
You stroll right into a poorly lit, seemingly empty resort. In determined want of somebody to talk to, you hesitantly wander only a single room farther from the doorway, down a serene walkway. You might be funnelled right into a equally poorly lit library. You’re second-guessing why you might be on this resort, and why it even has a library, but your eye is unusually caught by a specific guide among the many busy cabinets.
You let this curiosity afford you a couple of steps deeper. You attain up a tip-toe’s distance to that probably glowing guide, then hesitantly pull on its backbone. You discover that it’s heavy. It flops down and also you catch it along with your different arm. The guide, now sprawled open, reveals the next:

You might be taking part in Lorelei and the Laser Eyes, the most recent sport from Swedish developer Simogo.
Arriving 5 lengthy years after their hit Sayonara Wild Hearts, you’d be forgiven in the event you had no thought it got here from the identical group; it’s a muted and tense escape room expertise a lot nearer to movie noir than pop album, but it’s brimming with the identical obsession with the human thoughts that Simogo is understood for over their virtually 25-year historical past.
In an effort to be taught extra in regards to the many mysteries inside the sport and what impressed them, Nintendo Life spoke to Simon Flesser, one half of Simogo’s founding members and a improvement lead on this Recreation Of The 12 months candidate.
Alan Lopez for Nintendo Life: What was your position on Lorelei and the Laser Eyes?
Simon Flesser: I’m Simon Flesser. I made loads of various things on the challenge. I used to be chargeable for the general imaginative and prescient, but in addition sensible issues like designing and constructing the world and its puzzles, writing tales, making textures, results, inserting cameras and such.
I do not assume it is inaccurate (however be happy to appropriate me if I am fallacious!) to name Sayonara Wild Hearts Simogo’s greatest business success thus far. And but, Lorelei is nearly Sayonara’s exact opposite: style, aesthetic, colors — virtually every little thing. It is a lot nearer in tone to your earlier video games, like Machine 6.
Did the group must push by means of any exterior friction or inside nerves to observe up a profitable action-arcade-musical with a black-and-white puzzle thriller sport?
Whereas I don’t have the precise numbers right here, [Sayonara Wild Hearts] was definitely the most important challenge as much as then. However contemplating how small the group and the way brief the event time was for issues like Machine 6, I feel one has to think about business success comparatively. However there’s at all times some type of stress concerned in beginning a brand new challenge. For us, I feel the stress has extra to do if we will discover one thing surprising, completely different, and shocking sufficient to make.
I learn your improvement profile on Lorelei, which led me to look at Final 12 months At Marienbad (1961), a film you cited as one of many main influences for the sport. It struck me what number of key issues Lorelei infuses from Marienbad, just like the resort setting, the unreliable narration, unsure characters, visible perspective tips, and extra.
I am curious…how a lot was Lorelei’s unrelenting preoccupation with perspective particularly impressed from Marienbad’s writing and cinematography?
The attitude half was principally a continuation of thought from Sayonara Wild Hearts, really. [Both games] have, at their core, the thought of making an attempt to ‘remedy’ the 3D digicam. In some methods, handing over the management of the digicam to gamers is giving up on the thought of fixing the digicam. So as an alternative of viewing the 3D digicam as a difficulty, we considered how we as an alternative may make the digicam a pure a part of the design, and combine it to create both emotional resonance or gameplay parts. It was from that core thought [that] the thought of perspective as a broader that means was born.
Fascinating. The sport positively explores perspective in all types of distinctive methods, however I did not even think about that navigating 3D house has been a comparatively new endeavour for Simogo since Sayonara.
I need to ask you in regards to the puzzles…I’m going to be sincere with you, Lorelei wasn’t straightforward for me. And that is an enormous a part of what made it one of the fulfilling video games I’ve ever overwhelmed. What was the method for developing with some of these visible puzzles?
[Puzzle making] could be very iterative, and completely different, relying on the puzzle. As we wished a big a part of the puzzles to have the ability to be randomised, we had to consider them in very particular methods, which naturally led loads of them to be based mostly round numbers. We frequently talked about ideas comparable to symmetry, consistency, and sequence.
I believed so much about how a puzzle ought to be structured like a superb joke, with a superb buildup that culminates in a shocking punchline.
The kind of puzzles in Lorelei and the Laser Eyes are, to me, largely about communication. It’s about speaking and obfuscating the correct quantity of data that permits the solver to begin having concepts about what the idea of the puzzle is. So sometimes, I’d check an thought for a puzzle on the group with a sketch, merely asking them to resolve them, after which tweak it till it felt like the thought got here throughout. I believed so much about how a puzzle ought to be structured like a superb joke, with a superb buildup that culminates in a shocking punchline.
With out ruining an excessive amount of, there are some essential recurring years within the sport. I could not assist however marvel in the event you wrote the story round which explicit years you might take advantage of puzzles out of? As a result of the mileage the sport will get out of a few of the quantity mixtures simply blew me away. [laughter]
We selected these years for his or her symbolic worth, and for sensible puzzle causes. If I clarify the precise sensible motive, some puzzles can be given away. However to present an instance, no yr utilized in any puzzle has repeating numbers, which was sensible for the way in which we wished to design puzzles and their randomisation.

I do need to focus on Lorelei’s narrative themes. Gameplay-wise, it is clearly a field of puzzles, however the puzzles shortly get prolonged into the characters. With out moving into the story an excessive amount of, I beloved how the sport toys with the concept that an observer essentially adjustments the context of one thing. I might love to listen to extra about what received you and the group fascinated with these themes.
These concepts had been fashioned from our ideas about leisure and tradition at present being so wanting to please the viewers, quite than making an attempt to create one thing that feels true…
But when I talk about my ideas round these themes an excessive amount of, I’ll challenge my very own meanings onto the gamers, which I do not need. I might like the sport to be a vessel for concepts and to boost questions so gamers can type their very own ideas and views.
To that time, how a lot do you want to concentrate to the web discourse across the story? Is it ever laborious to remain out of it? An off-the-cuff search round Reddit and Steam boards, and I see a bunch of backwards and forwards concerning individuals’s interpretations of the story.
We glance from time to time. There are many fascinating interpretations and analyses. It’s enjoyable to learn!
I did discover {that a} puzzle sport of this magnitude is surprisingly communal. One in all my favorite issues to have occurred with Lorelei that I did not count on was pleasure for evaluating paper notes with different individuals who’ve performed it. And it was at all times paper! I am unable to present footage of my pocket book due to spoilers, however I like how individuals instinctively resort to pencil and paper…
We’re huge followers of pen and paper ourselves, particularly for working. My finest concepts come when I’m writing and sketching notes, often on a practice.
For anybody who hasn’t performed it, a typical visible trick the sport does is overlay the gameplay on high of unusual pictures. It is delicate, nevertheless it was very efficient at making me really feel uneasy. I learn that your group really took these pictures yourselves…?
That’s proper. We travelled to Kronovalls Slott within the southeast of Sweden. We got the keys by the supervisor and will roam round all day and take pictures.
The fort additionally has a chapel in considered one of its wings, however simply as we had been leaving it, we met the proprietor within the hallway exterior who requested us to not use any pictures of the chapel. Maybe this unintentionally and subconsciously impressed the ‘secret chapel’ within the sport.
[Laughter] Additionally, the music! Simogo’s historical past with sport design round music is fascinating to me, going again to Machine 6’s surprising use of track, the fragmented music in The Sailor’s Dream, to, after all, Sayonara being designed round an authentic pop album. Lorelei is extra muted on this regard, however not with out exception.
I’ve at all times wished to ask you your opinion on track utilization in video video games. What compels you to design round, even typically sneak absolutely produced, authentic pop songs right into a sport? And do you’ve any favorite track placements in different video video games?
Sound and music is the medium that the majority simply paints photographs in my head. We often make playlists earlier than a challenge has began, with inspiration from particular songs, albums, period, composer, and even particular devices. We frequently produce songs earlier than there may be even one thing playable. For instance, each Radio Waves and Laser Eyes had been made earlier than we had one thing playable. Music is usually the inception of our concepts, dictating the core of the sport.
As for examples in different video games, I actually like Gusty Backyard Galaxy from Tremendous Mario Galaxy. It actually amplifies the sense of freedom, journey and majesty of that stage. White Noiz from Silent Hill 2 and its opening is one other favorite. It has such unusual harmonies, with a very distinctive temper that’s neither scary, nor unhappy, however nonetheless utterly sells your entire feeling of the sport.
I’m additionally at all times a fan of a superb credit track that allows you to replicate in your expertise. A few of my favourites are from Tremendous Mario Bros. 3 (there’s a very nice rendition of that track on the album Mario & Zelda Huge Band Stay), in addition to the ending music of Yoshi’s Island.
Personally, I hear a little bit of that Silent Hill ‘temper uncertainty’ in Lorelei. And don’t get me began on Koji Kondo…what Kondo and Yokota did with Gusty Backyard Galaxy specifically is so spectacular to me. With Nintendo needing a stunner for the Wii and the immediate ‘Mario IN SPACE!’, it could have been so easy to write down essentially the most epic space-opera rating of all time. As a substitute, it’s received this ‘giddy-up’ journey vibe, virtually like an American Western. The restraint and the imaginative and prescient with that rating is inspiring. And I nonetheless don’t know the way the Mario 3 credit rating even performs on the NES, it’s so advanced! Oh, and so far as good ‘summation’ scores go, I usually inform individuals I need the Workers Roll of Mario 64 performed at my funeral…[Laughter]
I’m method off monitor! Since we’re on the subject of music, I’d love to listen to you replicate a little bit on Sayonara Wild Hearts. It (by some means) simply celebrated its five-year anniversary. Wanting again, how do you’re feeling at present about every little thing you achieved with that sport? Is there something there you need to return to sooner or later, or would even do in a different way?
There are at all times workflow, technical options, and pipeline issues that you simply perceive after (and even throughout) a challenge that it is best to have executed in a different way, however I feel the launched sport does what it units out to do fairly nicely. There’s no particular factor we need to return to or discover extra, however we at all times usher in ideas and experiences to the subsequent challenge to make it extra pleasurable to work on, and as such Lorelei and the Laser Eyes was a extra joyful challenge for us, although it has a way more sombre tone.
I’m dying to know…are you aware if Queen Latifah ever performed the sport? [Editor’s note: Queen Latifah voices the narrator.]
I do not know if Queen Latifah performed the sport herself, however I used to be informed she watched gameplay earlier than the recording session.
I’d wish to assume she did, and stuck her damaged coronary heart. [laughter] Alright, right here’s my final query to you, Simon: Are you able to remedy this puzzle?

No, it is too robust, I am going to by no means be capable of remedy it!
Thanks to Simon for speaking to us the world over from his house in Sweden, and out of doors his native language! This interview has been flippantly edited for readability.
Lorelei and the Laser Eyes is out now on Swap (it is also coming to PS4/5 on third December), and it is superb.