It’s The Legend of Zelda: Echoes of Knowledge week, and we’ve received a brand new installment of Nintendo’s Ask the Builders sequence. This time, we have now Eiji Aonuma, the producer of The Legend of Zelda sequence, Tomomi Sano, the director of the sport from Nintendo, and Satoshi Terada from Grezzo, who can also be a director on the sport. Two fascinating issues have been confirmed: Grezzo is formally co-developing the sport alongside Nintendo, and that is the primary Zelda title with a feminine director.
Moreover, other than Tri Power Heroes (which the interview fails to say), that is the primary unique Zelda sport from Grezzo, a studio beforehand recognized for engaged on remakes of the sequence.

So, what concerning the sport itself? In these first two components of the interview, we realized that, at one stage within the sport’s growth, the crew thought-about incorporating a dungeon editor. Gamers may place objects round a dungeon after which share it with others to check out. Nonetheless, as they experimented additional, this characteristic developed right into a system the place gamers may place gadgets and objects into the sport world and use them to battle enemies. This concept lasted a yr earlier than they “up ended the tea desk” and got here up with Echoes. Hyperlink’s Awakening HD, in fact, had the Chamber Dungeon editor, however looks like it might have been a step additional.
Terada: We have been exploring just a few alternative ways to play the sport in parallel. In a single strategy, Hyperlink may copy and paste varied objects, resembling doorways and candlesticks, to create unique dungeons. Throughout this exploration part, this concept was referred to as an “edit dungeon” as a result of gamers may create their very own The Legend of Zelda gameplay.
Aonuma: They confirmed it to me and instructed me to provide it a attempt. As I performed, I began pondering that whereas it’s enjoyable to create your individual dungeon and let different individuals play it, it’s additionally not so dangerous to put gadgets that may be copied and pasted within the sport subject, and create gameplay the place they can be utilized to battle enemies.
That was the start of gameplay utilizing “echoes”. The gameplay was shifted from creating dungeons up till then to utilizing copied-and-pasted gadgets as instruments to additional your individual journey.
There’s extra within the interview, together with affirmation that the 2D Legend of Zelda video games will stay a separate department of the sequence, and that Grezzo’s work on Hyperlink’s Awakening helped encourage this route. Grezzo confirmed.
The primary two components are out now, with the third half coming later within the week. Good to go the time till the sport’s launch this Thursday.