
The traditional Nintendo 64 sport Turok: Dinosaur Hunter, which was delivered to the Nintendo Change courtesy of the gifted workforce at Nightdive Studios, has obtained a hefty and substantial new replace. There are too many high quality of life and general enhancements to say, so be sure you try the complete patch notes down beneath.
NEW FEATURES
- Optimized renderer for Vulkan and Nintendo Change.
- Assist for prime refresh charges.
- Ported to Sequence X and PS5.
- Improved gamepad performance and vibration assist.
- Localized Achievements/Trophies.
- The Brachiosaurus from a Turok beta rom has been discovered and recovered. You’ll discover these dinos stomping round within the Treetops stage.
- Now you can swap ammo sorts for the Tek Bow and Shotgun everytime you need, identical to Turok 2.
- The Run/Stroll toggle button has been added from the unique sport. By shifting at strolling speeds on the bottom, you will get nearer to enemies from behind earlier than they discover you.
- Now you can bind a number of weapons to the identical button to cycle between them.
- Restored the Excessive Monks homing blue magic assault and the Purlins unused leap smash melee assault.
- Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You too can preview animations on every of the enemies.
NEW MENU OPTIONS
- You possibly can reset menu choices to default with the “Reset to Defaults” menu choice.
- The Enter Bindings menus now exhibits icons as an alternative of textual content.
- Added binds in Motion Bindings menu for Altering Ammo Kind and Stroll Toggle.
- Controller Choices: Button Prompts (PC), Look Smoothing, SouthPaw (Swap Sticks), Allow Vibration and Depth, DeadZones.
- Gameplay Choices: Radial Fog, Participant Shadow, Allow Stroll Toggle, Allow Change Ammo
- Head Bobbing Choices: Added strafe and bounce bobbing choices and now you can modify the size of how a lot the display screen is tilted for every bobbing choice.
- HUD Choices: Automap Present Participant, Automap Present Compass, Present All Well being Stats (Reveals well being when you may have Armor), Present Alt Ammo, Flash Depth, Shake Depth, Horizontal Positioning of the HUD.
- Graphic Choices: All the time Present Lens Flares, Antialiasing: SMAA, FXAA, FXAA Quick, Off
- Audio Choices: Grasp Quantity, Audio Output, Low-Move Filtering, Allow Underwater Music, Ambient Surroundings Sounds
- Video Choices: Change between Vulkan and Direct3D (PC)
- Save file stage names at the moment are localized. The newest save file is marked in inexperienced. The date displayed is now within the format yyyy/mm/dd hh::mm::ss.
FIXES & IMPROVEMENTS
- Enhancements to the font.
- Mounted animated textures skipping the primary body.
- Enemies which have been blown up into air at the moment are capable of fall off cliffs and float/sink in water.
- Mounted the pink and orange Assault Robots from having an enormous melee hit radius and eliminated their random explosion impact being spawned throughout sure animations.
- Lowered the frequency enemies will teleport and their animation is up to date instantly whereas teleporting in so that you gained’t see them pop in for a body firstly of their animation.
- Enemies which are ready to be triggered can not be broken or killed.
- Fixes to enemy headtracking.
- Easy shadows bear in mind the fog when they’re drawn. Mounted shadows showing briefly firstly of enemies dropping from the sky. Mounted shadows drawing on prime of different shadows.
- The Purlins melee assaults not play ambient chook sounds.
- Enemies not stutter in place once they’re of their preliminary animation and transition to a root movement animation.
- Enemies are not faraway from the map if they will respawn when the participant strikes far-off from them.
- Enemy grenades can impression extra floor sorts as an alternative of simply disappearing on impression.
- Bosses at the moment are affected by the problem setting and have a modifier for the harm they obtain just like common enemies, to match the unique model.
- Humvee can not be knocked again when broken and can restore its demise state animation accurately when respawning within the area. The Humvee might be knifed once more permitting (glitchless) knife solely playthroughs. The wheels not spin perpetually when destroyed and sure sound file paths have been mounted with underscores as an alternative of single quotes.
- Mounted Longhunter from being broken throughout his non struggle states.
- Restored Campaigners authentic conduct with the weapons that may harm him and what weapons get faraway from the participant. Moreover you’ll now see your weapons get taken from you and destroyed.
- Arrows will now fireplace from the proper participant top when crawling.
- Restored tremendous arrow shot likelihood for enemies to drop Mortal Wounds. Additionally, solely enemies that had the “Teleport Keep away from Cliffs” spawn flag set may very well be hit by an excellent arrow shot. Corrected to be when the “Mortal Wound Impression” flag is about.
- Restored Quad-Rocket Launcher authentic ammo utilization to 4 and max ammo to 24. (48 with backpack)
- Particle Accelerator/Shockwave weapon can now freeze useless enemies identical to the unique and in addition works on beetles, robots, and turrets.
- Dealing direct hits to useless enemies from the Tek Bow and Shotgun explosive shells will now blow enemies away.
- Exiting water from the facet will now re-equip your earlier weapon.
- Mounted enemy explosive harm solely doing 1 / 4 of the harm to the participant.
- Mounted gamers top not getting restored when getting into and exiting crawl sectors shortly. In addition to after sure animations are performed.
- The participant’s eye top is now used as an alternative of the actor’s top to find out if the participant is in water.
- The participant is now saved on the appropriate water floor top when swimming on prime of the water and water friction is now utilized accurately to the participant’s z velocity.
- Explosive harm not does little or no harm on enemies underneath sure situations.
- When getting into a Spirit World portal your precise place will probably be used if you come again by the portal.
- Fish will now all the time attempt to return to their preliminary top place within the case you lured them up a ramp.
- Falling rocks at the moment are hidden till they’re activated.
- Minor fixes to a couple fashions.
- The small and huge cell ammo pickup fashions have been swapped and have been mounted.
- Prolonged weapon fashions for Ultrawide resolutions.
- The underwater display screen coloration now blends to the water coloration and is now displayed even when the “Present HUD” choice is off.
- Water surfaces at the moment are displayed on the appropriate top and are not incorrectly offset down by 8 models.
- Mounted weapon wheel motion.
- Mounted points brought on by interrupting map change cinematics.
- Improved noclip sector positioning.
- Minor fixes to virtually all maps.
- Mounted the Time Trial map to not present the assistance messages and play sounds.
- Within the Historical Metropolis, the time it takes for the gate to boost after pushing the quick timed button has been elevated.
- There have been 2 enemies and a pair of Life Forces in The Treetops stage that have been positioned far beneath the ground (within the authentic as properly). They’re now positioned accurately on the platforms above.
- When spawning on the Mantis save level you’ll not instantly be requested if you wish to save the sport.
- Within the Catacombs, the Mantis pillars and bars round a stage key and the chronoscepter piece now animate accurately.
- The water within the exterior space in The Catacombs stage now drains accurately and won’t drain once more when reentering the extent and stepping on the button.
- Mounted audio reverb. Religious Invincibility not has reverb results. Added reverb results to the Spirit World ranges.
- Sprite bleeding for the bullet splash, fireplace, and waterfall steam sprites has been mounted.
- Mounted artifacts round frames for sprite fx005
- The Boss and Air bar textures now look extra like the unique, with coloration.
- Platforms which are shifting upwards or downwards will not pressure Turok to the ground at excessive speeds which prevented the participant from having the ability to bounce throughout that point.
- Mounted points with actors z place whereas on platform sectors.
- LifeForce pickups are not snapped to the ground once they begin in water. Fixes the LifeForces within the stage 4 water pillar space.
- The exact projectile collision choice now works accurately.
- Projectile collision in opposition to sectors that have been linked to a different sector and had bridge sectors has been mounted.
- Projectiles that collide with ceilings will now use the sector’s wall impression as an alternative of their flooring impression.
- Particle Emitters will proceed to be proven even when solely partially off display screen.
- Particle Trails will now create a ultimate phase once they impression an object or expire.
- Mounted some Fx like the heart beat rifle pictures not being affected by sport velocity.
- Billboard Fx at the moment are set to make use of no culling.
- Particle Fx with the bStickOnTarget flag now works accurately. (Chronoscepter and Shockwave weapons will hit actors origin level + half top)
- The Particle Fx RestrictAim flag now works with the Projectile flag, and the goal have to be inside a 90 diploma area of view. This lets you dodge sure assaults such because the Historical Warriors blow darts when you’re quick sufficient to get behind them.
- A lot of further scripting options for modders. (PC)
Supply