Nintendo Life: Dragon Quest III is a vastly beloved recreation worldwide and in Japan specifically. Was it daunting approaching this basic, and what have been you most acutely aware of when engaged on the remake?
Masaaki Hayasaka, Dragon Quest III HD-2D Remake producer: Sure, it was undoubtedly a frightening activity. A basic recreation carries the particular moments and reminiscences of so many individuals, so we needed to meet the expectations of those followers from each angle. Whereas this title is designed to be an accessible entry level for newcomers to DRAGON QUEST, our major viewers stays those that skilled the unique recreation.
Personally, I consider that irrespective of what number of new gamers we appeal to, if the unique followers aren’t glad, the remake will finally be thought-about a failure. So, above all else, my focus was on making a remake that might meet, and even exceed, the expectations of the unique recreation’s followers.
The unique Dragon Quest III manages to seize the sensation of journey and exploration by permitting gamers to simply uncover issues. How have you ever expanded on that concept within the remake?
…my focus was on making a remake that might meet, and even exceed, the expectations of the unique recreation’s followers.
I didn’t got down to broaden the sport considerably. It could be extra correct to say that we tried to faithfully seize the gameplay and really feel of the unique on this remake. For instance, we’ve added extra handy options, like goal markers and guides, which weren’t within the unique.
Nevertheless, you continue to have the choice to show these off, permitting you to discover and uncover issues by yourself, simply as you probably did within the unique. With this strategy, we aimed to fulfill each gamers preferring a faster, extra streamlined expertise and those that need to benefit from the recreation in the identical method as earlier than.
Akira Toriyama’s (who handed away earlier in 2024) artwork and Koichi Sugiyama’s (who handed in 2021) music have been integral to the unique Dragon Quest III. Are you able to inform us how you might have tried to protect and respect their work on this remake?
We tried to stay as devoted as potential the place music was involved when it comes to issues that gamers would possibly bear in mind, similar to “This track was enjoying throughout this scene within the unique,” or “This track was enjoying for this map.” Sugiyama-san composed every bit with the imaginative and prescient of the scene or map in thoughts, so we made a acutely aware effort to not alter the music simply because it was a remake.
As for the artwork, you may discover on this remake which you could see the again view of your social gathering members in battle, and once you change weapons, it is mirrored within the pixel artwork. Nevertheless, the clothes largely stays the identical. This was performed to protect the costume designs that Toriyama-san created for the completely different vocations, permitting gamers to completely admire them. There are various different examples like this, however general, we labored onerous to honour and respect Sugiyama-san and Toriyama-san’s visions to the best extent potential.
We’re happy to see the Monster Grasp vocation (from Dragon Quest VI) is again as the brand new ‘Monster Wrangler’ class. Have been there another lessons that you simply thought-about bringing again for this remake?
No, we didn’t contemplate different vocations. First, the city and discipline maps on this recreation are bigger than these within the unique, so we would have liked to introduce new gameplay components to encourage gamers to discover each nook of the world. Moreover, we determined to incorporate a brand new function referred to as Monster Enviornment, and we regarded into how we might combine it in a method that might make it a key a part of the general expertise.
To summarize, the Monster Wrangler vocation emerged from the next components: Stray monsters might be rescued within the expanded fields and cities; Monsters might be entered in battle on the Monster Enviornment; Monster Wranglers have a novel set of traits that enable them to simply rescue monsters for battle.
Therefore, Monster Wrangler was the one new Vocation choice that we thought-about.
The HD-2D Remake comprises brand-new story components. How did it really feel attending to broaden the unique plot, and are there another storylines you would like you can have added?
Truthfully, I used to be a bit nervous at first, since I used to be including to a narrative written by [Yuji] Horii-san himself. However I am assured within the content material and now that I’ve obtained Horii-san’s steering and full approval, I am actually excited for everybody to expertise it. There was nothing we needed to incorporate that we could not.
…we labored onerous to honour and respect Sugiyama-san and Toriyama-san’s visions to the best extent potential.
After we added the brand new components, together with the brand new episodes, we made positive to remain true to the essence of the unique work. Our aim from the beginning was to boost the story with out disrupting its core, protecting every part inside the realm of “bonus content material.”
There are various who’ve solely simply received into the Dragon Quest collection because of Dragon Quest XI. Are there any issues that these approaching III as followers of XI, or for the primary time, ought to be searching for?
For these new to DRAGON QUEST III it will be nice if they might expertise it from the attitude of enjoying a recreation that grew to become a social phenomenon and left an enduring impression on RPG historical past. We have made enhancements to boost its playability for contemporary audiences, however we have stored the unique really feel of the sport intact. This speaks to how well-developed the system was in its unique type, because it solely wanted minimal changes. We wish gamers to understand the greatness of the unique work.
I am positive followers of DRAGON QUEST XI will spot refined components all through the sport that can make them assume, “This appears acquainted…” and I hope they take pleasure in discovering these touches as properly!
With Dragon Quest I & II arriving subsequent 12 months, how would you’re feeling about additionally remastering the Zenithia trilogy (Dragon Quest IV, V, and VI) someday?
We admire your enthusiasm. For now, we’re dedicated to giving our greatest to DRAGON QUEST I & II, so please look ahead to them.

This evaluate has been edited calmly for readability.
Our because of Masaaki Hayasaka for taking the time to reply our questions and to Kyle at fortyseven for arranging this interview. Dragon Quest III HD-2D Remake is out now on Change, PlayStation, Xbox, and PC.
Are you enjoying the remake this weekend? What vocations are you working with? Tell us down under!