HomeNew ReleasesLegacy 32-bit PhysX Removal Cripples Performance On New GPUs

Legacy 32-bit PhysX Removal Cripples Performance On New GPUs

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Longtime Slashdot reader UnknowingFool writes: Gamer’s Nexus carried out checks on the impact of eradicating legacy 32-bit PhysX on the most recent technology of Nvidia playing cards with older video games, and the outcomes are usually not good. With PhysX on, the most recent technology Nvidia was barely overwhelmed by a GTX 580 (launched 2010) on some video games and handily overwhelmed by a GTX 980 (2014) on some video games.

With the launch of the 5000 sequence, NVidia dropped 32-bit CUDA help going ahead. A part of that change was dropping help for 32-bit PhysX. In consequence, older titles that used it could carry out poorly with 5000 sequence playing cards as it could default to CPU for calculations. Even the most recent CPUs don’t carry out in addition to 15-year-old GPUs in relation to PhysX.

One of the best efficiency on the 5080 was to show PhysX off nonetheless that may take away many results like smoke, breaking glass, and rubble from scenes. The second-best choice was to pair a 5000 sequence with an older card like a 980 to deal with the PhysX computations.



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