In the event you’ve been spending all of your time over the vacations enjoying the early entry launch of Path of Exile 2, it’s possible you’ll be eagerly awaiting some substantial patch notes. We have all received our personal gripes with the sport, which regardless of a superb skeleton nonetheless wants lots of work. Fortunately, after weeks of radio silence from Griding Gear Video games we’re beginning to get some drips of bugfixes—and so they’re hilarious.
Take, for instance, strongboxes. Beloved establishments of juicy monsters, fountains of loot, and hilarious Zizaran RIP movies, strongboxes are a favourite of gamers in Path of Exile 1. Sadly, their incarnations within the sequel are steaming piles of sizzling, smelly, rubbish. Strongboxes open agonizingly slowly, they emit a cloud of… somefactor that makes it unattainable to see the monsters (y’know, once they do not simply bug out and disappear), and their loot sucks.
Within the patch notes from final night time’s small replace, GGG addressed among the points we have been having with Delirium, fixing bugs the place uncommon monsters pause the fog indefinitely and making it so strongboxes pause the mist for 10 seconds as a substitute of 5. The developer additionally wrote this: “Word that unrelated to Delirium Mist, additional modifications to Strongboxes can be made in an upcoming patch to make them much less horrible.” At the very least they’re conscious of the problem.
After which there’s Xesht. One of many pinnacle encounters within the recreation, he is the top boss you struggle after clearing a Breachstone, and a roadblock between gamers and the juicy juicy atlas factors that flip Breaches into one of many highlights of the sport to date for me—a loopy large wave of monsters increasing outward in a seemingly countless fountain of destruction and loss of life. It is divine.
He can, nevertheless, typically be an enormous dick. I’ve died a pair instances to this man. It is a candy struggle—he covers the ground in purple doom, summons an enormous hand to squash you want a bug, and pulls glowy purple arms out of the bottom to swat you to loss of life. Generally, nevertheless, it seems he was doing greater than meant. Apparently GGG has “mounted a bug the place Xesht, We That Are One might typically endlessly throw fingers.” Certainly.
Now, none of these items are what I actually need to see from GGG (besides perhaps the crash fixes. If my rig locks up yet another time opening a map… to the moon). What I actually need to see is an EA roadmap, notes about what’s coming down the pike, and a few stability modifications to shore up among the extra egregiously dangerous builds within the recreation. Okay perhaps an archmage nerf, too, for those who insist.
These sorts of issues can be coming quickly I am certain—Grinding Gear stated right this moment that particulars on Patch 0.1.1 can be approaching January 12—and within the meantime I am going to must accept some bugfixes the place it is clear somebody on their comms staff is having fun with their job.