As BioWare goes by substantial modifications, with large layoffs bringing their present headcount to beneath 100 builders, followers surprise about the way forward for the Mass Impact franchise.
2020’s “N7 Day,” an annual celebration of all issues Mass Impact, confirmed {that a} new entry within the franchise was in improvement. Later that 12 months, a teaser trailer was revealed throughout The Recreation Awards.

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With BioWare centered on Dragon Age: The Veilguard, information on the following Mass Impact sport was understandably scarce, with occasional updates often seeping by the cracks.
Nonetheless, the latest layoffs are creating in regards to the sport’s future. It is comprehensible; this is not the identical BioWare we fell in love with. The tough actuality is that BioWare hasn’t launched a beloved sport in a decade. Since 2014’s Dragon Age: Inquisition, Anthem notoriously flopped, and The Veilguard failed to seek out an viewers.
Michael Gamble, a Venture Director and Government Producer at BioWare, is main the crew answerable for the following Mass Impact sport. He took to X, previously generally known as Twitter, to squash individuals’s considerations, stating that the sport continues to be in pre-production.
BioWare Says That Mass Impact Does not Want Help From The Full Studio
Given BioWare’s latest observe file and up to date layoffs, it is easy to boost the alarm bells, however Gamble is stressing that that is only a regular a part of the business. The studio lately mentioned, “Given this stage of improvement, we don’t require assist from the complete studio.”
They’ve some extent: With the sport in pre-production, some in-house positions are not obligatory. Absolutely, as soon as it ramps into full manufacturing, they’re going to rent extra employees to assist make it one of the best it may be.

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Having mentioned that, there’s nonetheless a trigger for concern with BioWare’s wording. They expressed a want to develop into “a extra agile, centered studio that produces unforgettable RPGs.” Whereas it is a objective each developer ought to have, the phrases “agile” and “centered” trace at presumably having to scrape by with out the mandatory sources.
BioWare was once a developer who deserved the good thing about the doubt, however its latest observe file suggests in any other case. We’ll see what the longer term holds for BioWare.

BioWare
- Date Based
- February 1, 1995
- CEO
- Ray Muzyka