The Legend of Zelda: Echoes of Knowledge is a reasonably linear recreation, with the search marker instructing you the place to go subsequent consistently, like a glowing yellow beacon in a fog, however a Zelda: Echoes of Knowledge walkthrough continues to be good to have. There are some break up paths within the recreation the place it’s a must to determine which area to sort out first, which is the place this information can turn out to be useful.
The particular decisions you make at every fork within the highway have little main bearing on the sport, as you’ll ultimately go to each location anyway, however for these stumped on what to do first, we’ve your again.
In the event you’re nonetheless nervous earlier than beginning your journey, we’ve a newbie’s information to offer some suggestions, together with probably the most helpful echoes to maintain your eye out for. Whilst you full the story, you’ll need to search out collectables, like coronary heart items, stamps, and fairy bottles, too.
Beneath, we give a quick overview of the full fundamental story in Zelda: Echoes of Knowledge, noting narrative beats chances are you’ll get tripped up by alongside the way in which, in addition to the greatest order of dungeons and areas to take if you’re prompted with a selection of a number of choices.
Zelda: Echoes of Knowledge walkthrough overview
Over the course of Echoes of Knowledge, you’ll begin within the Suthorn Forest. You’ll then sort out the Gerudo Desert and the Jabul Waters (with a selection of which to hit first). You’ll go again to Hyrule Citadel earlier than one other fork: Faron Wetlands, Eldin Volcano, or Hebra Mountains. When you full all three, your journey leads you to the Everlasting Forest earlier than culminating within the level of no return, Null’s Physique.
That’s the birds-eye view. For a deeper rundown — together with particulars on what these sections entail and what upgrades or unlocks you may anticipate to get from every — learn on. We additionally provide our recommendation for which areas to sort out first on the two break up paths in Echoes of Knowledge.
Beginning out in Suthorn Forest

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The start of your journey is transient, however sudden. When you make it out of the start cavern and also you report again to Hyrule Citadel about hyperlink and these void rifts, one other rift opens up, and also you land your self in jail. There are a couple of segments to this opening portion:
- Get away of jail and get previous the guards in Hyrule Citadel Underground
- Head towards the Suthorn Ruins
- Enterprise by means of the Stilled Suthorn Ruins and the Suthorn Ruins, which function a little bit of a tutorial on your numerous skills with Tri
After you get that rift closed up, you’ll have the ability to head to Lueburry’s workshop, the place you’ll talk about a gameplan with him and the official you rescued from the Ruins. Tri will level out that they’ll see a couple of enormous rifts, pointing you in two instructions…
Gerudo Desert or the Jabul Waters — which to do first?

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After the opening phase, you’ll want to choose between serving to the Gerudo folks within the Gerudo Desert or serving to the Zora in Jabul Waters. Don’t fret, as you will want to do each to finish the story, however which one do you have to do first?
The Gerudo phase of the sport unlocks a particularly useful echo that means that you can rapidly journey over gaps and pits horizontally. You’ll additionally unlock the Bow of May, permitting you to make use of a bow and arrow when in Swordfighter kind. To finish the Gerudo portion, you’ll must do the next:
- Head to Gerudo Valley
- Assist the Gerudo shut the rift for the Stilled Desert Temple Ruins
- Get by means of the Cryptic Cavern
- Shut the rift within the Gerudo Sanctum dungeon
The Zora phase within the Jabul Waters will unlock one other very useful echo that means that you can journey up cliffs vertically with ease (no want for these beds anymore). You’ll additionally encounter an echo that can permit you to use bombs, so you may seize issues behind cracked partitions and blow up baddies. To finish the Jabul Waters portion, you’ll must do the next:
- Go to the Jabul Waters
- Assist the Zora shut the Stilled Higher Zora River rift
- Beat up Jabu-Jabu in a brief boss combat
- Shut the rift within the Jabul Ruins dungeon
That mentioned, we personally discovered the bow and arrow extra useful, so doing the Gerudo phase first helped us full the Zora phase simpler. Nonetheless, it’s as much as you as each of the dungeons offers you helpful instruments that can make it easier to end the opposite one.
Returning to Hyrule Citadel

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When you shut up these two large rifts, you’ll be tasked with heading again to Hyrule Citadel. It’s lastly time to save lots of the king and kind some stuff out. This half is extraordinarily linear when you get there, as you’ll must get by means of a stilled model of Hyrule Citadel, which is successfully one other dungeon.
After saving the king, Tri will discover three extra gigantic rifts open up throughout the map in three key places: the Faron Wetlands, Eldin Volcano, and the Hebra Mountains.
Earlier than you head off to those places, now is a superb time to completely discover the map extra. Between the Water Block Echo you bought from the Zora and the Flying Tile Echo you bought from the Gerudo, you could have the instruments to just about wander the entire map. It’s best to take a while to discover and do some facet quests. Energy your self up a bit bit by discovering coronary heart items and May Crystals to improve your weapons. Enemies will begin hitting a bit more durable, so that you’ll need to have the ability to take them on with no points. Lastly, now you can begin to get outfits from amiibo scans.
Faron Wetlands, Eldin Volcano, or Hebra Mountains — which to do first?

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Once more, you’ll be at a crossroads, however the order by which you do the dungeons doesn’t actually matter. You’re going to get totally different instruments from totally different dungeons, although.
The Eldin Volcano is expectedly residence to the Goron folks and fire-based monsters. You’re going to get full entry to bombs on this phase of the sport (not simply bomb-like echoes), that are usable in your Swordfighter kind. The Eldin Volcano portion goes as follows:
- Climb up the Eldin mountain to get to the Goron folks
- Assist the Gorons by finishing the Stilled Goron Metropolis phase
- Discover the 2 elders to determine how you can get to the highest of the mountain
- Enter the Eldin Temple to eliminate the rifts
The Faron Wetlands is residence to the Deku Scrubs and electric-based monsters (and their echoes, in fact). The dungeon right here focuses on spider-like enemies that make it easier to scale up partitions each within the 2D-platforming sections and the 3D overworld elements. The Faron Wetlands portion is as follows:
- Head to the Faron Wetlands
- Assist Blossu un-rift his home by way of the Stilled Blossu’s Home space
- Escape from the Deku Scrub Lockup jail
- Enter the Faron Temple to cleanse the rifts from the realm
The Hebra Mountains is the house of yeti-like creatures and ice-based monsters. This space did really feel notably a bit more durable than the others and didn’t provide us a lot so as to add to our arsenal of expertise (however that’s simply our opinion). The Hebra Mountain phase follows this path:
- Head up the Hebra Mountains within the north
- Assist Condé by closing the Stilled Hebra Mountain Cave rift
- Comply with Condé up the mountain to seek out his brother
- Full Lanayru Temple to shut the rifts over the area
Primarily based on this, we’d suggest going to the Eldin Volcano first, as having bombs available is only a good perk to have. From there, you may head to the Faron Wetlands subsequent after which the Hebra Mountains when you’ve powered your self up a bit.
[Ed. note: We discuss spoilers to the ending portion of The Legend of Zelda: Echoes of Wisdom below. Make sure you’re actually at this point of the game before scrolling below the comically long image or risk being spoiled.]

Graphic: Julia Lee/Polygon | Supply photos: Nintendo by way of Polygon
Going to the Everlasting Forest

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After the above half, you’ll be despatched again to Hyrule Citadel and also you’ll be on the final portion of the sport. Head to the Everlasting Forest, which is the one a part of the map you could have not been to. It’s immediately north of Hyrule Citadel, and although your minimap will probably be obscured when you’re inside, it’s not as deep of a labyrinth as it’s in different Legend of Zelda video games.
After fixing a brief puzzle and watching a couple of cutscenes, you’ll find yourself within the Stilled Historical Ruins, a considerably linear platforming space, the place you’ll simply must make it from the south of the map to the northern portion. Utilizing instruments like Water Block and Flying Tile Echoes ought to make fast work of any issues you could have, although there’s nothing unsuitable with needing to summon a pair beds if want be. By this level of the sport, you must have the ability to summon fairly various gadgets.
When you make it north, you’ll be tasked with a brief battle towards the Null model of Zelda, and then you definitely’ll free Hyperlink from his crystal jail.
You now have the choice to really proceed on to the ultimate a part of the sport. Tri will warn you that for those who proceed, you can not flip again, so it’s greatest to get your affairs so as earlier than you go. Backtrack any Items of Coronary heart you might have considered trying, full any facet quests that you simply left hanging, and naturally, make a bunch of health-restoring smoothies.
The purpose of no return: Null’s Physique
Along with Hyperlink, you’ll enterprise by means of the final dungeon of the sport, Null’s Physique. The dungeon portion is definitely fairly quick — however the boss combat is prolonged. After that, that’s it. You’ll unlock a couple of assortment perks after beating the sport, however that’s actually it!
Time to now mop up something you’ve missed — together with remaining echoes, coronary heart items, fairy bottles, and incomplete facet quests.