.
  • Grappling Hook: NEW Octavio: Additionally fires a sequence behind you.
  • Tesla Coil: NEW Double Use: You need to use the talent twice. Every use has its personal cooldown.
  • Lightning Rods: NEW Double Use: You need to use the talent twice. Every use has its personal cooldown.

Some notable balances:

  • The Financial institution is barely simpler in 2, 4 and 5BC. Yeah, SLIGHTLY…
  • The Throw Grasp’s bone projectile offers much less harm in Return to Castlevania DLC.
  • Alienation rework: As a substitute of therapeutic the participant per curse diminished, it should now heal the participant when the curse is lifted, with the quantity of well being recovered based mostly on the max quantity of curses you had (for that curse occasion). The impact solely begins triggering when the participant had greater than 5 curses, and requires 35 stacks of curse to completely heal you.

New head customization:

What do we’ve within the Tailor’s Daughter’s secret stash?

  • Flame heads based mostly on numerous appearances of the Beheaded alongside the years to be sure you are at all times in a swimsuit and tie.
  • Bosses’ heads such because the Queen, the Time keeper, and so forth. As in case you may develop into as badass as these bosses with their good mind.
  • And plenty of unusual and secret heads, such because the Cell Head, are ready for you!

New routing

  • We have additionally modified the connections between biomes:
  • Added an exit to Grasp’s Maintain in Excessive Peak Fort.
  • Added exits to Corrupted Jail and Ossuary in Fort’s Outskirts.
  • Added an exit to Dracula’s Fort (early) in Corrupted Jail and Poisonous Sewers.
  • Added an exit to Black Bridge in Dracula’s Fort (early).
  • Added an exit to Defiled Necropolis in Ossuary.
  • Changed the exit to Fractured Shrines in Defiled Necropolis by an exit to Graveyard.
  • Added a light-weight supply within the Mimic Trace lore room, when it spawns in Forgotten Sepulcher.
  • Added an exit to Dracula’s Fort (late) in Mausoleum, Guardian’s Haven and Clock Room.

Sure, this does imply which you can now go to each Return to Castlevania biomes in a single run…

Extra accessibility choices:

  • Added two new units of management icons and an choice to pick out them. You possibly can choose both “Legacy” (present icons), “New” (a brand new, cleaner set) or “Massive” (accessibiliy centered, simpler to learn).
  • Modified the Every day Problem’s boss arrow opacity, for higher visibility.
  • Added new enter choices for the “going via platform” motion.
  • Added choices to alter the controller triggers’ deadzone.
  • Reworked the Auto-hit help mode choice. It is going to not pressure using a melee weapon within the first slot.
  • Added an choice so as to add a background to most texts within the recreation. The background’s coloration and opacity will be adjusted.
  • The left stick can now be used to scroll via merchandise descriptions within the pause menu.
  • Added choices to completely invert the participant and digital camera motion.
  • Added a bunch of choices to tweak the digital camera’s habits. The affect of the participant’s motion, fight, or factors of curiosity will be personalized.
  • Break up the “controller sticks deadzone” into two choices, one for every stick.
  • Added a top level view choice for spikes.
  • Added a button to middle the minimap on the participant.

Evil Empire and Movement Twin wrap issues up with a message of due to all those that have performed and supported Lifeless Cells through the years:

To the gamers – Thanks for every little thing. Thanks for your whole dedication, ardour, and suggestions. Lifeless Cells would not be what it’s as we speak with out all of you.

And an enormous due to everybody who labored on the sport, from earlier Movement Twin members to everybody at Evil Empire.

It does not appear to be both crew is taking a break now that Lifeless Cells is… properly… useless. Evil Empire took to the Triple-i Initiative earlier this 12 months to disclose its subsequent roguelike challenge, The Rogue Prince of Persia, whereas Movement Twin unveiled Windblown finally 12 months’s Recreation Awards. Neither challenge has been introduced for Swap in the mean time, however we’re remaining hopeful. A “Swap Successor” launch, maybe..?





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