HomeFeatured News'The Crimson Diamond' Interview - Better Connection Through Text

‘The Crimson Diamond’ Interview – Better Connection Through Text

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We sat down with The Crimson Diamond‘s creator, Julia Minamata, to speak about how its textual content parser system helps to attach gamers to the sport.

The Crimson Diamond duties gamers with fixing a posh thriller in a small city in 1900s Canada. What impressed this sport and storyline?

The Crimson Diamond was very a lot impressed by old-fashioned Sierra journey video games (introduced dwelling from the workplace by my dad), thriller tales (launched to me by my mother) and my pursuits in mineralogy and Canadian historical past. I wished to offer retro avid gamers a comfortable feeling of nostalgia, however I additionally wished to introduce individuals who have by no means performed a textual content parser journey sport to attempt it out!

The storyline was impressed by the setting I create – an deserted mining city and the lodge and the encompassing space. The sport began as an experimentation in pixel artwork. My inclination in the direction of genuine particulars led me to doing loads of analysis in regards to the kinds of furnishings and furnishings I wished to create, which then led to selecting this explicit period. From there, I began asking myself questions on who would stay on this lodge, why they had been there, and what would inspire different characters to return to this place.

crimson diamond - a red-haired woman in a blue outfit stands in a lavish purple room. A person with blonde hair in a purple dress sits in front of a mirror.

The Crimson Diamond additionally captures a selected period in Canadian historical past. What drew you to this time? What analysis and work went into capturing the look and style of the interval?

The primary purpose I used to be drawn to this time interval was my curiosity in traditional detective tales similar to Sherlock Holmes, and the novels of Agatha Christie. To not point out, Sierra’s beloved thriller journey sport The Colonel’s Bequest! I knew I wished to create one thing that may recall these kinds of settings. I learn bits of Canadian historical past books, some mineralogy guides, a ebook that covers style all through historical past, an exquisite ebook referred to as Ontario’s Ghost City Heritage by Ron Brown, and a LOT of Wikipedia!

How did setting the sport on this interval have an effect on its design?

I knew I wished Crimson Lodge to be a distant location. Setting the sport within the early 1900s was handy for sensible causes; Nancy has the liberty to snoop to her coronary heart’s content material with out having to cope with the precise authorities, and information travels slowly in these components (the telegraph machine within the prepare station is the principle sources of reports, and this can be a story level within the sport). Entry to info can be not as simple on this period. Nancy can’t seek the advice of a smartphone! She has to depend on her personal observations and deductions, in addition to asking different characters questions, to realize invaluable information.

What you about utilizing textual content parsing for gamers to work together with the sport? Why select to have gamers sort out their actions as an alternative of giving them a listing of instructions?

Textual content parsers require a better stage of engagement from the participant. I perceive that I’m asking loads, however I believe, for gamers who’re prepared to place in an additional little bit of effort, that interacting with a sport utilizing a textual content parser will trigger them to really feel extra straight concerned of their actions within the sport. It’s as much as the participant to formulate concepts of what they want to do after which talk that to the sport. It’s a really imaginative and energetic manner of enjoying!

Lists of instructions and dialogue bushes are helpful designs to encourage participant interplay, however in addition they present the participant the restrictions of their decisions within the sport world. The textual content parser can have hidden depths as a result of the participant isn’t being proven all their decisions. I do attempt to write the in-game textual content to tell gamers about what objects they’ll work together with and doable verbs to try. I’m not attempting to be deliberately obtuse! However I believe the dearth of express on-screen decisions can provide gamers the tantalizing phantasm of limitless potentialities.

Crimson diamond - a red-haired woman in a blue outfit sits on a couch next to a gray-haired person in overalls. She mentions that she is a mineralogist.

Are you able to inform us a bit about the way you designed the textual content parser? What work went into getting it to acknowledge the suitable phrases gamers would wish for a detective-style sport? What ideas went into selecting the verbs that the sport would settle for and that you simply’d design gameplay moments and actions round?  

Journey Recreation Studio (AGS) has a textual content parser baked into the engine which made it comparatively simple for me to make a textual content parser journey sport. I didn’t have to design the precise textual content parser! The one in AGS is fairly simple to make use of.

It may be difficult to anticipate phrases that gamers may attempt, although. I’ve watched lots of people stream the sport and I’ve seen folks play it at occasions, which may be very useful. I do attempt to write the textual content descriptions and dialogue to point to gamers among the nouns and verbs that they’ll use. I attempted to think about as many synonyms as doable for the phrases that I exploit within the sport, and I’m all the time open to including extra! 

What ideas went into educating trendy gamers about this previous model of journey interface? Into creating tutorials that may assist gamers discover ways to work together with the sport’s world utilizing the textual content parser? How did you ease gamers who may not be used to those previous journey sport programs into working with them?

Textual content parser video games aren’t quite common these days. I knew that this might restrict the viewers who’d have an interest. Creating the tutorial room was my try to enchantment to those that’d by no means used a textual content parser to ease them into it. Even for many who are inclined to skip tutorials, the very starting of Chapter 1 repeats among the pointers! The start of Chapter 1 was additionally designed to get gamers acquainted with the textual content parser. The primary aim is to stroll across the lodge, opening doorways and speaking to the opposite characters. Hopefully by the point gamers get to the eating room scene, they are going to have gotten extra comfy with the textual content parser!

The mysteries of The Crimson Diamond are unfold about all through a large space, and gamers can both discover surprising clues/mysteries or miss some issues totally. What appealed to you about making a thriller sport the place the solutions aren’t assured? The place gamers might want to do some real detective work to determine issues out?

I believe gamers need to really feel like their participation in a sport impacts the end result – that their decisions matter! The opposite aspect of that coin is that in the event that they miss one thing within the sport, that ought to have an effect on the end result, too. However I used to be cautious to make it in order that even when gamers miss loads of issues within the sport, they nonetheless have entry to each principal endings by saying “sure” or “no” at a key second. I wished any participant, no matter how “effectively” they’ve performed the sport, to have the ability to come away from their first playthrough not less than considerably glad with the ending they get! 

Journey video games are typically pretty linear. I knew I wished to create a sport that, whereas nonetheless being fairly linear, would even have some replayability. A number of of us on Twitch have streamed my sport, however I don’t suppose any of them have performed it precisely the identical or noticed the very same issues. In that manner, I’m hoping their viewers will need to purchase the sport and play it themselves. 

Crimson diamond - a red haired woman in a blue outfit stands in green field near a waterfall.

What challenges got here out of giving gamers the power to overlook issues however nonetheless be capable to full the sport? How did you design your sport round many alternative doable routes gamers might take?

I all the time had my sights set on the principle, essential path of the sport – the principle aims which are express within the sport and that should be accomplished to ensure that the sport to progress. Generally I had problem deciding what must be a part of the essential path and what must be elective. The investigation to do with Margot, as an illustration, was a part of the essential path! However there was already loads happening within the sport already, and I did need to reward gamers for going the additional mile with that a part of the story. 

The sport solely actually branches in Chapter 6, although there are tons of participant actions being tracked by that point. Chapter 7 is when the outcomes of what the participant has achieved (or hasn’t achieved) are proven. I fastidiously thought-about when to department. Branching too early would’ve meant loads of further property and work! A number of the branching in The Crimson Diamond truly comes all the way down to the written descriptions. These take a lot much less time to create!

Lastly, how did you’re employed to maintain your puzzles feeling “honest” in a style that may be considerably brutal with what it expects gamers to determine? How do you create puzzles which are difficult with out irritating the participant?

I truly tried to make the sport’s puzzles simple as a result of I knew that the textual content parser comes with its personal built-in problem. I designed the puzzles with logic in thoughts. Among the puzzles have a number of options, as a result of folks could have totally different concepts of what’s most rational! I additionally tried to incorporate alternative ways of nudging the participant in the suitable route. Generally that takes the type of Nancy saying one thing aloud, typically it’s one thing one other character will say, or there might be clues in a textual content description or in a “demise message” (the textual content that accompanies when Nancy dies within the sport).

The failsafe is the hyperlink to the web hintbook that’s in the principle menu. Regardless of how caught the participant turns into, they’ve entry to a full hintbook that ought to assist them alongside. Certainly one of my priorities for The Crimson Diamond was that everyone who performs it ought to be capable to benefit from the full story and attain a passable ending.

The Crimson Diamond is out there now on itch.io, FireFlower Video games, and Steam.

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