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Dragon Quest 3 dev said game had to be “4 times as interesting” as DQ1

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Shmuplations has been laborious at work uncovering numerous retro online game developer content material that had initially been misplaced to time, particularly interviews. In addition they translate Japanese content material into English so English readers can perceive what’s being stated. Nintendo has a variety of interviews from many many years in the past that they like to take a look at, however their work isn’t unique to Nintendo. Even third-party corporations get some consideration from them.

For instance, they’ve resurfaced a 1988 BEEP Journal interview with the builders of Dragon Quest 3, which was initially printed simply at some point earlier than the sport was going to launch. The interview options designer Yuji Horii, director Koichi Nakamura and composer Koichi Sugiyama. Throughout the interview, Horii defined how the collection had modified throughout the three video games, saying that “Dragon Quest 2 needed to be twice as attention-grabbing as Dragon Quest 1. In any other case folks wouldn’t say it was enjoyable; the truth is, they’d say it was boring if it was simply the identical. And in that sense, Dragon Quest 3 needed to be 4 occasions as attention-grabbing as Dragon Quest 1.”

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