Kyle Rowley, the Recreation Director on Alan Wake 2, has revealed throughout a chat with Video games Radar that he feels the group barely overdid the soar scares within the critically acclaimed survival horror title.
Reflecting on Alan Wake 2 because it celebrates its first anniversary, Rowley mentioned the method of balancing soar scares within the recreation in order that they wouldn’t come throughout low-cost. Upon reflection, he admitted that the group possibly indulged a bit an excessive amount of on this division.
It’s tough. I really feel like we type of overdid it just a little bit trying again. Each time a brand new foe is on the prowl, you may make certain they’d pop as much as say hey with a horror sting. Thematically, story-wise, they’re meant to be like a psychological assault on the character who’s receiving them. Particularly within the base recreation, you already know, the place you’re getting launched to Overlap Guardians, whether or not that’s Nightingale or Cynthia, they’re meant to be this type of psychological assault.
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We do use them only for technical causes as properly, from a mission circulation and stage design and gameplay design perspective. We had these two causes, they usually type of have been serving barely totally different functions. However for a participant, it got here throughout principally as a soar scare irrespective of how we utilized it, whether or not it was by this story narrative cause or for gameplay causes.
Alan Wake 2 was launched in October 2023 for PS5, PC, and Xbox Sequence X/S. As a part of the primary anniversary celebrations, Treatment is releasing a free replace filled with new options together with additional DualSense performance, and has additionally confirmed how the sport will make the most of PS5 Professional.
[Source – Games Radar]