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MultiVersus Update 1.4.1 Brings Enter The Arena Event, Character Changes & Bug Fixes; Full Patch Notes Listed

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Participant First Video games has unwrapped a shiny new MultiVersus replace so that you can obtain, which comes with plenty of buffs and nerfs for numerous characters, together with Agent Smith and Batman. As well as, the brand new replace implements plenty of Rift Fight modifications and provides the Enter the Area Occasion. You’ll be able to learn the total particulars within the MultiVersus replace 1.4.1 patch notes under.

MultiVersus is obtainable for PS5, PS4, PC, Xbox Collection X/S, and Xbox One, and encompasses a strong and diversified lineup from numerous franchises underneath the WB banner. As such, you’ll discover the likes of Batman and Surprise Lady duking it out with Shaggy from Scooby-Doo and Jason Vorhees of Friday the thirteenth fame.

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Normal

  • Finish of recreation rewards screens at the moment are skippable by backing out except you might have end-of-game rewards to assert

Rift Fight Updates:

  • Electrical Fence injury has been lowered.
  • Sure Rift Hazards now break participant shields:
    • Exploding Barrel explosions now break participant shields.
    • Electrical Fences electrical energy now breaks participant shields.
    • Spikeballs now break participant shields.
    • Fireballs now break participant shields.
    • The Ghost with the Most Rift Boss flying fists
    • Scorching Potato Mutator explosion
  • Scorching Potato Mutator
    • The Scorching Potato just isn’t handed off if the passing assault is blocked by a defend
    • Fastened a problem the place the Scorching Potato might be handed off to things as a substitute of fighters
    • The Scorching Potato now reveals a visible indicator because the connected fighter will get near 10 stacks to mild the fuse
  • Sandwich Get together Mutator
    • Fastened a problem the place sandwiches weren’t scaling up with issue
  • Bomb Get together Mutator
  • Fastened a problem the place portals would often lock fighters in Limbo within the Mythic Valley Rift

Rift Normal Updates:

  • All missions requiring making use of the weakened debuff have been eliminated

Retailer

  • Fastened a problem the place the Retailer was freezing or crashing on open for PS4 gamers when photos didn’t load
  • Normal efficiency enhancements

Area

There have been no official patch notes for the modifications to make Area quicker general. These have already been within the recreation for a bit, however posting notes once more only for visibility or if anybody didn’t play within the final week of Area.

  • You lose well being quicker now, it’s potential to be out in as little as 3 rounds, however usually about 4 losses
  • More cash is put into the economic system early and extra typically on account of much less rounds being performed
  • Curiosity elevated to require much less gold (1 per 6 to start out), and provides extra at max (10)
  • Objects have had their xp needed lowered, 1 for stage 2, 3 for stage 3
  • Merchandise drop charges have modified in order that they seem earlier
  • Streaks have been tuned to provide bonuses earlier
  • We lowered character option to considered one of every class. This was primarily finished to keep away from groups with duplicates. We didn’t assume that groups with the identical character have been tremendous attention-grabbing, and usually Tanks have been the one ones that would dupe, so we shouldn’t see two Jasons or two Surprise Lady groups anymore.
  • Status good points lowered to account for shorter Area occasions

Adjustments

  • Added merchandise rarity percentages to the shop so gamers know the probabilities that every merchandise rarity will present up in every spherical
  • Diminished lag seen within the procuring part for getting/promoting/rerolling, most circumstances ought to be fully gone
  • Elevated variety of character decisions from 4 to six.

Merchandise Adjustments

  • Air Specialist
    • Air Transfer Pace, Air Management, and Bounce Launch Pace increase lowered from 25/37.5/62.5 to twenty/30/50
  • Blade and Protect
    • Injury Improve lowered from 15/22.5/37.5 to 12/18/30
    • Add 0.5 injury per murderer or tank in your crew
  • Mind and Brawn
    • Injury Improve lowered from 15/22.5/37.5 to 12/18/30
    • Add 0.5 injury per bruiser or mage in your crew
  • Brick Wall
    • Defensive increase lowered from 30/45/75 to 24/36/60
  • Cement Footwear
    • Knockback taken adjusted from -15/-30/-60 to -20/-30/-50
  • Injury Sponge
    • Grey Well being lowered from 25/37/62 to twenty/30/50
  • Double Take
    • Cooldown lowered from 10/7/3 to eight/6/2
  • Embrace the Parts
    • Defensive increase raised from 35/52.5/87.5 to 40/60/100
  • Empty Pockets
    • Gold per empty stock slot elevated from 4/5/8 to five/7/12
  • Explosive Panic
    • Time between bomb spawns raised from 2/1.5/1 to 4/3/1
  • Laborious Hitter
    • Assault increase lowered from 30/45/75 to 24/36/60
  • Not Out But
    • Grey well being acquired lowered from 40/60/100 to 36/54/90
  • Reactive Plating
    • Cooldown lowered from 9/7/4 to eight/6/3
  • Ringout Refresh
    • Well being % healed lowered from 30/45/75 to 24/36/60
  • The Greater They Are
    • Shrink charge adjusted from 1/.75/.5 to 1/.8/.4
  • Vampiric
    • Therapeutic lowered from 30/45/75 to 24/36/60
  • Vertigo
    • Vertical assault energy lowered from 40/60/100 to 36/54/90
  • What A Hen
    • Time spent as a rooster lowered from 4/6/10 to three/4/7

Wacky Weekends

*NEW* Wacky Weekend Sport Modes

  • Stomp
  • Goal Rush
  • Star Contender
  • Gumball Bathe

Eliminated Wacky Weekend Sport Modes

Occasions

The “Enter the Area” Occasion is NOW AVAILABLE!

The house display will get a brand new winter theme to rejoice the vacation season!

Maps

Normal Map Updates

  • A number of stage hazards have been up to date to interrupt fighter shields
  • Customized Video games Map Choice has been reformatted to match Native and Coaching map choose screens
  • A number of Bonus Maps have had their background audio up to date

Again to the Previous

  • Fastened a number of points relating to the Bridge when Hazards are Off or On.

House (Jam)

  • Replace to digital camera conduct.

Ranked Map Swimming pools

  • Trophy’s E.D.G.E. 3 has been faraway from the 1v1 pool

Unranked Map Swimming pools

  • House (Jam) has been added to the 2v2 pool
  • Scooby’s Mansion (1v1) has been faraway from the 1v1 pool
  • The Court docket 2 (1v1) has been faraway from the 1v1 pool
  • Trophy’s E.D.G.E. 3 has been faraway from the 1v1 pool

Area Map Pool

  • House 2 has been added to the sector map pool

Netcode

  • Bandwidth utilization improved. Community site visitors lowered by 60% on common and as much as 80% for some circumstances.
  • Much less susceptible to points when packets are being dropped, ought to enhance play for gamers who frequently drop packets, corresponding to enjoying on wi-fi.
  • Connections initially of video games are much less susceptible to points with longer hundreds

Native Play

  • Coaching and Native Play now assist the next enter settings for a number of profiles on one machine:
    • Enter buffer max frames
    • Assault choose up
    • Quick fall technique
  • Coaching mode has been up to date with new choices

Normal Fight

Shields

Shields are being enabled for all queues, ranked and unranked. Shields can nonetheless be disabled for native play and customized video games.

  • Urgent the Impartial Dodge enter whereas grounded now causes your fighter to start the Protect motion. Holding the Impartial Dodge enter will hold the Protect energetic at the price of Dodge Meter. If the fighter runs out of Dodge Meter, then the Protect can be depleted, inflicting a Protect Break.
  • Urgent a Protect Break Assault enter or the Impartial Dodge + Assault enter whereas grounded now causes your fighter to start a Protect Break Assault. Hitting a shielding fighter with a Protect Break Assault causes the shielding fighter to endure a Protect Break, giving a protracted window for a giant punish!
    • The Protect Break Assault enter is defaulted to the Proper Bumper on controllers
  • Urgent a Down Dodge enter whereas grounded now causes your fighter to start the Parry motion.

Different Fight Updates

  • Dodge Assaults now not price Dodge Meter to carry out.
  • Fighters with a glide can now not glide indefinitely. Glide effectiveness decays over time and is reset upon touchdown.
  • Heavy projectiles which are in any other case resistant to melee assaults are now not destroyed by assaults that “Destroy Projectiles.” Assaults that “Block Projectiles” and different projectile-blocking results are unaffected.
  • Armor breaking heavy projectiles now break participant shields.
    • Bugs Rocket
    • Marvin Rocket
    • Tremendous Sandwich
    • Anvil

Perks

  • Stronger Than Ever
    • – Now applies 10 gray well being after a respawn, down from 15. Stacked gray well being lowered to five from 15.

Characters

Legend:
+ = Buff
= Nerf
~ = Change
* = Bugfix
Be aware: Assaults callouts reference default controls.

Agent Smith

  • Normal
    • ~ Merchandise pickup and throw timing has been standardized to match the remainder of the fighters.
  • Floor Facet Assault 3
    • + Hitbox added to Agent Smith’s arm that knocks again enemies that weren’t grabbed
  • Air/Floor Impartial Assault
    • + Hitbox added to Agent Smith’s arm that knocks again enemies that weren’t grabbed
    • * Fastened a problem the place the air model wouldn’t break armor or break shields
  • Floor Impartial Particular; Air model unchanged
    • – On-whiff cancel window delayed 6 frames

Arya

  • Air/Floor Impartial Particular
    • * Fastened a problem the place Arya may get caught in her rework animation if hit underneath sure situations

Batman

  • Floor Facet Assault 3
  • Air Down Assault
    • + Now permits quick fall throughout assault start-up
  • Air/Floor Facet Particular
    • ~ Grapple hook projectile is now resistant to Marvin’s Air/Floor Impartial Assault bubble

Black Adam

  • Floor Facet Assault 1
    • + Hitbox dimension elevated to raised hit small characters
  • Floor Facet Assault 2
    • + Hitbox dimension elevated to raised hit small characters

Bugs Bunny

  • Air/Floor Down Assault (Pie)
    • ~ Pie projectile can now not be redirected by ally projectile assaults

Garnet

  • Air Impartial Assault
    • – On-whiff cancel window delayed 8 frames
  • Air Facet Assault 1
    • – On-whiff cancel window delayed 9 frames
  • Air/Floor Impartial Particular
    • * Fastened a problem the place the rhythm buff may proceed stacking whereas Garnet was rung out.
    • * Fastened a problem the place the sing projectile cease zone didn’t observe Garnet as she moved.

Gizmo
Now we have made changes to convey Gizmo’s motion choices extra in step with the current modifications to quick fall speeds, and aerial momentum throughout an assault.

  • Floor Protect Break Assault
  • Floor Sprint Assault
    • – Motion lowered
      • That is to hit nearer targets extra successfully
  • Floor Facet Assault 2
    • ~ Knockback angle made extra horizontal
  • Floor Up Assault
    • + Now maintains extra momentum when executed as a part of a dodge assault
  • Air/Floor Impartial Assault
    • + Now permits quick fall throughout assault start-up
  • Air Facet Assault
    • ~ Knockback angle made extra horizontal
    • + Now maintains extra momentum when executed as a part of a dodge assault
  • Air Up Assault
    • – Second hit knockback scaling lowered to 18 from 20
      • Scaling is lowered to accommodate for the brand new vertical momentum this transfer carries.
    • + Now maintains extra momentum throughout assault start-up
  • Air Facet Particular
    • + Motion elevated
    • – Now prevents quick fall throughout assault start-up

Iron Large

  • Passive
    • * Fastened a problem the place Iron Large may achieve rage meter from hitting allies
  • Floor Facet Assault 2
    • * Fastened a problem the place Iron Large may use this assault and his Air/Floor Up Particular on the identical time
  • Floor Facet Particular
    • * Fastened a problem the place Iron Large may trigger fighters to turn into caught to him underneath sure situations

Jake

  • Air Impartial Assault
    • On-whiff cancel window into Air Impartial Assault, Particular Observe-Up delayed 16 frames
  • Air Impartial Assault, Particular Observe-Up
    • – Injury lowered to eight from 12

Jason

  • Floor Facet Assault 3
    • + Hitbox added to Jason’s arm that knocks again enemies that weren’t grabbed
  • Floor Up Particular
    • + Hitbox added to Jason’s axe that knocks again enemies that weren’t grabbed

Marvin

  • Air/Floor Impartial Particular
    • * Fastened a problem the place mirrored projectiles weren’t correctly affected by Marvin’s reverse button. All projectiles on display owned by Marvin’s crew ought to now correctly change course and clear their hit historical past.
  • Air/Floor Down Particular
    • ~ Lock-on debuff impact distance has been standardized for all fighters, no matter fighter dimension
    • * Fastened a problem the place the flag visuals would seem even when Marvin was interrupted throughout cost
    • * Fastened a problem the place Marvin may hit an enemy with the flag and it could not apply the lock-on debuff

Nubia

  • Normal
    • ~ Merchandise pickup and throw timing has been standardized to match the remainder of the fighters.
  • Floor Down Assault
    • ~ A flooring bounce incurred from the primary hit of this assault won’t depend in the direction of the automated tech bounce threshold
  • Air/Floor Down Particular
    • * Fastened a problem the place Nubia would try to sprint to her ally from very far distances with out spending the cooldown

Raven

  • Floor Protect Break Assault
    • * Fastened a problem the place Raven couldn’t cancel into defend break assault from her defend motion
    • * Fastened a problem the place Raven’s defend break assault didn’t break shields
  • Floor Impartial Assault
    • * Fastened a problem the place this assault was not benefitting from the bonus injury knockback from Raven’s passive
  • Air/Floor Impartial Particular
    • * Fastened a problem the place this assault was not benefitting from the bonus injury and knockback from Raven’s passive
  • “Telekinetic Takedown” Perk
    • * Fastened a problem the place this perk was inflicting sporadic crashes. Will probably be re-enabled with this patch.

Rick

  • Air/Floor Facet Particular
    • * Fastened a problem the place the portal aimer would keep on display if Rick was rung out whereas aiming
  • Air/Floor Down Particular
    • * Fastened a problem the place polymorph debuff ending would trigger enemies to be completely invincible underneath sure situations

Samurai Jack

  • Air Impartial Particular
    • ~ When reflecting projectiles, Jack will all the time try to throw them within the course he’s going through, relatively than reversing the course they’re presently flying
  • Air Down Particular
    • – Hitbox energetic period lowered 1 body

Shaggy

  • Floor Sprint Assault
    • – On-hit cancel window delayed 1 body
  • Floor Facet Assault 2
  • Floor Facet Assault 3/Protect Breaker
    • + Injury elevated to 7 from 6
    • + Knockback elevated to 1850 from 1750
    • + Knockback scaling elevated to 18 from 16
      • All changes made to maintain this transfer a pushback choice, and never a combo starter
  • Floor Down Assault
    • + On-hit cancel window into Floor Facet Assault returned (revert from patch 1.4.0)
      • Addressing a problem stopping Shaggy from inputting Facet Assault after a profitable Down Assault
  • Air Up Particular; Floor model unchanged
    • – Knockback scaling lowered to 11 from 12
    • – Knockback affect multiplier elevated to 1.1 from 1.0

Steven Universe

  • Normal
    • * Fastened a problem the place Steven would fall by his spawned platform when utilizing the “Airwalker” perk

Stripe

  • Air/Floor Impartial Assault
    • + Buzzsaw is now not launched upwards when hit by an enemy mild projectile
    • ~ Buzzsaw is now not thought-about an ammo cooldown
  • Air/Floor Down Particular
    • ~ A self-inflicted flooring bounce incurred from the explosion of this assault won’t depend in the direction of the automated tech bounce threshold

Superman

  • Air Facet Assault
    • + Hitbox energetic period elevated 1 body
  • Air/Floor Impartial Particular
    • + Ice block projectile now applies 3 stacks of ice debuff
  • Air Facet Particular
    • + Hitbox added to Superman’s arm that knocks again enemies that weren’t grabbed
  • Air Up Particular
    • + Hitbox added to Superman’s arm that knocks again enemies that weren’t grabbed
  • Air Down Particular; Floor model unchanged
    • + Head hitbox energetic period elevated 7 frames
    • ~ Head hitbox dimension adjusted to raised match visuals

Taz

  • Passive
    • ~ Taz now solely passively licks his ally to heal them if Taz is grounded and never performing some other actions
    • + Taz lick cancel window superior 4 frames
    • * Fastened a problem the place the therapeutic from Taz lick was not displaying visuals on the healed fighter
  • Floor Sprint Assault
    • * Fastened a problem the place this assault wouldn’t play its remaining hit on-hit underneath sure situations
  • Floor Up Assault
    • ~ Visuals up to date to raised match hitbox dimension
  • Air/Floor Facet Particular
    • ~ Now permits extra participant motion management throughout assault
    • * Fastened a problem the place this assault wouldn’t play its remaining hit on-hit underneath sure situations

The Joker

  • Air/Floor Impartial Assault (Cooldown)
    • + Now cancellable on-hit after 31 frames (matches regular model on-hit cancel window)
  • Floor Down Assault
    • + On-hit cancel window superior 1 body
  • Air Facet Assault
    • + On-hit cancel window superior 9 frames
    • + On-whiff cancel window superior 8 frames
  • Air Up Assault
    • + Now permits quick fall throughout assault start-up
  • Air/Floor Up Particular
    • – On-hit cancel window delayed 2 frames
    • + On-whiff cancel window superior 8 frames
    • * Fastened a problem the place this assault couldn’t be canceled on-hit underneath sure situations

The Powerpuff Ladies

The Powerpuff Ladies have been beforehand very robust, however most of their energy got here from particular assaults which over-centralized their gameplan. We regarded to place extra energy into their normals and to allow them to department quicker on-hit with specials in alternate for some hitstun and knockback power.

  • Normal
    • ~ Merchandise pickup and throw timing has been standardized to match the remainder of the fighters.
  • Floor Impartial Assault
    • + On-hit cancel window superior 26 frames
    • ~ Assault motion now completes on-hit
  • Floor Facet Assault 1
    • * Fastened a problem the place this assault couldn’t cancel right into a dodge on-hit
  • Floor Facet Assault 2
    • – Hitstun lowered
    • * Fastened a problem the place this assault couldn’t cancel right into a dodge on-hit
  • Floor Up Assault
    • – Uncharged motion lowered
  • Air Impartial Assault
    • + First hit knockback vacuum power elevated
    • + Second hit knockback vacuum power elevated
    • + Remaining hit injury elevated to 4 from 3
    • – Remaining hit knockback lowered to 1300 from 1850
    • – Remaining hit knockback scaling lowered to 12 from 18
    • + Knockback affect multiplier lowered to 1.15 from 2.0
    • – Repeat-move lockout elevated to twenty frames from 16
    • + On-hit cancel window superior 21 frames
    • – On-hit cancel window into Air/Floor Impartial Particular delayed 7 frames later than different actions
  • Air Facet Assault
    • – Injury lowered to eight from 10
    • + Knockback elevated to 1900 from 1700
    • + Knockback scaling elevated to 19 from 15
  • Air Down Assault
    • + Now permits quick fall throughout assault start-up
  • Air/Floor Impartial Particular
    • – Buttercup assault now prevents quick fall throughout assault start-up
    • – Blossom assault remaining hit knockback scaling lowered to 16 from 22
    • – Blossom assault on-whiff cancel window delayed 7 frames
  • Floor Facet Particular
    • – Seize now not breaks armor or breaks shields
    • – Blossom throw injury lowered to six from 8
    • – Blossom throw knockback lowered to 1400 from 2100
    • + Blossom throw knockback scaling elevated to fifteen from 2
    • – Bubbles throw injury lowered to six from 9
    • + Bubbles throw knockback elevated to 1400 from 1100
    • – Bubbles throw knockback scaling lowered to fifteen from 26
    • – Buttercup throw knockback lowered to 1000 from 1400
    • – Buttercup throw knockback scaling lowered to 12 from 15
    • + Buttercup throw hitstun elevated
    • ~ Buttercup throw hitpause elevated
    • ~ Buttercup throw knockback angle made extra downward
    • + Buttercup throw knockback affect multiplier lowered to 0.8 from 1.0
    • + On-hit cancel window superior 22 frames
    • ~ Assault motion now completes on-hit
  • Air Facet Particular
    • – Seize now not breaks armor or breaks shields
    • – Blossom throw sprint hitbox knockback lowered to 1750 from 3000
    • – Blossom throw sprint hitbox knockback scaling lowered to 18 from 20
    • + Blossom throw sprint hitbox knockback affect multiplier lowered to 1.3 from 2.0
    • ~ Blossom throw sprint hitbox knockback angle made extra diagonal
    • – Bubbles throw sprint hitbox knockback lowered to 1400 from 2450
    • – Bubbles throw sprint hitbox knockback scaling lowered to fifteen from 20
    • + Bubbles throw sprint hitbox knockback affect multiplier lowered to 1.3 from 2.0
    • – Buttercup throw sprint hitbox knockback lowered to 1400 from 2100
    • – Buttercup throw sprint hitbox knockback scaling lowered to fifteen from 20
    • + Buttercup throw sprint hitbox knockback affect multiplier lowered to 1.3 from 2.0
    • ~ Assault motion now completes on-hit
  • Air Down Particular
    • – Knockback lowered to 1500 from 1800
    • – Knockback scaling lowered to 12 from 24
    • – Hitstun lowered
    • + On-hit cancel window superior 9 frames
    • ~ Now permits extra participant motion management throughout assault

Velma

  • Floor Sprint Assault
    • + Knockback scaling elevated to 19 from 18
    • + Begin-up window lowered 1 body
  • Floor Facet Assault 3
    • + Injury elevated to 7 from 6
    • + Knockback scaling elevated to 18 from 17
  • Floor Down Assault
    • + Begin-up window after cost lowered 1 body
    • + Hitbox energetic period elevated 1 body
    • + On-hit cancel window superior 2 frames
    • – On-whiff cancel window delayed 7 frames
  • Air Facet Assault
    • ~ Knockback angle made extra horizontal
    • – Knockback affect multiplier elevated to 1.1 from 1.0
  • Floor Facet Particular
    • + On-hit cancel window after throw superior 45 frames
    • * Fastened a problem the place enemies weren’t correctly coming into their journey pose after they have been grabbed
  • Floor Up Particular
    • + Hitbox added to Velma’s arm that knocks again enemies
  • Air Facet Particular
    • + On-hit cancel window superior 1 body
    • ~ Now permits extra participant motion management throughout assault

Surprise Lady

The next changes have been made to barely scale back the combo effectiveness of those strikes being the identical even when the enemy was at larger injury percentages.

  • Floor Up Assault
    • + Uncharged knockback scaling elevated to fifteen.5 from 14.5
    • – Hitstun lowered
    • + On-hit cancel window superior 1 body
  • Air Impartial Assault
    • + Second hit knockback elevated to 1350 from 1250
    • + Second hit knockback scaling elevated to 9.5 from 7.5
    • – On-hit cancel window delayed 1 body
    • – On-whiff cancel window delayed 2 frames
    • + Now maintains extra momentum when executed as a part of a dodge assault
  • “Protect of Athena” perk
    • * Fastened a problem the place this perk’s visuals weren’t displaying in-game

[Source – MultiVersus Patch Notes]



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