
Tootum duties gamers with navigating a lethal world by means of using a magic platforming sword and a handy sprint.
Precision Platformer and Metroidvania are two genres that mesh collectively extremely properly, presumably due to the fragile timing usually required when preventing bosses within the latter of the 2. Journey video games that predate the time period Metroidvania, like Zelda (which has since gone open-world) and Surprise Boy (RIP) have been recognized for robust bosses that adopted puzzle and fight sections. That staggered, ability-gated exploration was one thing that was prevalent again then, and persists now, throughout to video games coming quickly — like Tootum.

Tootum, which is the most recent venture from perpetual metroidvania creator DougVeira, locations you within the position of a freshly woke up amnesiac entity that should tactfully navigate the lethal temple that they’re trapped inside. Being an amnesiac in an historical temple sounds extra like the beginning of a story sport, however you’d higher not dwell in your misplaced reminiscences for lengthy lest you fall on some spikes or get a fireball to the face. It’s not straightforward to get by means of this place and also you’ll rely closely on a magical sword companion that you would be able to fling ahead and climb upon as a platform when its lodged in partitions.
Normally avoidance is essential, with the beginning, lumbering enemies fairly straightforward to keep away from until you’re specializing in different issues (dodging swinging balls, not touchdown on spikes). Nonetheless, harder enemies inevitably comply with, requiring tighter reflexes and sprint placement to keep away from assembly an disagreeable finish. There’s a demo accessible for Tootum over on each Steam and Itch.io, and whereas it’s somewhat bit early on in growth, there’s a touch of one thing actually magical in there — and I don’t simply imply the speaking sword.

Tootum is at present in growth, however within the meantime, you may get a demo from itch.io or Steam.
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