The vary of Spiked weapons alters the way in which teammates carry out throughout a match. Relying in your present weapon, you might be a blocker, spiker, or buffer.
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Spiked Weapons
Weapons permit you to excel in a battle and may win you the match if used appropriately!
Distinctive Weapons
All Distinctive weapons have a 1% drop charge likelihood.
Block Breaker
Intention the ball in direction of the arms of the Blocker on the opposing workforce. In the event you handle to carry out the ability appropriately, you break their block. Nonetheless, Delicate Contact and Immovable (each are weapons), can guard towards Block Breaker.
Immovable
With Immovable, you possibly can block any oncoming spike, whether or not it’s an everyday hit or one with a weapon. Utilizing this weapon lets you protect yourself towards Block Breaker!
Minus Tempo
Activate Minus Tempo to extend your Tempo and Velocity exponentially for the following set.
Growth Bounce
- This weapon has no cooldown because it acts as a passive skill
You’ll be able to attain additional heights in case your bounce has a full cost, although Growth Bounce lets you recharge a lot sooner. In case your character is brief, this weapon is extremely helpful, as the additional top supplied by the bounce can come in useful.
Float
Your serves while floating have a higher curve to them, permitting you to utilise completely different components of the court docket. Nonetheless, the ball is prone to random actions.
Legendary Weapons
Legendary weapons have a 5% drop charge likelihood.
Highly effective
- This weapon has no cooldown because it acts as a passive skill
Your spike energy will increase by 20% when you have got a full cost while hitting the ball. This counts when merely sending the ball again or serving!
Ricochet
- This weapon has no cooldown because it acts as a passive skill
An excellent weapon for wiping! You don’t need to hit the highest a part of the blocker’s arms to carry out a wipe, as an alternative, you possibly can hit their arms to wipe.
Delicate Contact
If a wipe is carried out towards you, the ball’s pace reduces and bounces off of your individual block.
Iron Wall
- This weapon has no cooldown because it acts as a passive skill
Your hitbox for blocking will increase by 20%.
Excellent Toss
The hitbox for the ball will increase by 50% to your units, aiding spikers when passing the ball shut by to them.
Conductor
- This weapon has no cooldown because it acts as a passive skill
You enhance the facility of the participant that hits the ball by 20% when utilizing it throughout a set.
Protected Guard
- This weapon has no cooldown because it acts as a passive skill
Bump Recieve’s hitbox will increase by 20%.
Guardian
- This weapon has no cooldown because it acts as a passive skill
Your Dive’s hitbox will increase by 20%.
Fast Step
Your pace will increase by 30% for a complete of 5 seconds.
Full Method
- This weapon has no cooldown because it acts as a passive skill
You do not want to cost your bounce. Rapidly bounce on the spot to carry out a bounce that’s absolutely charged!
Hybrid Serve
- This weapon has no cooldown because it acts as a passive skill
Your serves when leaping get a ten% increase and the unpredictability of your serves when floating will increase by 10%.
Passive Weapons
Passives have a 94% likelihood to drop.
- Energy
- An influence increase between 1% to five%
- Velocity
- A pace increase between 1% to five%
- Bounce
- The peak of your bounce will increase between 1% to five%
- Obtain
- Your hitbox when receiving will increase between 1% to five%
- Aerial
- The hitbox while blocking or hitting the ball will increase between 1% to five%