The Burnout franchise was among the finest arcade racers of their time.
From its humble beginnings as your commonplace arcade racer to its peak with Burnout 3: Takedown and gameplay that actively inspired you to crash into your enemies, there was nothing fairly like Burnout throughout its heyday.
It is a travesty that we’ve not seen a correct Burnout recreation launched in almost twenty years.
2018’s Burnout Paradise Remastered served as a reminder of how magical these video games might be, combining slick presentation, nice racing, and the fun of over-the-top takedowns and crashes.
Whereas we nonetheless anticipate Burnout to return, let’s make a journey down reminiscence lane and rank the Burnout video games from worst to greatest.
8 Burnout Crash!
Crashed and Burned
Burnout: Crash!
- Launched
- September 21, 2011
I like Burnout’s Crash mode. You’re keen on Burnout’s Crash mode. That does not imply making a recreation solely round Crash mode was a good suggestion.
But that is precisely what 2011’s Burnout Crash! was. The sport works as a cell recreation greatest for losing time when you’re speculated to be working, however as a full-blown Xbox Reside Arcade recreation, it pales in comparison with all the things else accessible available on the market.
Introducing a top-down digital camera angle, once more, works tremendous properly on cell units, however on Xbox 360 and PlayStation 3, it comes off as a shallow expertise missing the important thing options we count on in Crash mode on conventional Burnout entries.
If you wish to get essentially the most out of inflicting mayhem, stick to the heavy hitters, which we’ll focus on later.
7 Burnout
The One That Began It All
Everybody has to start out someplace, and that is the case with 2001’s Burnout.
Launched on PS2 in 2001 after which on GameCube and Xbox the next yr, Burnout is the arcade racer that actively inspired individuals to drive dangerously and crash into others.
The difficulty, as you possibly can count on from a debut entry, is that it lacks lots of the hallmark options the franchise would grow to be recognized for.

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There isn’t any crash mode, and the gameplay feels extra like a tech demo reasonably than a full fledged recreation.
Now, I am not saying that Burnout is a foul recreation; it was nice for its time, however it lacked the “it” issue to assist it compete in opposition to the racing heavyweights.
Why would we put down Gran Turismo and Mario Kart again then? Nicely, we bought a very good purpose quickly.
6 Burnout Dominator
No Crash? No Thank You
I am unsure who the principle viewers of Burnout Dominator is.
Its launch in 2007 for the PSP and, bizarrely, the PS2 comes two years after Burnout Revenge however lacks a number of key options we noticed within the far superior Burnout recreation.
What’s much more maddening is the truth that this recreation got here out two years after Burnout Legends, a fully-fledged Burnout expertise on PSP.
Burnout Dominator was a disappointing step within the flawed path for the Burnout franchise.
It is not just like the franchise was determined for a recreation to maintain followers comfortable; Burnout Paradise was launched a yr later.
One key consider Dominator’s disappointing expertise is that it’s the one recreation within the collection that was not developed by Criterion, who had been arduous at work on Paradise. As a substitute, EA UK developed the sport, and their inexperience with the franchise confirmed.
5 Burnout 2: Level of Influence
A Heavy-Hitter
Whereas Burnout 3 would convey the franchise mainstream success, Burnout 2 is all the things a sequel ought to be.
Level of Influence introduces Crash mode to the collection, reinforcing that Burnout is not your typical arcade racer; it is about crashes and mayhem.
Whereas Crash mode could be drastically expanded in subsequent sequels, I would argue that the mix of Crash mode alongside conventional arcade racing is the place Burnout really started to face out and acquire the eye of avid gamers internationally.
The sport is not with out flaws, as there have been some body fee drops and different technical points when taking part in multiplayer, and the dearth of Takedowns (launched in Burnout 3) might be felt in hindsight. Nonetheless, Burnout 2 was a superb change of tempo for racing followers who had been on the lookout for one thing in addition to Gran Turismo 3.
4 Burnout Paradise
Open World
Prepared for a scorching take? I do not like Burnout Paradise.
Technically, the sport is extremely sound and efficiently captures the Burnout expertise in an open world surroundings. This is the factor, although: I do not consider that Burnout ought to ever have been an open world recreation.
The Burnout collection works as a result of there’s full mayhem in each race. It is not nearly successful; it is about taking out your opponents.
There have been too many instances in Paradise once I barely noticed the opposite drivers.
Examine that to the franchise’s peak with Revenge and Takedown, the place I am studying the ins and outs of each course and mentally noting the very best locations for a well timed takedown.
The choice to chase the business pattern on the time of open world gaming leads to a lesser expertise that appears like a Burnout recreation in the event you squint arduous enoug, however it would not actually really feel like one.
3 Burnout Legends
An Underrated Gem
Burnout: Legends
- Launched
- September 13, 2005
Burnout Legends will get loads of flak for the catastrophe that was the Nintendo DS model. The sport flat out didn’t work on Nintendo’s handheld.
The PSP model, nonetheless, is all the things you’ve got ever needed in a handheld Burnout recreation.
Not like Dominator, which inexplicably removes the Crash mode, Legends is jam filled with modes, evaluating properly to the console releases.

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Every little thing you realize and love is right here: Your commonplace races, Eliminator, Street Rage, Crash, Pursuit, and extra.
That is what Sony envisioned when releasing the PSP: the flexibility to launch console video games in a conveyable system.
It is only a disgrace so many different video games did not seize the magic like Burnout Legends. For those who nonetheless have your PSP mendacity round, give it a go and fall in love.
2 Burnout Revenge
Dish greatest served chilly
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Burnout Revenge was launched on Xbox 360 on the excellent time: two weeks earlier than Elder Scrolls IV: Oblivion. It was the proper appetizer to the principle entree of the 360’s first must-own recreation.
Little did I do know that Burnout Revenge would grow to be certainly one of my most performed video games ever for Xbox 360.
Every little thing that made Takedown such an iconic, progressive recreation is on full show right here, making the most of the brand new Xbox 360 {hardware}.
It was the proper racer to play on-line; nobody was mad in the event you had been buying and selling paint since you had been supposed to commerce paint.
There may be one new mode, Site visitors Assault, that lets you hit civilian vehicles. Is it a marquee characteristic? Completely not. Is it nonetheless tons of enjoyable? You wager, particularly when you possibly can hit vehicles, ultimately resulting in crashes and takedowns.
Burnout Revenge’s greatest flaw is its lack of innovation; it feels extra just like the developer is replaying the hits reasonably than shifting the franchise ahead.
Then once more, if Paradise is something to go by, perhaps that is a very good factor.
1 Burnout 3: Takedown
The King
As a lot as I like Burnout Revenge, there’s one thing magical about Burnout 3: Takedown that can’t be denied.
It earned its spot as the very best Burnout recreation due to the correct mixture of gameplay, innovation, and presentation.
As I alluded to earlier, introducing Takedowns was the lacking sauce that made Burnout really feel like Burnout.
It was now not buying and selling paint simply to be an aggressive driver; you had been buying and selling paint with different racers to take them out of the motion. It was a part of the core gameplay and a significant technique to success.
Even apart from the Takedowns, improved graphical high quality, and addictive gameplay, Burnout 3: Takedown is all about model.
I will wax lyric concerning the recreation’s soundtrack as a result of it serves as a reminder that EA Trax was in a league of its personal when it got here to selecting songs within the 2000s.
Together with My Chemical Romance’s “I am Not Okay (I Promise)” weeks earlier than the only formally launched and took over the world is a stroke of genius, however your entire soundtrack does a superb job of capturing the essence of Burnout’s gameplay.
Donot’s “Saccharine Smile,” Ash’s “Orpheus,” Ramones’ “I Wanna Be Sedated” are all of the songs of a era, and that era grew up taking part in Burnout.