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Bloober Team Declares Silent Hill 2 Remake’s Success As The Proof Its Era Of “Shitty Games” Is Over

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Bloober Team Declares Silent Hill 2 Remake’s Success As The Proof Its Era Of “Shitty Games” Is Over

If we return two years to October 2022, when it was formally introduced that Bloober Staff was the studio that Konami had handed the problem of remaking Silent Hill 2, we’d discover a very skeptical response from gamers. And that’s being beneficiant.

Not being beneficiant, nobody believed Bloober Staff was the best alternative. And that didn’t change by means of its growth. They have been doubted at each flip, proper up till it launched to rave opinions from critics and audiences alike.

However in equity to gamers and critics, Bloober Staff hadn’t given folks a lot motive to be assured that they might pull it off. Past Bloober Staff’s Layers Of Concern sequence, which had beforehand been its finest declare to horror game-dev fame, Bloober Staff’s different horror makes an attempt had all faltered in a single massive approach or one other.

Video games like The Medium and The Blair Witch Venture every had sure parts folks would possibly’ve appreciated, however neither actually impressed. And Layers Of Concern wasn’t with out fault.

After Silent Hill 2 Remake although, in a latest interview with GameSpot, Bloober Staff’s Wojciech Piejko, director on its subsequent recreation, Cronos: The New Daybreak referred to as it the proof that Bloober Staff has what it takes to be a first-rate horror staff.

Piejko additionally talked about how troublesome it was for the Silent Hill staff, and counseled their toughness in with the ability to take the doubt and discontent from the web on the chin, and rise above it by delivering a superb recreation in Silent Hill 2 Remake.

“No one believed we might ship, and we delivered. That was an enormous honor, that we, as Bloober, might work with Silent Hill and Konami. As horror creators, we love Silent Hill, like, I believe, most horror followers [do.] It was robust for these couple of years earlier than [Silent Hill 2’s] launch.

…They [the Silent Hill team] made it. We made it. Bloober made it. And now, it’s superb spirits inside [the studio.] We wish to present what we will do on our personal, how we will evolve our concepts.

They recreated a legendary recreation. They made the unattainable doable, and it was a bumpy street due to all of the hate on the web. The strain was massive on them, they usually delivered, and for the corporate, it’s a tremendous second.”

Producer and director on Cronos: The New Daybreak Jacek Zieba added “We wish to be a horror firm. We wish to discover our area of interest, and we predict we discovered our area of interest, so now we simply–let’s evolve with it. […] And the way that occurs is extra advanced, however it additionally occurs organically in a approach, like with [2016’s] Layers of Concern, folks within the studio have been like, ‘Okay, we made some shitty video games earlier than, however we [can] evolve.”

Piejko even provides that the success of Silent Hill 2 Remake has already seemingly helped within the reception to Cronos: The New Daybreak. “All of us felt aid. All of the feedback have been like, ‘Yeah, this appears to be like nice. I really like the design of the character.”

Hopefully for Bloober Staff and horror followers in all places, the studio can proceed to evolve on this upwards trajectory.

Supply – [GameSpot]



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