An nameless reader quotes a report from Ars Technica: If you happen to watched the 2007 documentary King of Kong or adopted the controversy surrounding score-chaser Billy Mitchell, you realize all about Donkey Kong’s well-known kill display screen. For over 4 a long time, nobody was in a position to go the sport’s 117th display screen (aka degree 22-1) as a consequence of a glitch within the recreation’s bonus timer that kills Mario nicely earlier than he can attain the highest of the stage’s girders. That was true till final weekend, when Mario speedrunner Kosmic shared the information that he had handed the kill display screen utilizing a mixture of frame-perfect emulator inputs, a widely known ladder motion glitch, and a little bit of luck. And regardless that Kosmic’s trick is functionally not possible to tug off with human reflexes on actual {hardware}, the strategy exhibits how the sport’s seemingly insurmountable kill display screen truly might be overcome with out modifying the code on an official Donkey Kong arcade board.