Path of Exile 2’s present points such because the Honor system, respec gold prices, and mapping problem might be rebalanced to make the endgame really feel much less daunting. Grinding Gear Video games has launched information of this upcoming patch, detailing how they’ll repair sure elements of the sport. Right here’s what we find out about subsequent week’s patch notes for PoE 2.
Checkpoints As Quick Journey Factors
One of many predominant complaints in PoE 2’s marketing campaign maps is the unbelievable measurement of every zone, which takes too lengthy to discover. This turns into much more egregious throughout Act 3.
Whereas GGG has but to say something about chopping down the dimensions of maps, they’ve promised to make checkpoints viable quick journey factors. Not solely that, they’ll quickly be including much more checkpoints to the maps to scale back the quantity of foot journey.
Ability Gems and Assist Gems Updates
Sure Ability Gems have been underperforming in comparison with the present meta ability setups within the recreation. To this finish, GGG might be updating weaker Ability Gems to be extra viable for each the early and endgame.
- Buffs to Rolling Slam and all Defend Expertise.
- Buffs to numerous Bow Expertise, particularly the talents used to generate Frenzy Expenses.
- Buffs to Bone Spells and Chaos Harm over Time Spells
- Buffs to numerous Crossbow Expertise.
- Buffs to at the moment weak Quarterstaff skills.
As for Assist Gems, a few new ones might be added as soon as the patch arrives, together with some modifications to current ones.
- Added the Tremors Assist Gem. This can be utilized so as to add extra Aftershocks to sure Mace Expertise, with a harm penalty.
- Added the Bidding Assist Gem. This can be utilized to break the Command Expertise of Supported Minions extra.
- The Fireplace, Lightning, and Chilly Publicity Assist Gems will as an alternative have a Mana price multiplier of 120% as an alternative of a 25% harm penalty.
Endgame Rebalancing
Proper now, many gamers have supplied suggestions to GGG relating to the issue of the endgame. With the scaling of sure map tiers, many gamers have been one-shot by enemies with Chaos harm sources, particularly Poison. Other than this, GGG might be altering up the Atlas to be extra honest with the next updates:
- At the moment, the price of gold for respecing Passive Tree factors scales to your character degree, which means that from degree 50 past, it turns into means too costly for a contemporary begin. The following patch will scale back the exponential progress of respec costs by round 40 to 50% of the unique value, making it simpler to attempt new builds.
- Maps will quickly not have the basic resistance discount utilized from Tier 6 onwards and can now stay constant.
- Enemy chaos harm beforehand ramped up too aggressively in the course of the endgame. The following replace will see its scaling diminished throughout this stage of the sport.
- Breach occasions may have their mob density diminished, particularly with Uncommon monsters.
- The Unstable Crystals modifier was too unpredictable and dealt an excessive amount of harm. This impact might be disabled on the following patch whereas additionally giving it clearer telegraphs.
- The harm dealt by the Unstable Vegetation modifier might be vastly diminished to make one-shots much less seemingly.
- The Siphon Flask Chargers modifier taking all fees too shortly was a bug that might be patched out within the subsequent replace.
- Enemies dealing essential hit harm might be diminished by 40%.
Merchandise and Passive Balancing
- Making use of a number of Freezes to enemies might be tougher as Freeze buildup might be diminished after a subsequent Freeze.
- The node “Hunter’s Talisman” will now present an additional Allure slot, whereas the nodes resulting in it should present the stats it beforehand supplied.
- A brand new Lightning and Electrocute passive tree cluster might be added between the Ranger and Monk sections.
Trial of Sekhemas Modifications
- Throughout a Trial of Sekhemas run, gamers have famous that melee fight makes the exercise too tough since they will lose Honor for merely enjoying their class as meant. The upcoming patch will rebalance melee fight in order that Honor harm might be diminished as much as 35% the nearer a participant will get to a monster.
- One other concern that GGG has addressed is harm over time doing triple the Honor harm within the recreation. This additionally happens with the Honor resistance buff solely offering two-thirds of the meant worth. These points might be patched out subsequent week.
- As for Trial enemies, the Skitter Golems will now merely explode as an alternative of doing fundamental assaults, whereas the Serpent Clan enemies’ burrow assault might be given a clearer telegraph animation whereas having its vary lower down.
- Lastly, Rattlecage’s volcanic eruptions will disappear a lot sooner, making the primary trial run extra manageable.