HomeGaming ReviewsNinja Time Clans – Skills, Rarities, and Requirements – Gamezebo

Ninja Time Clans – Skills, Rarities, and Requirements – Gamezebo

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Skill name


Study all the Ninja Time Clans, together with the talents they supply (and potential passive skills), and their necessities.

Be a part of a clan in Ninja Time! While you’re right here, take a look at our Ninja Time Ingredient Tier Checklist, which ranks all obtainable Parts from finest to worst.

Ninja Time Clans

All clans, their rarities, and their expertise.

Widespread Clans

The most typical clans have a 48.5% drop fee likelihood.

Healer

  • Expertise:
    • Talent 1
      • Requires: 1 Healer and 25 Chakra
      • Injury: 10 (will increase by 6 per mastery degree)
    • Talent 2
      • Requires: 1 Healer and 20 Chakra per second
      • Injury: 0
      • Impact: Will increase HP by 5 per second (will increase by 0.5 per mastery degree)
    • Talent 3
      • Requires: 5 Ninjutsu and 20 Chakra per second
      • Injury: 0
      • Impact: Will increase HP by 5 per second (will increase by 0.3 per mastery degree)
    • Talent 4
      • Requires: 8 Healer and 30 Chakra (caps at 100 Chakra)
      • Injury: 15 (will increase by 8 per mastery degree)
      • Breaks enemy protection
    • Talent 5
      • Requires: 8 Healer and 50 Chakra
      • Injury: 20 (will increase by 10 per mastery degree)
    • Talent 6
      • Requires: 15 Healer and 30 Chakra per second
      • Injury: 0
      • Impact: Will increase HP by 25 per second (will increase by 0.5 per mastery degree)
    • Talent 7
      • Requires: 15 Healer and 30 Chakra per second
      • Injury: 0
      • Impact: Will increase HP by 25 per second (will increase by 0.3 per mastery degree)
    • Talent 8
      • Requires: 20 Healer and 20 Chakra per second
      • Injury: 0
      • Impact: Will increase Taijutsu injury by 1.5
    • Talent 9
      • Requires: 25 Healer and 100 Chakra
      • Injury: 0
      • Impact: Replenishes 100% of your HP and buffs your Taijutsu for 30 seconds

Soul

  • Expertise:
    • Talent 1
      • Requires: 5 Ninjutsu and 20 Chakra
      • Injury: 50 (will increase by 1 per mastery degree)
      • Breaks enemy protection
    • Talent 2
      • Requires: 10 Ninjutsu and 20 Chakra per second
      • Injury: 0, however it controls the enemy
      • Breaks enemy protection
    • Talent 3
      • Requires: 15 Ninjutsu and 50 Chakra
      • Injury: 100 (will increase by 1 per mastery degree)
      • Breaks enemy protection
    • Talent 4
      • Requires: 20 Ninjutsu and 30 Chakra per second
      • Injury: 0, however it controls the enemy
      • Breaks enemy protection
    • Talent 5
      • Requires: 25 Ninjutsu and 100 Chakra
      • Injury: 300 (will increase by 2 per mastery degree)
      • Breaks enemy protection

Uncommon Clans

Uncommon clans have a 30% drop fee likelihood.

Shadow

  • Expertise:
    • Talent 1
      • Requires: 5 Ninjutsu and 10 Chakra
      • Injury: 50 (will increase by 1 per mastery degree)
    • Talent 2
      • Requires: 5 Ninjutsu and 20 Chakra
      • Injury: 0
      • Impact: Controls the enemy
      • Breaks enemy protection
    • Talent 3
      • Requires: 10 Ninjutsu and 30 Chakra
      • Injury: 80 (will increase by 1 per mastery degree)
      • Breaks enemy protection
    • Talent 4
      • Requires: 10 Ninjutsu and 40 Chakra
      • Injury: 100 (will increase by 1 per mastery degree)
      • Breaks enemy protection
    • Talent 5
      • Requires: 15 Ninjutsu and 50 Chakra
      • Injury: 0
      • Impact: Controls a number of enemies without delay
      • Breaks enemy protection
    • Talent 6
      • Requires: 15 Ninjutsu and 20 Chakra per second
      • Injury: 0
      • Impact: Breaks enemy protection
    • Talent 7
      • Requires: 20 Ninjutsu and 60 Chakra
      • Injury: 30 per strike (will increase by 1 per mastery degree)
    • Talent 8
      • Requires: 20 Ninjutsu and 30 Chakra per second
      • Injury: 0
      • Impact: Breaks enemy protection
    • Talent 9
      • Requires: 25 Ninjutsu and 100 Chakra
      • Injury: 400 (will increase by 2 per mastery degree)

Bug

  • Expertise
    • Talent 1
      • Requires: 1 Bug and 10 Chakra
      • Injury: 0
      • Impact: M1 hits inflict enemies with 1 Poison injury
    • Talent 2
      • Requires: 5 Bug and 30 Chakra
      • Injury: 10 (will increase by 4 per mastery degree)
      • Impact: Inflicts enemies with 5 seconds of Poison injury
    • Talent 3
      • Requires: 5 Bug and 30 Chakra
      • Injury: 10 (will increase by 4 per mastery degree)
      • Impact: Inflicts enemies with 5 seconds of Poison injury
    • Talent 4
      • Requires: 8 Bug and 50 Chakra
      • Injury: 2 per strike (will increase by 2 per mastery degree)
      • Impact: Inflicts 1 second of Poison injury per strike
    • Talent 5
      • Requires: 10 Bug and 40 Chakra
      • Injury: 15 (will increase by 10 per mastery degree)
      • Impact: Inflicts enemies with 10 seconds of Poison injury
      • Breaks enemy protection
    • Talent 6
      • Requires: 12 Bug and 80 Chakra
      • Injury: 3 per strike (will increase by 2 per mastery degree)
      • Impact: Inflicts enemies with 1 second of Poison injury per strike
    • Talent 7
      • Requires: 15 Bug and 100 Chakra
      • Injury: 5 per strike (will increase by 1 per mastery degree)
      • Impact: Inflicts enemies with 1 second of Poison injury per strike

Epic Clans

Epic clans have a 15% drop fee likelihood.

Bone

  • Passive:
    • Blood Injury
      • Injury dealt will increase per second for some expertise
  • Expertise:
    • Talent 1
      • Requires: 1 Bone and 15 Chakra
      • Injury: 1 per bone (will increase by 0.9 per mastery degree)
    • Talent 2
      • Requires: 4 Bones and 25 Chakra
      • Injury: 0
      • Impact: Provides Blood Injury for two seconds per hit
    • Talent 3
      • Requires: 4 Bones and 25 Chakra
      • Injury: 0
      • Impact: Will increase protection by 10%
    • Talent 4
      • Requires: 6 Bones and 50 Chakra
      • Injury: 3 (will increase by 1.1 per mastery degree)
      • Impact: Provides 5 seconds of Blood Injury
      • Breaks enemy protection
    • Talent 5
      • Requires: 5 Bones and 50 Chakra
      • Injury: 12 (will increase by 6 per mastery degree)
    • Talent 6
      • Requires: 12 Bones and 60 Chakra
      • Injury: 15 (will increase by 8 per mastery degree)
    • Talent 7
      • Requires: 15 Bones and 70 Chakra
      • Injury: 18 (will increase by 10 per mastery degree)
    • Talent 8
      • Requires: 20 Bone and 120 Chakra
      • Injury: 20 (will increase by 30 per mastery degree)
      • Breaks enemy protection

Legendary Clans

Legendary clans have a 5% drop fee likelihood.

Yellow Thunder

  • Expertise:
    • Talent 1
      • Requires: 1 Yellow Thunder
      • Injury: 0
      • Impact: Throws a Kunai
    • Talent 2
      • Requires: 1 Yellow Thunder and 10 Chakra
      • Injury: 0
      • Impact: Teleport to the Kunai
    • Talent 3
      • Requires: 4 Yellow Thunder and 5 Chakra per second
      • Injury: 0
      • Impact: Teleport a projectile from a ability to a location far-off
    • Talent 4
      • Requires: 6 Yellow Thunder and 20 Chakra
      • Injury: 0
      • Impact: Throw a Kunai that  travels a brief vary, permitting you to teleport to its location
    • Talent 5
      • Requires: 6 Yellow Thunder
      • Injury: 0
      • Impact: Marks an ally or enemy, permitting you to teleport to their location
    • Talent 6
      • Requires: 8 Yellow Thunder and 50 Chakra
      • Injury: 2 per strike (will increase by 2 per mastery degree)
      • Breaks enemy protection
    • Talent 7
      • Requires: 10 Yellow Thunder and 75 Chakra
      • Injury: 2 per strike (will increase by 2 per mastery degree)
    • Talent 8
      • Requires: 25 Yellow Thunder and 100 Chakra
      • Injury: 10 per strike (will increase by 2 per mastery degree)

Fighter

  • Expertise:
    • Talent 1
      • Requires: 1 Fighter
      • Injury: 10 (will increase by 4 per mastery degree)
    • Talent 2
      • Requires: 1 Fighter
      • Injury: 10 (will increase by 5 per mastery degree)
    • Talent 3
      • Requires: 5 Fighter
      • Injury: 5 per strike (will increase by 3 per mastery degree)
    • Talent 4
      • Requires: 8 Fighter
      • Injury: 10 (will increase by 6 per mastery degree)
    • Talent 5
      • Requires:
        • 1 Gate: 5
        • 2 Gates: 10
        • 3 Gates: 15
        • 4 Gates: 20
        • 5 Gates: 25
        • 6 Gates: 30
        • 7 Gates: 40
        • 8 Gates: 50
        • 25 Vitality per degree
      • Injury:
        • 1 Gate: Taijutsu +1.3 and Motion +1.3
        • 2 Gates: Taijutsu +1.4 and Motion +1.4
        • 3 Gates: Taijutsu +1.5 and Motion +1.5
        • 4 Gates: Taijutsu +1.6 and Motion +1.6
        • 5 Gates: Taijutsu +1.7 and Motion +1.7
        • 6 Gates: Taijutsu +1.8 and Motion +1.8
        • 7 Gates: Taijutsu +1.9 and Motion +1.9
        • 8 Gates: Taijutsu +2.0 and Motion +2.0

Legendary Clans

Legendary clans have a 1% drop fee likelihood.

Crimson Eyes

  • Splits into Black Flames, Intangible, Meteor, and Teleport
  • Transforms into completely different Susano’o (Skeleton, Muscle, Good, Armor, Rib, and Aura)
  • Expertise:
    • Talent 1
      • Requires: 1 Genjutsu and 20 Chakra
      • Injury: 0
      • Impact: Will increase attributes by 10%
    • Talent 2
      • Requires: 4 Genjutsu and 30 Chakra
      • Injury: 0
      • Impact: Copies the enemy’s earlier ability (solely works with Parts)
    • Talent 3
      • Requires: 6 Genjutsu and 40 Chakra
      • Injury: 0
      • Impact: Deflects oncoming injury
    • Talent 4
      • Requires: 8 Genjutsu and 50 Chakra
      • Injury: 25 (will increase by 3 per mastery degree)
    • Talent 5
      • Requires: 10 Genjutsu and 100 Chakra
      • Injury: 0
      • Impact: An AoE that teleports enemies to their start line after 10 seconds have handed, replenishing your Chakra and HP

White Eyes

  • Expertise:
    • Talent 1
      • Requires 1 White Eyes and 25 Chakra
      • Injury: 8 (will increase by 3 per mastery degree)
    • Talent 2
      • Requires: 4 White Eyes and 25 Chakra
      • Injury: 0
      • Impact: View the Chakra level of an enemy
    • Talent 3
      • Requires: 6 White Eyes and 50 Chakra
      • Injury: 12 per strike (will increase by 5 per mastery degree)
    • Talent 4
      • Requires: 8 White Eyes and 10 Chakra per second
      • Injury: 0 however will increase by 0.75 per mastery degree
    • Talent 5
      • Requires: 15 White Eyes and 100 Chakra
      • Injury: 8 per hit (will increase by 2 per mastery degree)
      • Breaks enemy protection
    • Talent 6
      • Requires: 1 White Eyes and 50+ Golden Eyes quest
      • Injury: 0
      • Impact: Buffs White Eyes by 30% and Golden Eyes by 40%

Divine Clans

Divine clans have a 0.05% drop fee likelihood.

Purple Eyes

  • Expertise:
    • Talent 1
      • Requires: 1 Purple Eyes
      • Injury: 0
      • Impact: Buffs Purple Eye injury by 45%
    • Talent 2
      • Requires: 1 Purple Eyes (Rocket Barrage) and 20 Chakra
      • Injury: 20 per strike (will increase by 1 per mastery degree)
    • Talent 3
      • Requires: 3 Purple Eyes (Divine Push) and 40 Chakra
      • Injury: 100 (will increase by 1 per mastery degree)
    • Talent 4
      • Requires: 5 Purple Eyes (Celestial Subjugation) and 75 Chakra
      • Injury: 500 (will increase by 4 per mastery degree)
    • Talent 5
      • Requires: 7 Purple Eyes (Rhino Rush) and 75 Chakra
      • Injury: 50 per strike (will increase by 1 per mastery degree)
    • Talent 6
      • Requires: 7 Purple Eyes (Chameleon Invocation) and 75 Chakra
    • Talent 7
      • Requires: 7 Purple Eyes (Chook Invocation) and 75 Chakra
    • Talent 8
      • Requires: 10 Purple Eyes (Common Absorption) and 100 Chakra
      • Injury: 0
      • Impact: Drains 100 enemy Chakra per second
    • Talent 9
      • Requires: 10 Purple Eyes (Soul Seize) and 100 Chakra
      • Injury: 400 (will increase by 2 per mastery degree and by 5% of enemies complete HP)
      • Breaks enemy protection
    • Talent 10
      • Requires: 10 Purple Eyes (Hellgate) and 100 Chakra
      • Injury: 100 per strike (will increase by 1 per mastery degree)
    • Talent 11
      • Requires: 15 Purple Eyes (Gamma Beam) and 150 Chakra
      • Injury: 300 per strike (will increase by 4 per mastery degree)
    • Talent 12
      • Requires: 20 Purple Eyes (Common Pull) and 200 Chakra
      • Injury: 20 per strike (will increase by 2 per mastery degree)
    • Talent 13
      • Requires: 25 Purple Eyes (Demonic Statue) and 300 Chakra
      • Injury: 50 per strike (will increase by 4 per mastery degree)



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