Whereas the playable heroes are the face of any crew shooter, the maps could make or break a recreation, and Marvel Rivals is not any exception.
The sport launches with eight maps accessible in its objective-based recreation modes. A ninth is on the market for its arcade Deathmatch mode, however we’re not together with that because it’s nothing greater than a battle enviornment for superheroes to battle in.

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8 Yggsard – Royal Palace
Domination
Royal Palace feels cramped, crowded, and downright unfun. Its recreation mode, Domination, does not assist both, as the target level stays static throughout every spherical.
The enclosed atmosphere means sure heroes (Iron Man) are downright dangerous on this map, and it may be difficult to poke enemies from the backline.
General, taking part in Royal Palace is a irritating expertise. Given the chance, I’d skip it each time. It is the one horrible map within the recreation.
7 Hydra Chateris Base – Hell’s Heaven
Domination
One other cramped indoor Domination map, however this one depends on dynamic and transferring environments to assist it stand out.
Is it gimmicky? Certain, however at the very least I’ve to be on my toes to succeed continuously.
In the end, although, it may well’t comply with by on its potential. It is a disgrace that the one Hydra base map is on the backside of the pack. I will not skip it, however I will by no means search it out.
6 Tokyo 2099 – ShinShibuya
Convergence
It might be extra confined than the opposite outside maps, however that is not a nasty factor.
The format and design work properly collectively, given the sport mode (a mix of Domination and Convoy).
I am unable to assist however really feel like there’s loads of missed potential right here, although. Many of the map feels prefer it’s there for eye sweet and never half of the particular gameplay.
5 Tokyo 2099 – Spider-Islands
Convoy
Satirically, Spider-Islands addresses the problems with the earlier Tokyo 2099 map. As an alternative of being set dressing, the atmosphere drastically alters the gameplay expertise.
Properly-placed destructible environments will be good vantage factors or glorious distractions as you advance into enemy traces.
Better of all, the map’s verticality comes into play right here, including one other component to the match. It is a actually good map, however the others are additionally that robust.

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4 Intergalactic Empire of Wakanda – Birnin T’Challa
Domination
Different Domination maps in Marvel Rivals undergo from the identical drawback: they really feel cramped and uninspired.
Whereas the Hydra map depends on gimmicks to be fulfilling, Birnin T’Challa breaks the mould, as an alternative excelling in its format and design.
Having a Domination map that permits for lengthy rage play and close-up encounters is refreshing, which means you may have your snipers and help sit again whereas the bruisers interact on the choke factors.
It is develop into clear on this record that I am not the largest fan of the Domination maps, however that is positively the exception.
3 Intergalactic Empire of Wakanda – Corridor of Djalia
Convergence
Among the best elements of Corridor of Djalia is how the map progresses from happening outside to ending up inside, but it all the time supplies nonstop motion.
Often, there is a break within the motion throughout this transition, however as an alternative, because of Marvel Rivals‘ proactive gameplay loop, it solely amps issues up.
The choke factors are actually memorable right here. At occasions, they ship tense motion that ends in a continuing state of pressure in an evenly matched battle.
2 Yggsard – Yggdrasil Path
Convoy
Glorious sightlines, different gameplay because of the destructible environments, and vary of locales all come collectively on this unbelievable convoy map.
That is the place the facility of destroying the map’s terrain actually shines by, as it may well drastically alter the tide of battle.
Typically, the most effective technique is to change the world round you somewhat than to cope with the enemies head-on.
1 Klyntar – Symbiotic Floor
Convergence
I really like every little thing about this map. From being funneled right into a pit enviornment to seize the preliminary goal to battling over the convoy in all kinds of arenas, it is an absolute blast to play.
Its greatest function is how, regardless of how vast open or enclosed issues really feel, no hero feels gatekept from being efficient.
Exploring each inch of the map will reward you, whether or not you are on the lookout for a correct vantage level to camp or sneaking behind enemy traces to seize the target.