How can a turn-based card sport mirror the high-speed motion of a motorcar race? That is the duty tried by Magic: The Gathering’s upcoming Aetherdrift set, which entails a rally throughout the multiverse. DualShockers had the prospect to get behind the wheel within the Early Entry Aetherdrift preview, to see simply how nicely mana and motors get alongside.
So, why is a large race a part of a Magic: The Gathering set? The in-universe rationalization is that Chandra Nalaar competes in a race to win an Aetherspark. This artifact can grant somebody the powers of a Planeswalker, which is helpful, contemplating a number of characters misplaced their spark following the Phyrexian invasion.

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With a purpose to emulate the texture of a fast-paced competitors, Aetherdrift has added new mechanics to the sport, in addition to bringing again acquainted ones from previous units to match that high-octane feeling.
The New & Returning Mechanics In Aetherspark
Mechanic |
Impact |
---|---|
Begin your engines! |
(In case you have no pace, it begins at 1. It will increase as soon as on every of your turns when an opponent loses life. Max pace is 4.) |
Saddle |
Saddle N (Faucet any variety of different creatures you management with complete energy N or extra: This Mount turns into saddled till finish of flip. Saddle solely as a sorcery.) |
Exhaust |
Activate every exhaust means solely as soon as.) |
Crew |
Crew N (Faucet any variety of different untapped creatures you management with complete energy N or higher: This everlasting turns into an artifact creature till finish of flip.) |
Biking |
Biking X (Pay X, Discard this card, draw a card. |
The large new mechanic in Aetherdrift is Pace. That is initiated when a card with the “Begin Your Engines!” key phrase is performed to the sphere, making a Pace worth of 1. If the participant damages the enemy on their flip, then the Pace will increase, maxing out at 4. As soon as Pace hits 4, the participant has max pace, which prompts sure card skills.
It’s notable that Pace doesn’t naturally go down and is often solely decreased by card results. This implies decks that use the mechanic are sometimes fast to max it out, which is added by weak fliers or creatures with Haste.
Naturally, Automobile playing cards are an enormous a part of the set. Not solely that, however there are many playing cards that make it simpler to get Autos on the sphere, resembling by artificially boosting their Energy worth for the needs of Crew.

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It’s not simply Autos in Aetherdrift, as Mounts and the Saddle mechanic are again in full power. These act in an identical method to Autos, with playing cards tapping to “Saddle” onto others and provides them additional skills.
The Exhaust mechanic is easy – it’s a one-shot means with a value that may solely be used as soon as per creature. These are typically highly effective however resource-intensive, particularly early within the sport.
Biking lets gamers discard & draw a card, often one with a excessive mana value. This exists to offer gamers extra choices within the early sport, once they get playing cards they gained’t be capable of play for some time.
The Aetherdrift Mechanics In Play
With a purpose to take advantage of out of the Pace mechanic, the participant must dedicate just a few rounds to dealing injury, particularly early on. That is a lot simpler for swift Pink creatures (and damage-dealing spells), White and Blue fliers, and the life drain of Black.
The colour that makes use of Pace the least is Inexperienced, contemplating how few of its playing cards have the “Begin Your Engines” key phrase. This can be a disgrace, as Trample (a standard Inexperienced staple) is a protected approach to rack up Pace. This implies Inexperienced works higher when used alongside different colours.

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All colours profit from the brand new Autos, particularly as there are just a few colorless Artifact variations of the cardboard sort. The damaging factor about Autos is how they are often exhausting to counter when not on the sphere, successfully letting them soar off the battlefield after hanging. Thankfully, most Autos are Artifacts, so any anti-Artifact playing cards or strats are excellent on this setting.
Mount & Saddle aren’t fairly as robust as Autos, because it entails tapping creatures on the sphere, so that they’re rather more vulnerable to being destroyed or countered. If something, Exhaust is extra fearsome, as it could pull off some superior results.
Finest Aetherdrift Playing cards So Far
A transparent frontrunner for one of the best card within the set is the Aetherspark. This Planeswalker/Tools combo attaches itself to monsters and features Loyalty counters once they deal injury. Burning ten Loyalty counters will lead to ten mana of any colour, which can be utilized for a ridiculous variety of issues, and can doubtless offer you a win.
Racer’s Scoreboard is one other implausible card for these keen to go all in on the Pace mechanic. When max pace is reached, this card reduces the price of ALL spells by one, so getting it out shortly will repay enormous over the course of the sport.
Within the shadow of the magic and monsters, one other Lotus blooms. On this case, it’s the Radiant Lotus, which prices six mana, nevertheless it lets the participant sacrifice a number of Artifacts (together with this card) to show all of them into three mana of any colour.
However Is Aetherdrift Enjoyable To Play?
Magic: The Gathering was by no means going to fairly seize the sensation of recreating an thrilling race in card sport type. This is able to have been higher achieved if the Pace mechanic concerned merely being forward of the participant, with extra methods to scale back the opponent’s Pace.
That being mentioned, the Aetherdrift preview proved that the set provides a ton to the sport and feels distinct from earlier expansions. The heavy reliance on Automobile playing cards dashing to get max pace led to an setting that rewarded extra aggressive and fast-paced play, whereas forcing the participant to maintain monitor of two enemy traces: their creatures and the issues they’re driving.
Hopefully, future Magic: The Gathering units might be as keen to experiment with the format and the theme as a lot as Aetherdrift has.
Aetherdrift launches on February 14, 2025, with the pre-release obtainable now, and might be obtainable in MTG Area on February 11.

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