![]() |
I've been working arduous the previous couple of weeks to get the farming mechanics in place for a cellular recreation I'm growing. You may stack up completely different sorts of seeds to farm, and harvest the crops after so many days. Every crop provides a unique reward, takes a variety of in recreation Days to be harvest prepared, and has a % probability to drop one other seed of it's variety after being harvested. Attempting to stability these mechanics with leveling up every of the completely different stats to your solo Tower that has to defend the farmland from every kind of evil creatures every day & night time. https://preview.redd.it/u24ogyuvqj7e1.png?width=482&format=png&auto=webp&s=b0ce37f8615959d4bf79570cd3a7b12df8c90ef2 submitted by /u/NotFamous307 |