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Alex Arias is the CEO and co-founder of Treasure Play (previously Trailblazer Video games), the next-generation UA and monetisation platform powered by AI.
Initially from Chile, Arias is a serial entrepreneur within the cellular video games trade. Trailblazer Video games introduced its $8.2 million seed stage funding in March 2022. Omniata, his earlier VC-backed gaming information platform startup, was acquired by King in 2017.
Initially from Chile, Arias has labored in management roles at King, EA, Microsoft and Digital Chocolate, throughout a 15+ yr journey, primarily based in Helsinki, Barcelona, San Francisco, Seattle and Stockholm, driving innovation in gaming, development, dwell ops, information and AI.
Arias is certainly one of greater than 180 professional audio system set to to seem at Pocket Gamer Connects Helsinki on October 1st and 2nd.
He’ll be internet hosting the session ‘The Rise of Participant-Powered UA: How Incentives Will Form the Way forward for Cell Progress’.
On this speak, Arias will discover how AI-driven incentives can revolutionise person acquisition by introducing modern and efficient methods for gamers to find video games whereas getting rewarded for it.
Forward of the session, we gave Arias a quickfire Q&A to supply recommendation for others within the trade and provides his opinions on the newest trade traits.
PocketGamer.biz: What’s the commonest mistake you see being made within the video games sector?
Alex Arias: Construct the video games you need to construct versus what the market needs.
If you happen to might give different cellular video games firms one piece of recommendation, what wouldn’t it be?
Take into consideration distribution by design, do not anticipate development “as a result of it is a good recreation”.
What’s a very powerful key efficiency indicator (KPI) for you – and why?
ROAS. As a result of nothing else issues.
What’s your largest aspiration/objective in cellular gaming?
Construct a model recognisable by each participant on earth.
What do you assume the subsequent massive disruptor in cellular video games can be?
AI.
What’s the single largest problem going through the cellular video games trade at the moment?
Saturated platform. Difficult discovery. Consolidation.
What developments do you assume have been undervalued by the cellular video games trade?
AI. An excessive amount of reliance on “I do know higher” or “I am extra inventive”. That is early days. It is like dismissing the primary cellphones for being much less highly effective than a console.