Thysiastery lets celebration members train one another abilities as they discover dungeons, letting you concentrate on helpful (or catastrophic) methods.
DIRGA’s Thysiastery is a classy refinement of well-trodden paths, streamlining the traditional party-based dungeon crawler right into a glossy, gorgeous expertise that not solely reinforces the fundamentals however manages to tweaks a few core tenets of the style to maintain issues recent.

From what I’ve seen of the sport up to now, it’s completely gorgeous. It oozes type with its restricted, low-rez visuals and colour-capped palette (which may be modified between 12 very cool choices within the settings). Add to this that the potential party-members strafe between a few moody art-styles whereas the dungeon’s denizens are (perhaps-expectedly) weird.
Defeating these denizens, although; that’s the place all of it will get fairly fascinating. Fight itself is sort of easy, with a turn-order system weighted by character stats. You’ve received your normal well being juice and skill juice, so nothing too out of the atypical.
Nonetheless, Thysiastery‘s killer function is the way you go abilities and roles round your celebration. Put merely, you may get any staff member to show one in all their strikes to a different character. It takes some time for them to show it, however past the time required for them to coach one other there’s no restrictions. This man isn’t too weak, or not magical sufficient — they can be taught it.

Because of this if you wish to, you possibly can train everyone fireplace spells (or do as I did and train each member of your celebration therapeutic spells). This would possibly sound a little bit bit overpowered, however the resistant/weak spot system that enemies have towards completely different component sorts is so highly effective which you could successfully optimise your self right into a nook should you push too onerous in a single path. If the enemies in that flooring will not be solely immune to lightning magic, however really heal from it, then spreading Jolt round your whole celebration goes to make that flooring really feel extremely unfair.
This type of factor makes an unbelievable quantity of sense and it’s completed in such a clear, matter of truth manner that it makes me marvel why wasn’t this completed earlier than? The reply is that it most likely has been completed, however possibly it hasn’t been completed on this precise manner. As an example, you begin with an extremely restricted staff. Nonetheless you possibly can uncover new characters chained up or enslaved all through the dungeon, add them to your staff, and so they carry the random assortment of abilities they’ve realized into the combination. Because of this should you do lose a celebration member then they’ll have handed on their necessary abilities earlier than dying, and it’s not fairly as deadly a blow as it’s in conventional dungeon crawlers.
It additionally implies that you’ll be capable of end Thysiastery‘s dungeon with a gaggle of various characters than you began with, however with a few of them having abilities that had been handed on by way of consecutive characters. That, for me, is unbelievably cool. I’ve at all times beloved video games the place skills may be taught and transferred (Vandal Hearts II‘s weapon abilities being transferrable is one in all my favorite design selections ever), and this sport brings that meta-strategic layer in as a core design selection.
Thysiastery is presently in growth, however within the meantime, you possibly can add it to your Steam Wishlist.