Star Wars Outlaws is in a little bit of a pickle. Ubisoft’s mannequin of constructing video games which can be too huge to fail means the extreme flaws in its seemingly assured hit combining the open-world scope and mechanics the developer has made its bread and butter lately with Star Wars have left the writer in bother. Following latest pledges to begin making some important enhancements to the sport, the primary of the promised patches has arrived, and addresses two of the sport’s weakest elements: the crappy speeder, and the dreadful stealth.
Ubisoft shouldn’t be having a good time of it, of late. The publicly owned writer makes tasks on such a large scale that something wanting blockbuster success means failure, and given the (comparatively) disappointing gross sales of Star Wars Outlaws, and the following delay of Murderer’s Creed Shadows to March of subsequent 12 months, the corporate’s share worth has hit a ten-year low.
And whenever you’re owned by shareholders and beholden to unimaginable targets of everlasting development, that’s the form of factor that will get you headlines like, “Ubisoft faces questions over its future.” Which, given the crappy masterpiece that’s Outlaws has bought a million copies, reveals you simply what a fucked up state of affairs we’re all in.

Known as “Title Replace 2,” for some cause, the brand new patch guarantees to lastly tackle the totally damaged AI detection when stealthing within the sport. (This sport has been out over a month, and it’s bewildering that one thing so vital has taken so lengthy, not least as a result of Ubisoft will get this function so proper in its AssCreed collection.) The patch notes say,
Tweaked the general stealth expertise by adjusting AI detection, the variety of NPCs and their positioning, patrol pathing, digicam detection and highlighting environmental alternatives to scale back participant friction
In the event you’ve not performed the sport, you may simply interpret this as an issue nerf. However those that are extra acquainted with Outlaws will probably launch a breath they’ve held in because the finish of August. Being noticed by way of partitions, hills, and so forth after which that unimaginable sighting inflicting a whole camp to telepathically spring into simultaneous laser-honed assaults shouldn’t be a lot an issue situation, as a enjoyable situation.
The opposite huge change is that the speeder will fling you off much less usually, like maybe not whenever you drive inside eyesight of a pebble. The unwieldy bikes have been too quick to manage in busy areas, whereas too gradual to be a satisfying technique of long-distance journey, and buck you off like a livid bull each time you go wherever. So this getting addressed is sort of the reduction.
Additionally among the many “notable adjustments” listed within the notes are two game-breaking bugs that completely fucked me over. One is getting caught within the hyperjump to Kijimi—Kay would begin speaking, reduce herself off, after which it might enter a silent infinite hyperjump sequence. The second is fixing a difficulty the place you couldn’t take off from the planet after ending a mission referred to as The Wreck. This was particularly infuriating, because the story mission arc additionally prevented any fast-travel off-planet, and I needed to reload a save from two sodding hours earlier. So, at the least new gamers gained’t expertise that.

Which is all to slightly make the purpose that a lot of what’s being addressed 35 days since launch has already lengthy put me off persisting with a sport I’d virtually completed. Actually, I discovered Murderer’s Creed Valhalla on Recreation Move, and having missed it when it was launched, beginning enjoying that as an alternative—and it seems to be the Star Wars Outlaws I used to be searching for, solely with Saxons as an alternative of Stormtroopers, and the ocean as an alternative of the celebs.
This patch is tempting me to return, not least as a result of it lastly provides a button for throwing grenades, slightly than requiring you to juggle by way of UI prompts within the warmth of battle. However then, I’m loving Valhalla a lot, I’m unsure I’ve received the willpower for Outlaws any extra. It’s great that Ubisoft is working exhausting to make it into the sport it deserves to be, however I concern quite a lot of harm has already been carried out. Maybe I’ll come again to it after they launch a disappointing Far Cry 8 in 2028.
It’s a sizeable patch, 3.8GB on PS5, 4.7GB on Xbox, and 5.6GB on PC, so that you’ll wish to get it downloading effectively forward of desiring to play. Listed here are the total, in depth patch notes:
PATCH DETAILS (model 7063935.TU2):
- PlayStation®5: 3.80 GB (model 01.002.000)
- Xbox Collection X|S: 4.71 GB (model 1.0.2.0)
- PC: 5.60 GB (model 1.0.2.0)
NOTABLE CHANGES:
- Tweaked the general stealth expertise by adjusting AI detection, the variety of NPCs and their positioning, patrol pathing, digicam detection and highlighting environmental alternatives to scale back participant friction
- Mounted a difficulty the place gamers would get caught within the hyperjump sequence in the direction of Kijimi
- Mounted a difficulty the place the ‘Takeoff’ button immediate wouldn’t be proven after ‘The Wreck’ mission
- Improved the place of the speeder digicam when the FOV was elevated
- Improved the speeder’s response and response when referred to as
- Improved speeder collision with the atmosphere to scale back being knocked off the speeder
- Kerro’s Speakeasy – mounted a difficulty the place the vitality barrier was not disabled after efficiently slicing the panel on Mirogana
- Mounted a difficulty the place gamers couldn’t work together with the triangulation stone in Jet Kordo’s quest line on Toshara, and the place the holotracker wouldn’t spawn within the Trailblazer
FULL PATCH NOTES:
Efficiency & Stability
- Improved stability and efficiency throughout all platforms
- Mounted FPS drops with Intel ARC GPUs
- Added VRAM affect to RTXDI utilization
Basic Gameplay
- Improved animation of Kay’s actions
- Scaled AI response to environmental actions from investigation to fight (e.g. when Nix detonates an NPC’s grenade greater than as soon as)
- Lowered adrenaline acquire when utilizing melee
- Added a fast throw button for utilizing grenades
- Improved conflicts when crouching close to ledges when digicam is going through the other way
- Lowered detection possibilities when utilizing cowl
- Improved the speeder controls when utilizing a mouse
- Added a tutorial reminder for the blaster’s Stun module
- Improved components of the Dying Trooper occasion
- Improved sniper rifle sensitivity
- Improved speeder collision with the atmosphere to scale back being knocked off the speeder
- Added the flexibility to press leap twice when close to a grapple level to activate it
- Improved animations after takedowns
- Improved melee animation after punching an enemy carrying a helmet
- Mounted a difficulty the place Kay wouldn’t obtain any harm from enemy blasters
- Mounted a difficulty the place Nix equipment and treats weren’t exhibiting within the menu when in area
- Mounted a difficulty the place controller presets weren’t saved when enjoying on completely different consoles of the identical platform
- Mounted a difficulty the place Kay would get caught in out-of-bound areas
- Mounted a difficulty the place the grappling hook wouldn’t snap to the right place
- Mounted a difficulty the place Kay would incorrectly lose popularity when trespassing in Syndicate districts
- Mounted a difficulty the place some NPCs couldn’t be distracted by Nix
- Mounted a difficulty the place Kay’s popularity wouldn’t be impacted correctly when detected finishing actions reminiscent of stealing or being caught in Syndicate districts
- Mounted a difficulty the place participant enter wouldn’t be registered throughout slicing if pressed shortly
- Mounted a difficulty the place the speeder racing NPC wouldn’t transfer when beginning the race
- Mounted a difficulty the place the speeder racing NPC would despawn on Toshara
- Mounted a difficulty the place Nix Sense wouldn’t spotlight NPCs that may be pickpocketed
- Mounted a difficulty the place Kay would teleport to the closest shoreline when quick travelling if the speeder was on deep water
- Mounted a difficulty the place open world occasions would deactivate after getting near the situation
- Mounted a difficulty the place some syndicate occasions wouldn’t grant rewards when accomplished
- Mounted a difficulty with the Dying Trooper occasion not triggering when reaching Needed Degree 6
- Mounted a difficulty the place “Defeat the needed degree 6″ goal doesn’t full after ending the occasion in area
UI, HUD and Settings
- Added Syndicate names to particular person contracts
- Improved the circulation on particular person knowledgeable screens to view skills as they develop into able to unlock
- Up to date the outline of drugs units to match their results
- Modified the default setting for the speeder to keyboard (WASD) slightly than mouse on PC
- Improved in-game menus and scrolling
- Improved descriptive textual content when interacting with distributors that require sure Syndicate popularity
- Mounted a difficulty the place the cinematic quantity setting was not registering correctly
- Mounted a difficulty the place FOV was not working accurately when in 21:9 mode on consoles
- Mounted a difficulty the place the speeder icon was not current on the map and compass when quick travelling from one planet to a different
Graphics
- Improved the efficiency of VRAM, RTXDI, Body Technology, and Ray Reconstruction
- Mounted numerous graphical corruptions throughout takeoff and touchdown sequences and when in area
- Mounted a difficulty with particular gearsets flickering when Body Technology is on
- Improved NPC visuals
- Mounted a difficulty the place some floor texture rendered in low high quality after rebooting, loading, or quick travelling
- Mounted a difficulty the place some object lighting was not showing accurately
- Improved environmental terrain and foliage
- Improved lighting throughout nighttime planetary takeoffs
Audio
- Added further background dialogue to enhance immersion
- Adjusted audio ranges of environmental objects and participant/NPC reactions
- Mounted a difficulty the place cantina music stopped after talking to a contract giver
- Mounted a difficulty the place a sound impact would get caught after utilizing Nix pulse
- Mounted a number of points with objects not making sound upon bodily affect with Kay or atmosphere
- Mounted a number of lacking UI sounds in menus
- Improved a number of music and atmosphere transitions in Quests and Open World
Cinematics
- Improved narration, dialogue scenes, voice overs and lip syncing
Digicam
- Improved digicam positioning when Kay is in low cowl, taking pictures, and climbing
- Improved the place of the speeder digicam when the FOV was elevated
Worlds, Fauna and Flora
- Improved Kay’s hair animations throughout completely different rain varieties
- Mounted vendor idle animations that have been lacking for some places
- Improved Kay’s consciousness round waterfalls and rain
Sabacc:
- Mounted a difficulty the place Mehdo performed the ‘Cook dinner The Books’ shift token, and the impact would exist for the rest of the sport, when it ought to solely be for the following reveal
- Mounted a difficulty the place a deck with chosen shift tokens was not saved when quitting the sport
- Mounted a difficulty throughout the Sabacc tutorial the place the sport might be blocked if opening the principles menu
- Mounted a difficulty the place gameplay would get caught if leaving the sport throughout the Double Discard affirmation display screen
- Mounted a difficulty the place NPCs wouldn’t react accordingly throughout the reveal section
- Mounted a difficulty the place the opponent’s playing cards wouldn’t present within the header when the Nix cheat was disabled
Photograph Mode:
- Mounted a difficulty the place gamers have been unable to rotate the digicam whereas Adrenaline Rush was lively
- Mounted a difficulty the place settings would reset when switching presets
- Mounted a difficulty the place photograph mode couldn’t be chosen whereas Kay was utilizing binoculars
Accessibility:
- Added giant font possibility for subtitles
- Added a daring font possibility for subtitles
- Moved overheard subtitles directional arrow to the correct facet of the container
- Added auto speed up/brake to the auto stroll button
- A immediate was added to the first-time consumer expertise to allow giant fonts
- Added the choice to auto mantle/vault over small objects
- Menu narration order was up to date to supply data in a extra logical order
- Added further increments for the speeder mouse sensitivity
- Added Adrenaline Rush timer setting to permit double or triple time for selecting targets
- Up to date the tutorial textual content concerning accessibility choices for Sabacc
- Mounted a difficulty with lacking closed captions for some weapon kind explosions
- Mounted a difficulty with audio description being reduce off in a cinematic
Miscellaneous
- Mounted a difficulty the place Kay closed the mistaken eye when aiming down sights
- Mounted localization textual content in dialogue sequences
- Mounted some incorrect textual content throughout dialogue choices
- Improved Kay’s gun holster animation
- Added a warning when spending a considerable amount of credit to keep away from doing so by mistake
- Mounted a difficulty the place bought objects reappeared within the vendor’s menu after saving/loading
- Mounted a difficulty the place gamers may throw limitless grenades
- Mounted a difficulty the place Imperial speeders have been lacking components
- Mounted a difficulty the place a knowledge pad couldn’t be interacted with throughout ‘Selo’s Folks’
MAIN & SIDE QUESTS (watch out for spoilers)
Canto Bight
- ‘Beginnings’ – adjusted variety of credit wanted to steal with Nix and added an additional keycard alternative within the Sixth Kin Membership
- ‘The Heist’ – mounted a difficulty the place gamers may get caught in an infinite loading loop after dying
Toshara
- ‘Underworld’ – adjusted enemy quantity, AI detection, patrols, and scalable atmosphere to raised the stealth expertise
- ‘New Tips’ – Mounted a difficulty the place Danka’s name might be triggered whereas within the blaster improve menu, ensuing within the Ion blast not engaged on the required door
- ‘False Flag’ – Mounted a difficulty the place progress might be misplaced when quitting an lively quest
- ‘The Wreck’Mounted a difficulty the place the hunt marker was not pointing to the right objectiveFixed a difficulty the place a participant may get caught if saving/loading throughout the escape sequenceFixed a difficulty the place the takeoff button immediate wouldn’t set off
Tatooine
- ‘The Hotfixer’ – Mounted a difficulty the place Kay would dismount the speeder firstly of the chase sequence
Akiva
- ‘Viper’ – Mounted a difficulty the place the hunt marker was not pointing to the right goal
- ‘Revelator’Mounted a difficulty the place gamers would get a ‘Return to Space’ message, ensuing within the mission being failedFixed a difficulty the place the participant may get caught if the Trailblazer was destroyed when a sure cinematic triggered
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