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STALKER 2 Map and Locations Guide

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This information will present you the STALKER 2 map, notable factors of curiosity, and element the place you could find bases within the areas of the world.

As soon as you have grasped the fundamentals of STALKER 2, you will wish to begin heading out into the world and exploring the Zone. Sadly, it may be troublesome to search out the place factors of curiosity are positioned or the place bases are. Learn on to see the map and the place you could find bases!


STALKER 2 Map

STALKER 2 Map with Points of Interest Marked and TechRaptor Watermark v2

This STALKER 2 map exhibits the areas of factors of curiosity, anomalies, and bases (basically, cities). We’ll replace this as we discover extra of the zone. For the second, we’re solely highlighting bases (cities) and necessary factors of curiosity.

Bases (cities) with entry to a personal field, mattress, and so forth. are highlighted in yellow on the above map. Notice that some bases could not have all facilities. Moreover, some bases will change or disappear outright as you progress via the primary story missions; you could find out particulars about every base under.

It is necessary to notice that the factors of curiosity marked on the map aren’t the one locations the place you could find enemies or loot. There are lots of smaller buildings or caves the place you could find occasions, loot, and/or enemies. Thorough exploration could be rewarding so long as you are cautious!


The right way to Quick Journey in STALKER 2

You’ll be able to fast-travel in STALKER 2 by heading to the closest main base and talking with a “Information” NPC; these NPCs are marked on the map by a goal image. A Information will cost you some coupons to take you to your vacation spot.

Sadly, Guides can solely take you from one base to a different base. You aren’t capable of quick journey to or from particular factors of curiosity on the map. Bases are highlighted on our map above with yellow icons.


Notable STALKER 2 Map Areas

Listed below are the notable STALKER 2 map areas that we have discovered to date; every area’s location is included in parenthesis, and the entire below-listed areas are labeled on our map above.


Bulba (Lesser Zone)

The Bulba anomaly is a floating orb of water that may pull you in and kill you should you get too near it. It’s house to the Legendary “Bizarre Ball” artifact.


Chemical Plant (Chemical Plant)

The Chemical Plant is the primary base for the Ward faction. You will not be capable of enter it if you’re not within the good graces of the Ward faction.


Clear Sky Base (Swamps)

Clear Sky Base is a location that you will go to throughout the primary story mission Advert Astra per Aspera. This space (and the Swamps area on the whole) is extremely harmful and you need to keep away from going right here till that you must.


Japanese Checkpoint (Lesser Zone)

The Japanese Checkpoint results in the Wild Island and Cordon areas. It’s blocked initially of the sport and you will not be capable of get via it till you progress the primary story and get entry to different areas of the Zone.


Icarus (Zaton)

Icarus is a small Ward base. You will be unable to enter it and not using a Ward Badge or in any other case being allied to the Ward faction.


Northern Checkpoint (Lesser Zone)

The Northern Checkpoint results in the Rubbish area. You will not be capable of move via it till you full the primary story quests within the Lesser Zone.


Pontoon Bridge (Lesser Zone)

The Pontoon Bridge heads west to the Chemical Plant area. You will not be capable of cross it till you full the primary story quests within the first area.


The Poppy Area Anomaly (Lesser Zone)

The Poppy Area anomaly quickly drains the power of anybody who enters it. You will have to enter it as a part of The Poppy Area aspect mission; in any other case, you do not wish to waste your time exploring this space.


Quiet’s Camp (Wild Island)

Quiet’s Camp is south of Shelter, the bottom occupied by the previous Monolith members often known as Midday. It’s occupied by a person named Quiet, a defecting member of Midday who acts as a dealer.

Sadly, Quiet’s Camp shall be deserted after the Monolith faction reemerges; make certain to finish his aspect mission A Mild within the Finish of the Tunnel earlier than you full the primary story missions at SIRCAA!


Rookie Village (Cordon)

The Rookie Village is a small base crammed with newer Stalkers. The encompassing space has fairly just a few bandits who’re all too keen to prey on them, so discover the encircling areas fastidiously.


Rostok (Rostok)

Rostok is a well-equipped base within the Rostok area with 2 bars, a number of merchants, and some alternatives for attention-grabbing aspect missions. That is additionally the place you will discover the Area.


Shelter (Wild Island)

Shelter is the primary base of Midday, a faction of ex-Monolith members. You will be unable to enter it till you full a particular quest. Shelter doesn’t have anybody keen to promote you tools; you will have to go south to Quiet’s Camp to purchase gadgets. Shelter has a aspect quest the place you may get probably the greatest artifact detectors within the sport.

The Shelter base shall be deserted after you full the primary story missions on the SIRCAA Major Constructing; ensure you full any aspect missions within the space earlier than you proceed together with your goals at SIRCAA.


Shevchenko (Zaton)

Shevchenko is house to the previous occupants of Sultansk. Whereas it has a dealer, it lacks most of the facilities that you simply’d usually discover in a base.


SIRCAA Exterior Checkpoint (Zaton)

The SIRCAA Exterior Checkpoint leads right into a restricted space that you simply will not be capable of get into till you get to the primary story mission Excessive Simplicity.


SIRCAA Major Constructing (SIRCAA)

The SIRCAA Major Constructing is the brand new house of the Monolith and is the central location from which Dr. Dalin is conducting his experiments on The Zone. There are minimal facilities right here, and you will finally have to flee this facility after the Monolith faction reemerges.


Slag Heap (Rubbish)

Slag Heap is the primary base within the Rubbish area. It’s surrounded by massive, irradiated areas that may rapidly kill you should you’re not cautious. You need to all the time concentrate when attempting to take a shortcut via the grass or woods right here.


STC Malachite (Malachite)

STC Malachite is the primary base of the Malachite faction. You will have to get your palms on a Malachite Move with the intention to get into this location.


Sultansk (Zaton)

Sultansk is the primary base within the Zaton area. It’s at the moment managed by a person often known as the Sultan who sells lackluster safety companies to the Stalkers within the area.


Symbiont (Pink Forest)

Symbiont is a particular location within the Pink Forest that seems to be a confluence of a number of anomalies. In consequence, you’ll be able to probably get a variety of artifacts.

You’ll be able to probably shift via completely different artifact choices by saving your sport from roughly 100 meters away from the middle, loading your sport, and approaching this space together with your scanner out.


Wandering Lights (Zaton)

The Wandering Lights is an anomaly that exudes a robust Psi affect; count on fixed hallucinations should you go into this space with out sufficient Psi resistance.


Water Tower (Lesser Zone)

The Water Tower is a location that you will go to throughout a aspect quest initially of the sport. You could find a singular AKM-74S right here with a completely affixed 4X scope.


Zalissya (Lesser Zone)

Zalissya is the primary base you will encounter in STALKER 2. That is the place you will head after you have accomplished the tutorial and survived shifting via the Lesser Zone initially of the sport.

You could find the entire mandatory base facilities at Zalissya. That mentioned, the merchants do not inventory a lot in the way in which of rarer ammo or weapons — you will need to journey to different bases to get higher tools.

Zalissya shall be destroyed after Monolith is reawakened throughout your time on the SIRCAA Major Constructing. If in case you have any incomplete aspect missions there (such because the Poppy Area mission), you need to return to Zalissya to finish them earlier than it is too late.


That is the top of our STALKER 2 Map and Areas Information. Be sure to take a look at our different guides under!

Extra STALKER 2: Coronary heart of Chornobyl Guides

Basic Guides

Alternative Guides

Mission Guides

How-Tos



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